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- Jan 28, 2011
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Grunker's review never said the expansion doesn't have trash mobs.
He couldn't beat it, stated himself in the review (only with particular party maybe though?)I don't usually read garbage written by retarded fanboys, sorry.How many comments on the review have you written without having read it
I read some excerpts and decided I shouldn't waste my time.
"My fun is the TRUE FUN because I'm a basement-dwelling nerdy good ol' boy"
But I guess it's not as satisfying as building theories upon theories about how his approach to system design is fundamentally shit and will always be shit, worse than D&D in every way, etc etc.
As we await the coming of Deadfire, let this be our truly final word on Pillars of Eternity.
And I thought you were above stuff like "lol u r basement dwelling nerd i fuck my girlfriend 2 times a day that's why you don't like poe", but I guess you're a bigger retard than previously thought possible.
Let me try to explain.
I believe that for the majority of CRPG players, certainly experienced ones, the "feel" of a game's ruleset is something that quickly recedes into the background and becomes a kind of second nature. It does not factor heavily into their sense of fun in the long term. In the end, whether it's D&D or PoE, what they're doing is fighting monsters, engaging in dialogue, solving quests. You know my mantra - content is king.
As such, any attempt to convey some sort of appealing idiosyncrasy via a game's ruleset is a wasted effort that will only appeal to a few. The role of the ruleset should thefore be to provide a sensible platform for CRPG content creation, first and foremost.
That's why they are considered good.BG2 without Sword Coast Stratagems is fairly trivial for good players.
'Get on with the times grandpa'.Nostalgia is a real thing.
That's why they are considered good.BG2 without Sword Coast Stratagems is fairly trivial for good players.
That's hilarious coming from someone who spends all day copy/pasting gaming news. Either he must hate what he's doing and hopes to get one of those fancy, cushy jobs like BN and sea or it's the typical "i have no actual argument so I'll call you a basement dweller which means i win because i live on the first floor!". Either way, disgusting creature.
And as even more proof of what a retarded, clueless, disgusting fanboy he is:
So, I was convinced to try WM. Literally the very first thing as you get into the expansion is half a dozen identical trash mob fights, followed by a "boss" fight that's just more of the same. I can't believe I actually fell for it.
"My fun is the TRUE FUN because I'm a basement-dwelling nerdy good ol' boy"
You mean like how Sawyerists claim Sawyer fixed RPGs because all RPGs before him had degenerate gameplay and only he managed to make RPGs fun?
But I guess it's not as satisfying as building theories upon theories about how his approach to system design is fundamentally shit and will always be shit, worse than D&D in every way, etc etc.
You mean like how Sawyerists claim Sawyer fixed RPGs... erm... actually, fuck you and go choke on Sawyer's dick. You are clueless about RPGs and you don't like them anyway save for Obsidian-like garbage.
Yes, D&D is superior and will always be superior in every way to the garbage Sawyer farted in a couple of months. And that's a motherfucking fact. Sure, some shithead html-coder is suddenly the one and greatest RPG designer. Kill yourself.
P.S. Grunker is still such a dumb autistard. No wonder he's also a fan of the Pathfinder lore and art.
Also lol at Infinitron's "woah u know my mantra content iz keeng!". Fucking lol, content in Obsidian's games.
And I thought you were above stuff like "lol u r basement dwelling nerd i fuck my girlfriend 2 times a day that's why you don't like poe", but I guess you're a bigger retard than previously thought possible.
As we await the coming of Deadfire, let this be our truly final word on Pillars of Eternity.
Such pathetic, disgusting shilling and they didn't offer you a job yet, did they? Well.
Rectumspective.Why is this called a retrospective when it was only released like yester...
Oh come ON Jason. Did you ever get past the character creation screen and staring at some numbers? "Not sure what barbarians are like"... and then proceeds to masturbate to some numbers while dismissing the real distinctions between -- and within -- the classes as "mainly slowly accumulating feats that are limited to per encounter or per rest." And as a cherry on the cake, you base your analysis on "AD&D 3rd edition" ... WHICH DOESN'T EXIST, while blabbering about THAC0 (an AD&D concept) and NWN (based on D&D 3).
Either you're a glittering gem of retardation, or a grade A troll. I'm leaning towards the former.
The problem with Pillars' distinctions "within" builds is that those distinctions don't really interact much with the abilities and limitations of the class itself. Sure, instead of a bow rogue, you could build a sword and shield melee rogue or a scroll rogue- but that can be done with nearly any class in pretty much the exact same way.
If you disagree, then perhaps you could explain the crucial differences between Pillars' classes for us.
I hate the way you phrased this. You make it sound like this is an MMORPG. And that is one of my main problems with the game. It feels 'designed' and 'balanced' as a single player MMORPG. In those, the progression is similar in that 1 point difference is a very small boost and you often have talent trees to spec your character. The mere fact it feels so distant and MMORPG-esque ruins much of the mystique an RPG is supposed to have.
I hate the way you phrased this. You make it sound like this is an MMORPG. And that is one of my main problems with the game. It feels 'designed' and 'balanced' as a single player MMORPG. In those, the progression is similar in that 1 point difference is a very small boost and you often have talent trees to spec your character. The mere fact it feels so distant and MMORPG-esque ruins much of the mystique an RPG is supposed to have.
Except that in Pillars the boosts aren't single-point, they're fucking big. Merciless Companion for example is a 50% damage boost. And that's even bigger than it sounds because of the flat DR.
Can't win with you guys. First Pillars is bad because abilities/talents don't synergise with class talents. Then Pillars is bad because they do.
tl;dr stop lying
Just like 4E, which happens to be Sawyer's favourite.And that is one of my main problems with the game. It feels 'designed' and 'balanced' as a single player MMORPG.
I was talking abilities, not Perks. Feats/Perks are or can be big in both systems. I meant ability scores, like Strength, Dexterity. Erm, excuse me, 'Might' because every wizard is a muscle wizard... What I mean, and you clearly know I mean this because I have harped about this since Pillars came out, is the fact that if I put 1 point into an ability, the difference between 15 and 16 is the same as 8 and 9, and that the increments are usually a mere 3% or something similarly small. I see very little functional difference in having 30% more damage for a 10 point ability score investment. That does not feel good to me. Acceptable in an MMORPG, surely, where the point is the endgame and getting gear, but hardly in a game like this.