DramaticPopcorn
Guest
Too many autists flinging shit at each other ITT
Computer games are for kids by the way
Computer games are for kids by the way
Dissension in the ranks? What's funnier is that the 'curator' which I guess is Infinitron, doesn't even have the game yet is recommending it.
the bad understanding of the mechanics meme
Well you are right but...
Most of it was in previous old builds(the ones that were actually faster and more fun) and it was over long time. Heck I played a lot of on combat demo when it was just few scenarios to kill some skeletons.
Each build was adding new stuff and I was eager to test it and also still full of hope that some of the parts of the game were just a placeholder.
Not even mention that I just like the games I like and play them until I have enough and them come back later. So the games I like I play a lot.
Master of Orion(the first and the best), UFO:Defense(currently open and modded version), Starsector(former Starfarer), Settlers 2(well yeah), Kohan I played a much more than 1000 hours. And I still have urge to play it more from time to time.
Battle Brothers do not have it. The final build I played mostly because I started YT gameplay and it was more on frustrating end than fun. So this 20-30 hours as stated by reviewer hit the mark. Not even mention that my early hours of game were inflated by craptop I played and lack of any game speed enhancing device(seriously 20 zombies in swamps with rain could take easily more than hour time).
Also game is plain example when lore or what developers state and game itself are different thing.
Game is supposedly be played on Ironman and player is expected to take risks and lose sometime but there goes slow leveling, lack of experienced recruits to replace your veterans and lousy rewards. Its not FTL when you can lose or win game in 1-2 hours and start a new run. Its more like grinding(because game can be unfair and if yous seriously play Ironman you can lose men just because) and then you take risky battle and lose some veterans and you go back to not so easy grind to just level some guys to fill losses. And rewards and pay are just insulting.
Game would be more fun if its go FTL route.
-short, fast scenarios where you can lose men easy, but taking risk is actually rewarding and after finishing them you get unlocks:new maps, new map options, new starting companies, more map customization options etc.
Now its mostly grind and what is worse its have little to zero effect on the global map.
Oh you kill 30 bandits in ambush and destroy their camp with 20 more that terrorized nearby settlements - does not matter as in 5 days when you are coming back they are back.
Of course its vicious cycle of nerf synergy.
In early builds it was easy to make money from contracts, it was nerfed, then players switch to making money by repairing and selling loot, nerfed again, now money is a problem as player can not afford walking around and look for enemy or contracts so towns start giving contracts that spawn enemy sites, that was pointed as immersion breaking but now enemy spawn rate is high and well what you have are plenty of low risk combat with low rewards that still can kill your mercs from time to time and if you try risky combat then you better have big amount of cash and recruits to replace losses as risky combat is unprofitable(or savescum).
All of this lead to tiring gameplay.
And there is level scaling.
Game is not bad. For current year is pretty decent actually. Worth the money, still a disappointment.
I just wanted to shit on Roxors borderline idiotic comparisons with olden Xcom:
There is no logical connection between 'sense' and 'randomiSing rookie stats' in any game. Thats moronic reasoning.Third, the whole “cat in the bag” aspect. It makes sense to randomise rookie stats in a game like X-COM, where all recruits cost the same and can be expected to have similar stat ranges. But in BB, where the hiring cost can range from 100 to 6000, where the recruits have different stat ranges based on background, and where they can also start with their own gear, an additional level or two of experience and crippling negative traits, hiding their stats from you is nonsensical.
Also, rooks in Xcom dont have similar stat ranges. BY FAR. And if we are doing misplaced comparison, its even worse. Rooks in Xcom vary by a lot by the single fucking fact of Psy... Roxor, u r moran. Tru story.
I repeat, there is no coherent design reason to abhor BB's hiding of stats.
