It was boring to play. I assume SpellForce fans are just looking for a time killer that mostly plays itself, and God bless them, but I feel like I've personally grown out of my whole "watch units auto-attack each other" phase.
The whole deal with this kind of gameplay is that army composition and overall strategy matters more than microing and hotkeying and I cannot stress often enough how much I prefer that approach.
You make decisions and then you watch how those decisions bear fruition. Or not. Instead of having to go into a hotkey frenzy without having the time to analyze anything.
To me, games like Starcraft (1 or 2, doesn't really matter in that regard) are simply too stressful to enjoy. And because they are so fast-paced, their design does not allow for some deeper strategy*.
Slower games do allow for that.
Does that mean that a slower-paced game like Spellforce is automatically more strategic? Hell, no. It might, or not. IIRC, Spellforce 1 and 2 were not.
But it surely means that more people (those without the skills to play in the Starcraft leagues, for example) will be able to enjoy it.
Of course, I do understand that some people feel like they aren't doing anything, and that this game might feel like an RTS in slow motion to them.
Thankfully, I'm not one of those
*Let's not pretend that Starcraft is very strategic, please. There is a very simple counter-strategy to anything your enemy might do ("alright, he uses unit X mostly, so I have to go for Y now. Oh, he switched to B, so I need a little more C...", "He has no units at that point, so that's where I will send mine", ...). It is a very rock-paper-scissors approach and usually, the more RPS-like an RTS is, the easier the strategy part becomes and thus in turn the more important the microing part becomes. And when the game is also more fast-paced, it just adds to making microing more important.
In the end, I'd say SC is maybe 30-40% strategy, the rest is the player's hotkeying and memorization.
Again, I don't say this is wrong. Or bad. Any (well-done) game has its audience. I just wish not every RTS game was trying to copy Starcraft