What are your thoughts on Skyrim?
Well, as they say: In the kingdom of the blind, the one-eyed man is king. For me, Skyrim (or the Elder Scrolls series as a whole) is the one-eyed man. So far, it is the only western open world RPG worth mentioning. For that reason, I was more grateful for it than anyone else, but I have lots of issues with the game. It's an American vision of a medieval fantasy world and as such, it's more like Disneyland with bizarre architecture, medieval knights using katanas, half-naked female warriors, illogical quests and story that is often morally very uncomfortable for me (for instance offering no other than evil choices in quests). The RPG I would like to play was still not made, so I am trying to make it. I'm also eagerly awaiting the new Witcher, which seems like it could be something I will enjoy.
To touch on one of the Codex' favorite subjects: what do you think makes an RPG? In the context of open world games, the line between simulation/adventure and RPG seems quite blurry. What makes Warhorse RPG qualify as an RPG, for instance?
Years ago, when we played pen and paper, our goal was to experience something and make it as real as possible. The rules were the tools to make sure that the “simulation” would be accurate. When the computer RPGs started to appear, the premise was the same: I want to simulate how it is to be a knight wandering in a huge world, doing various stuff. The computers were not powerful enough, so a lot of stuff had to be left to the imagination and some kind of simulation based on numbers, luck and probabilities instead of real skill. I would say that the RPG rules and all those stats are just the means to simulate the world. RPG is an attempt for an ultimate simulation, that includes even the growth of the character and other things that are not visible.
Today, computers are powerful enough for accurate real-time visuals with all the simulation calculated in the background, and the controls are so sophisticated that it's possible to make very accurate skill-based simulation of combat or movement. So the RPG is no more about the dices and stats—it could be completely skill-based and it will finally resemble the real world as we all desired back in the days of pen and paper. Of course, a lot of people who are used to old rules or don’t like skill-based video games will not like it, but that's not important.
http://www.rpgcodex.net/content.php?id=8776