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Review RPG Codex Retrospective Review: The Elder Scrolls IV: Oblivion (2006)

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April Fools' Day things should stay on April Fools' Day. This 'article' should get removed from the front page or at least get an April Fools' tag in the title or something.
Agreed. I am extremely disappointed to see "jokes" on this web site outside of the annual International Jokes and Japery Day (a day inspired by The Purge in which, for 24 hours, jokes are legal and may be told without fear of punishment) and am considering legal action for the emotional trauma inflicted by my exposure to words and indeed entire sentences that proved, once read, to be for entertainment purposes and of little to no educational value in our esteemed area of study.

I doubt I'm the only one that uses this website for RPG news and reviews, so having that stuff on the front page and at the top of the latest content box for over a week now doesn't strike me as a particularly smart idea. It's not as if a review of Oblivion would be something totally unrealistic even for the RPG Codex, especially since it just recently had it's 10th anniversary. I don't see the point in wasting someone's time who might be reading it a week or even a month from now, thinking it's "the real deal." I'm saying wasting someone's time because the joke isn't even evident from the get go, the first few paragraphs are served pretty straight. Besides, if the point of this was to see how many people got that it was a joke and how many commented without actually reading the joke, then it has served its purpose.

P.S. Let me know how the lawsuit works out for ya.
I can;t tell if the lawsuit part is an extension of your severe Asperger's or an actual joke. I like the idea of the headline "Bethesda Softworks sue tiny not-for-profit website and forum for making fun of one of their video games" though

edit: I just realised this guy literally thinks jokes are or should be illegal
 
Last edited:

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
April Fools' Day things should stay on April Fools' Day. This 'article' should get removed from the front page or at least get an April Fools' tag in the title or something.
Agreed. I am extremely disappointed to see "jokes" on this web site outside of the annual International Jokes and Japery Day (a day inspired by The Purge in which, for 24 hours, jokes are legal and may be told without fear of punishment) and am considering legal action for the emotional trauma inflicted by my exposure to words and indeed entire sentences that proved, once read, to be for entertainment purposes and of little to no educational value in our esteemed area of study.

I doubt I'm the only one that uses this website for RPG news and reviews, so having that stuff on the front page and at the top of the latest content box for over a week now doesn't strike me as a particularly smart idea. It's not as if a review of Oblivion would be something totally unrealistic even for the RPG Codex, especially since it just recently had it's 10th anniversary. I don't see the point in wasting someone's time who might be reading it a week or even a month from now, thinking it's "the real deal." I'm saying wasting someone's time because the joke isn't even evident from the get go, the first few paragraphs are served pretty straight. Besides, if the point of this was to see how many people got that it was a joke and how many commented without actually reading the joke, then it has served its purpose.

P.S. Let me know how the lawsuit works out for ya.
I can;t tell if the lawsuit part is an extension of your severe Asperger's or an actual joke. I like the idea of the headline "Bethesda Softworks sue tiny not-for-profit website and forum for making fun of one of their video games" though

edit: I just realised this guy literally thinks jokes are or should be illegal

Don't feed the trolls, admiral. The guy couldn't even be bothered to do a basic search to see that the Codex had two prior Oblivion reviews before this one, nor could he be bothered to read the thread in its entirety to figure it out. If he's not going to take the time to pay attention to what is going on, then he's not worth the time in return.
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
FYI, I considered unpinning (not deleting) the review after April 1st, but because it had legit, genuinely useful portions as well, decided not to.

I can;t tell if the lawsuit part is an extension of your severe Asperger's or an actual joke. I like the idea of the headline "Bethesda Softworks sue tiny not-for-profit website and forum for making fun of one of their video games" though

edit: I just realised this guy literally thinks jokes are or should be illegal

He might be talking about this. :lol:

 

vdweller

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Well if Oblivion was never made we would never have the Gamer Poop Oblivion videos.
 
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Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion

After finishing his critically acclaimed review of Morrowind, Deuce Traveler wasted no time before plunging into the depths of its 2006 sequel, The Elder Scrolls IV: Oblivion. Back in 2006, Oblivion was the searing edge of next-gen dumbed down consolization. The rage that it provoked played a huge role in the formation of RPG Codex culture as we know it. But how does look it now, a decade later? Well, for the most part, not so different:

You see, in Morrowind even fast leveling with minimal attribute gain was still a positive thing due to the maximum hit point and mana increases. However, once you introduce level scaling you now have an incentive not to level. Yes, Oblivion is a bizarro world RPG where you want to avoid leveling up. It may be the only RPG that has ever caused min-maxers to play with the intent of dragging out level ups. It works like this. You can choose seven skills as your major class skills. I typically lean upon Blade, Marksman, Security, Heavy Armor, and Stealth skills, with various magic skills for backup. I hardly ever use Mercantile, Hand-to-Hand, Armorer, Alchemy, Blunt, Destruction and Speechcraft. So of course I choose the latter as my major skills, and take the hit of poor starting scores for the skills I will actually depend upon in practice. Now I can almost completely control when I level up, and will likely be able to increase my desired attributes by five points each time I do. Enemies remain relatively weak while my character grows more powerful than the game anticipated. Thus a min-maxer can still game the system despite all the effort made by the developers to maintain difficulty throughout. Way to go!

