Jasede
Arcane
- Joined
- Jan 4, 2005
- Messages
- 24,793
I was talking abilities, not Perks. Feats/Perks are or can be big in both systems. I meant ability scores, like Strength, Dexterity. Erm, excuse me, 'Might' because every wizard is a muscle wizard... What I mean, and you clearly know I mean this because I have harped about this since Pillars came out, is the fact that if I put 1 point into an ability, the difference between 15 and 16 is the same as 8 and 9, and that the increments are usually a mere 3% or something similarly small. I see very little functional difference in having 30% more damage for a 10 point ability score investment. That does not feel good to me. Acceptable in an MMORPG, surely, where the point is the endgame and getting gear, but hardly in a game like this.
Oh, the ability scores again. Sure, keep whining about them and ignore the rest of the system.
I'll just point out that the D&D based cRPGs might as well not have ability scores, because there's only one sane way to distribute them for each class; you just have to roll a few times to get that distribution. That's an order of magnitude dumber.
I have already explained this in some other thread and will not do so again.
As to the 'keep whining' thing: ability scores are the first thing you decide about your character, or roll. They affect the rest of the entire game fundamentally. If they do not feel significant, if such a pillar (heh) of the game is already crumbling before the game starts this problem will ripple and echo through the entire other systems.
The other systems are dull as well, but we can agree to disagree.
Still, if you cannot acknowledge that ability scores are perhaps the most important thing as all starts and comes from them I don't think we will ever be on the same page, even if we disagreed on that page.
Anyway, excuse me. It's Sunday so I am playing Grimoire, finally.