In Xcom, gear doesnt matter. End of story. Xcom can be fucking OWNED!1 by rooks with rifles. You cant own BBs orks with rooks.Compare, for example, to X-COM and Mordheim. In X-COM, it’s mostly the gear that matters, while dudes are expendable – and the extended R&D continues to unlock new options for you that stay useful even in case of a total party wipe (blaster launchers, jetpacks, psi, etc). In Mordheim, what is lacking in gear is offset by ability unlocks that can take characters along a multitude of playstyles, and the importance of characters over gear is further offset by giving them much greater survivability than in X-COM & friends.
In Xcom medium or large scount dont matter. Levels dont matter. NONTHING varies in Xcom. I can roflfucking stomp aliens as long as they dont field Psy shit. In BB I cant rolfstomp people.Compare it, for example, to X-COM. Four sectoids with plasma rifles don’t appear like much. But depending on whether they landed or crash landed, in a medium or large scout, on a farmstead, in shopping mall or a jungle, your hunt against them will vary greatly. There is hardly anything of the sort to find in BB.
If you consider Xenonauts before BB you are literally braindead. End of sad story. Really. No HAIPERBAULL.Out of diligence, I decided to finish at least one full playthrough before writing this review, where “playthrough” I defined as stopping the late game crisis. After the aforementioned first 20 hours, I just kept asking myself “why am I playing this instead of Xenonauts/JA2/X-COM mods/etc” all the time.
Granted, BB ironman loses its appeal after about 30 hours, in that I agree, but until your dudes hit level 9 and teh grind becomes untolerable, the game holds your interest pretty well.
No. Also this 1337 hours are inflated by initiative battle system and AI taking time 'thinking' about movement. I must admit that before speed hack I used to read book on enemy turn(but initiative based system is not great for that).So in hindsight and after squeezing every ounce of fun out of the game you say it's not fun. Who does that remind me me of? Are you one of these 1337 hour thumbs down steam reviewers?
No. Also this 1337 hours are inflated by initiative battle system and AI taking time 'thinking' about movement. I must admit that before speed hack I used to read book on enemy turn(but initiative based system is not great for that).So in hindsight and after squeezing every ounce of fun out of the game you say it's not fun. Who does that remind me me of? Are you one of these 1337 hour thumbs down steam reviewers?
To be honest earlier builds were more fun to play even if unbalanced and not having many 'features' that was added earlier. Bloat strikes again.
As I said game is worth the money but have plenty of weak points that not make it great.
Overall Early access is a mistake.
I bet I would have different opinion if I did not follow this game from beginning.
Shout out to Darth Roxor for the culling. The cult convinced me to buy and I burnt out around the 25 hour mark too. Kept trying though, but the lack of any story or reason to continue playing whack-a-mole with various enemies made me give up again. May try again eventually. I dunno.After reading the review i really dont want to spend money,its like nothing is fun and even the music is "good enough".. That will teach those three indies guys to not book advertisement on front page nor giving free trips and goodies!
This will be lesson for others, pay and you get a massage from prima junta 's delicate hands , dont and you are good for merciless roxorisation.
Haha - I don't think they'll mind if I post this:
samey levels were another annoying thing. I expected my attacks on forts to be...attacks on forts, not yet another battle in a field.the terrain just begs to be used!
it's looking like never since there is no mod support.40k mod when
Why the fuck would you care about a review of a game you already bought you subhuman. What kind of retarded argument is this even.
It's p. funny that someone who's been desperate to invalidate the review writing yuge walls of multi-quotes grasping at straws about the mechanics has the nerve to call others fangirls.
Clearly this game deserves more reviews, Eyestabber should write one , seeing how passionate he is, there may be some redeeming qualities in that borefest..
Strangely though, the Codex Curator has already recommended this:
"Lead a mercenary company in this open world sandbox strategy-RPG. Think Mount & Blade with turn-based tactical combat and a unique board game aesthetic. Recommended"
Dissension in the ranks? What's funnier is that the 'curator' which I guess is Infinitron, doesn't even have the game yet is recommending it.
So Dickstabber, you should know that the 'zero hours' argument works both ways
Well you are right but...
