RK47
collides like two planets pulled by gravity
I'm playing right now and I don't understand why people think it's the worst game evahhhhhhh. So far it seems on par with Deus Ex HR. Nothing amazing but still decent fun.
I'm playing right now and I don't understand why people think it's the worst game evahhhhhhh. So far it seems on par with Deus Ex HR. Nothing amazing but still decent fun.
I hope you're viewing that as a whole as opposed to "the shooting and stealth are on par with HR" which would be ridiculous. You're likely to bump into some pointlessly frustrating parts later on. I suspect those who dislike it the most started off playing on recruit/hard which makes pretty much everything pointlessly frustrating.So far it seems on par with Deus Ex HR. Nothing amazing but still decent fun.
Assault rifles are pretty good for bosses and killing enemies at long range, pistols are overpowered. I don't know why more people don't avoid the "certain builds make the game frustrating" thing by choosing the freelance option, putting all their points into maxing out a gun skill and two ranks of sabotage and then just go on building up their stealth like a recruit would.I did recruit but on normal because I had heard certain builds could make the game frustrating. So far I've dumped enough points into stealth to grab that six second invisibility and a couple of points in sabotage. Now just deciding if I want to do pistols or assault rifle.
It's not really a question of difficulty. HR has levels that were built for stealth from the start, more feedback (i.e. it isn't a guessing game to determine how far their line of sight or hearing range extends), and preferable stealth AI (someone sees or hears you at a distance, you're alerted via a sound effect, then he comes over to investigate; in AP getting spotted makes an enemy immediately hostile unless you purchase an ability that gives you a few seconds of invisibility to run away)As to the stealth in HR I didn't find it particularly amazing. I beat the game on my first go on 'Deux Ex/Hard' difficulty doing a 99% pacifist run (I shot the guards in the opening vignette where you don't have your super powers yet) with little difficulty.
There are people on this very forum who got mad at boss fights and those places where you have to fight a bunch of respawning enemies (Russian embassy [they forgot/didn't know about the sniper drop], Rome ruins). Also those who played on hard have a good reason to hate Marburg's mansion where you start off having a mandatory fistfight with two guys regardless of your martial arts skill.If any point of time someone finds AP hard, I would say that they are probably too retarded to play Me3 on RPG mode.
Why do you defend this game so much Roguey? No comprende.
There's incline, there's decline, and there's Obsidian, which is decline, but faster!
It's strange because using the sound generator shows that enemies do have a "go search for the noise" behavior, though if I remember right, they go hostile seconds after they approach where you aimed it, which might explain why it doesn't happen normally. It's a tool you use to lead people into traps or in a place where you can knock them out without anyone else noticing, not so much for ghosting.It is pretty moronic that they go insta-hostile in AP versus an 'alert' status.
ARs have subsonic ammo but it's not as reliable as tranqs or silencers since it shoots in a burst of three no matter what and if you don't put all of them in the head you're likely to get an alert. The AR power is also the most boring since the auto-aim centers on the torso instead of the head and it's clearly a power designed for imprecise thumb-stick aiming and not nearly as awesome as unlimited bullets, insta-crits, or massive damage. I completed one playthrough using ARs as a primary weapon but they work best as a back-up to deal with long-range enemies since pistols, shotguns, and smgs all cover short-to-medium range.Guess I'll be going pistols, too. Shame they are a bit OP but it makes more sense for a stealth approach since I can use silencers and whatnot.
I think it's inexcusably awful, but I like underdogs and the potential for something that could have been fun-with-few-reservations is there.Why do you defend this game so much Roguey? No comprende.
VTMB starts as a pretty mix of genres and ends up being a shitty shooter somewhere before the Chinatown (but if you manage to put some points in combat training, then you got your ass covered).Eh, how so? I mean, Bloodlines has crappy combat and all, but still isn't nearly as bad as AP's main gameplay. Also, Bloodlines has the benefit that it is actually fun to play...It's a p. fun game. Still less flawed than VTMB.
I'm playing right now and I don't understand why people think it's the worst game evahhhhhhh. So far it seems on par with Deus Ex HR. Nothing amazing but still decent fun.
To be honest, no, I haven't. Last Bioware game I played was DA, and then, only for about an hour. But my post was mostly a Simpsons reference rather than a real observation.
To be honest, no, I haven't. Last Bioware game I played was DA, and then, only for about an hour. But my post was mostly a Simpsons reference rather than a real observation.
Yeah, I'm getting old. By a "few years" I mean 10+.
Shit review for shit game!
True, but don't expect the game as a whole to be great. Instead, I'd put it as a must-play, simply because amongst all the shitty gameplay decisions there are some excellent ideas that deserve wider implementation. In particular the C+C system is among the best ever implemented (it goes WELL beyond the obvious 'choose path A or B' / 'red soldiers v blue soldiers' that you get most levels).
tl;dr It should have been a visual novel.
tl;dr It should have been a visual novel.
tl;dr Obsidian simply cannot into satisfying gameplay. They might be great at writing, but writing alone does not make a game enjoyable. I'm quite sure they would greatly benefit from less ambitious presentation in their games (their continuous attempts at making AAA games is retarded), and using simpler game engines with simplified graphics and game mechanics. They suck at these things, plain and simple. I'm confident even a game made in RPG Maker would be good enough with their writing skills.
Fuck your slam dunks, Feargus. Your over ambitious delusions of grandeur are wasting the skills of a good rpg team into shitty triple A wannabe games.
They're on par in bugs though! :DHammer & Sickle is probably more of an espionage game than Alpha Protocol, anyway.