[...] Honestly, I can't really get too upset with all of this streamlining, even if it dumbed down the game (100% casting success rates), took away roleplaying options (quest-related chests can't be opened by lockpicking), and broke any semblance of the world being governed by reality (omniscient guards). Oblivion isn't really much of a game anyway - I see it as more of an adventure construction toolset with nice presentation than as an actual roleplaying experience. The game world itself is so dull compared to what we saw in previous games. In Daggerfall, the various regions of the map were distinct from one another in architecture, terrain and mode of dress. In Morrowind even more so. Oblivion's version of Tamriel, in comparison, is incredibly bland. Except for a few Norse villages, the majority of the cities and towns look as if the art team took photos of Disney castles and stills from the movie Gladiator and used them as a template to build a squeaky clean civilization of white marble and bloom effects that don't make any sense in a world that still depends on burning wood and coal for heat. The actual daedric realm of Oblivion is even more disappointing, after the first ten minutes of initial terror. In Battlespire, Oblivion is described as an odd realm that is a sort of hell which the daedra fall into when 'killed'. It is a chaotic place that even they fear. This description is completely retconned in the game Oblivion - the realm is now highly organized and populated with enemy forces prepared to invade Tamriel. You gradually realize that it looks the same no matter where you decide to explore, with no surprises to be found after your first visit. There is only so much dark crimson and orange a player can take before it loses its charm. Which leads us to the topic of the game's main quest and the reason for entering the Oblivion gates in the first place.

[...] Oblivion starts off with your character in prison, a common theme in the Elder Scrolls series, before once again becoming entangled in a secret mission assigned to you by the Emperor. However, this is the last time he's going to get you involved in one of his schemes, as he is assassinated by daedra worshippers in front of your eyes. These cultists murder the Emperor because of his never-before-seen daedra-stopping magical powers, and now there's an invasion that only the last surviving descendant of the Emperor can stop with his magical bloodline powers. Note: You are not the Emperor's last surviving descendant, but rather his chosen fetch quest participant. While the last descendant is hanging out and training (which should totally have been shown as an 80s-style training montage), your character has to ensure that all of the actual work gets done for his final confrontation with the daedra leader. It's a generic, lazy, and forgettable plot, with only a few bright spots that stand out like jewels in dust.
What bright spots, you ask? Read the full article to find out: RPG Codex Retrospective Review: The Elder Scrolls IV: Oblivion (2006)

I want to see a post-Oblivion list of the best RPG's released between 2006 - 2016.

The game completely did a 180* on the CRPG industry and changed the landscape entirely (it kickstarted the decline).

Is there a list like this that already exists?
 

Deuce Traveler

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Grab the Codex by the pussy Divinity: Original Sin Torment: Tides of Numenera Shadorwun: Hong Kong Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture
So what review are we getting this year for April? Skyrim?

I'll do a serious one for Skyrim before the end of the summer, but it won't be an April Fools joke. In fact I don't have an April Fools joke planned. I want to finish one or two of the Codex-recommended old school games in my collection that I never completed, so I'm tackling Jagged Alliance 2 and Betrayal at Krondor right now, and I might try to finish off Rance 6 right after. After recently beating Borderlands and VtM: Bloodlines, I want to get away from first-person real-time games for awhile and return to my turn-based roots. I was considering reviewing Rance 6 in between now and Skyrim, but I played a couple hours of it to try it out and it didn't impress me to the point that I felt motivated to do a review. Betrayal at Krondor already has a review. So I could review Jagged Alliance 2 between now and Skyrim, or play a quick indie game like Dangerous High School Girls in Trouble, and review that for the Codex. Or if Hero-U comes out soon, as promised, I'll probably drop everything to play through and review that due to my appreciation of the Coles.

Skyrim will be a larger review and project. I beat the game already, but plan to do the expansions for the review. After that, I can take on a larger RPG retrospective. I have my eyes down the road on Magic Candle or FRUA....

Thoughts?
 

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