I was talking abilities, not Perks. Feats/Perks are or can be big in both systems. I meant ability scores, like Strength, Dexterity. Erm, excuse me, 'Might' because every wizard is a muscle wizard... What I mean, and you clearly know I mean this because I have harped about this since Pillars came out, is the fact that if I put 1 point into an ability, the difference between 15 and 16 is the same as 8 and 9, and that the increments are usually a mere 3% or something similarly small. I see very little functional difference in having 30% more damage for a 10 point ability score investment. That does not feel good to me. Acceptable in an MMORPG, surely, where the point is the endgame and getting gear, but hardly in a game like this.
This FAKE NEWS about Pillars stats being thrash has to stop.
On a per point basis, PoE abilities are on the same level as Bg2, with only strength for melee/throw being close on certain scores.
Take dexterity, the difference from gooing from 10 to 20 DEX is +3 ranged hit and -4 AC. Pillars DEX gives you 30% attack speed and 20 Reflex. The 3+ hit (for ranged only) is much less of a DPS boost than 30 attack speed. The defensive stats are comparable.
Constitution on a Warrior class at 20 gives you +5 for the first 9 levels on 1d10, Pillars gives you +50%. Pillars breaks even on the first levels and wins after. You get shorty saves +1hp regen, but PoE gives everyone fortitude.
Charisma is useless (change party leader, RoHI, Friends [it only has discount value in Bg2, allegedly there are some checks in Bg1]). Intelligence is useless too, it just tells you which NPC's are shitty mages - it's a "you have to be this tall to ride" attribute, no gameplay value. Wisdom at 20 gives you 10 extra spells, this competes with PoE attributes affecting spells (INT, PER, MIG, DEX) and PoE simply giving you more spells naturally.
Strength vs Might requires some assumptions about your damage and enemy DR, and how you'd treat exceptional Strength. On a per point bases MIG starts losing out once you get past 18ish, but this isn't surprising, since melee weapon DPS in PoE benefits from DEX and PER too.
Shitting on PoE attributes and praising IE ones is mostly a FEELZ argument.
Except that when you play BG2, the way you use Minsc is completely different from how you use Edwin. In fact, the way you use Valygar is completely different from Minsc, and both are rangers!
Only difference in playstyle is I will maybe sometime try to backstab with Valygar, and be disappointed by the pathetic 3x stab. They have initially different proficiencies, which can be swapped around with levels or Level1NPC mods.