To borrow a phrase from Josh, good shit in le shoutbox archive thread
Roguey's talking about my comments in Shoutbox, so let me address those comments about my comments:
Roguey said:
I said:
she metagames the whole thing then criticizes both it and other Codexers for not being as elite as she is at it.
I don't really see what I did that was so "metagamey" considering this is a combat-focused crawl with very little role playing. Making good, informed decisions isn't metagaming.
From your own magnum opus:
Those tongue-grappling frogs were a great welcoming committee to the moathouse, the first dungeon of the game. I had problems with them in the past, but this time around I trounced them with the use of buffs and summons.
You don't specifically state that you pre-casted Bless or summoned the creatures ahead of time here, so I'll give you the benefit of the doubt this time.
However,
I guess Lubash, the hard-hitting, damage-soaking ogre, could cause problems to those who aren't prepared.
This is pretty damning. Fighting Lubash with a non-twinked, non-pre-buffed party in standard ToEE is genuinely challenging. One hit from him can easily inflict 20 or more HP in damage, more than enough to send most fighter-types at that point in the game flying across the room unconscious or dead. Even I took a couple or three attempts on this fight during my first playthrough (and sometimes even on subsequent ones), but the difference is I didn't mind at all. I simply asked my inner DM for a do-over, which he always happily provides.
Roguey said:
I said:
Pre-buff every fight, ignore that inner DM screaming at you.
I didn't prebuff before every fight. I just mentioned it's a thing you can do.
It sounds like it's a thing you did do, on more than one occasion. q.v.
When it came to the big tower fight with all the men, archers, witches and wizard, I was level 4 and completed it on my first attempt with my mage being the only one to even suffer any damage. That's the power of pre-buffing (and some good rolls I guess).
Smoking gun. That particular fight, maybe moreso than any other one in the entire game, can be a real bear. You're walking into a situation in which the enemy severely outnumbers you, has essentially entrenched positions with artillery (archers and spellcasters), has what
should be the element of surprise on you or at least a significant tactical advantage of appearing to be expecting trouble, and you quickly and intentionally took most of that away with your choices of how to handle it "this time around", I guess. Un-prebuffed, this fight can be a nightmare. With some light pre-buffing, it's do-able, if barely (again, I'm talking about with what most would consider an "average", non-twinked and non-powergamed party, just as Gary and the original module would have intended, although I do admit I don't remember whether this particular fight was in the original module or not. I don't think it was.)
It's fine with me that you resorted to it, because I think I had to as well to get past it with my horribly boring standard AD&D party, but you don't see me or anyone else around here bringing it up as a point of pride like you appear to be doing. The mere mention of it along with your calling out of other Codexers in the same space just reeks of hubris, and hubris combined with disingenuousness is a particularly nasty combination.
It's too bad, Roguey, because you have some talent for writing. Your command of the English language is apparent; your command of being a decent fellow roleplaying game nerd is sorely lacking.