Most of it was in previous old builds(the ones that were actually faster and more fun) and it was over long time. Heck I played a lot of on combat demo when it was just few scenarios to kill some skeletons.
Each build was adding new stuff and I was eager to test it and also still full of hope that some of the parts of the game were just a placeholder.
Not even mention that I just like the games I like and play them until I have enough and them come back later. So the games I like I play a lot.
Master of Orion(the first and the best), UFO:Defense(currently open and modded version), Starsector(former Starfarer), Settlers 2(well yeah), Kohan I played a much more than 1000 hours. And I still have urge to play it more from time to time.
Battle Brothers do not have it. The final build I played mostly because I started YT gameplay and it was more on frustrating end than fun. So this 20-30 hours as stated by reviewer hit the mark. Not even mention that my early hours of game were inflated by craptop I played and lack of any game speed enhancing device(seriously 20 zombies in swamps with rain could take easily more than hour time).
Also game is plain example when lore or what developers state and game itself are different thing.
Game is supposedly be played on Ironman and player is expected to take risks and lose sometime but there goes slow leveling, lack of experienced recruits to replace your veterans and lousy rewards. Its not FTL when you can lose or win game in 1-2 hours and start a new run. Its more like grinding(because game can be unfair and if yous seriously play Ironman you can lose men just because) and then you take risky battle and lose some veterans and you go back to not so easy grind to just level some guys to fill losses. And rewards and pay are just insulting.
Game would be more fun if its go FTL route.
-short, fast scenarios where you can lose men easy, but taking risk is actually rewarding and after finishing them you get unlocks:new maps, new map options, new starting companies, more map customization options etc.
Now its mostly grind and what is worse its have little to zero effect on the global map.
Oh you kill 30 bandits in ambush and destroy their camp with 20 more that terrorized nearby settlements - does not matter as in 5 days when you are coming back they are back.
Of course its vicious cycle of nerf synergy.
In early builds it was easy to make money from contracts, it was nerfed, then players switch to making money by repairing and selling loot, nerfed again, now money is a problem as player can not afford walking around and look for enemy or contracts so towns start giving contracts that spawn enemy sites, that was pointed as immersion breaking but now enemy spawn rate is high and well what you have are plenty of low risk combat with low rewards that still can kill your mercs from time to time and if you try risky combat then you better have big amount of cash and recruits to replace losses as risky combat is unprofitable(or savescum).
All of this lead to tiring gameplay.
And there is level scaling.
Game is not bad. For current year is pretty decent actually. Worth the money, still a disappointment.
as an unofficial memeber of the codex staff (meaning that I have made many sad and pathetic attempts to become staff and been cruelly ignored - btw, i see it coming and pls don't change my username to staff), I can tell you that the curator has never met an RPG it could not recommend. it is an RPG whore.I'm as close to the Administration™ as marxism is close to being an ideology for mentally sane people. I have no say in the Curator thing.
as an unofficial memeber of the codex staff (meaning that I have made many sad and pathetic attempts to become staff and been cruelly ignored - btw, i see it coming and pls don't change my username to staff), I can tell you that the curator has never met an RPG it could not recommend. it is an RPG whore.I'm as close to the Administration™ as marxism is close to being an ideology for mentally sane people. I have no say in the Curator thing.
"Muh, cult!!!"
"Nah, YOU'RE butthurt!" - Your arguments in a nutshell.
Your argument is a non argument. First you tried to "prove" that the game is poorly designed and perks don't change much (aka the "perks don't matter" argument that applies to a lot of games, but no BB). When cornered by myself and others you changed to "but but, it only adds numbers!".
Now, the perks are a bit tricky. Their functionalities vary greatly, from new active abilities to passive stat bonuses, and so does their usefulness. As you play, you will soon start noticing that some of the perks are very devious trap options, while others are must-haves to even make some combinations viable. This isn’t necessarily bad, but what’s much worse is that once you pick the few “must-haves”, you’ll notice you've run out of perks to take and are just comparing what’s left in terms of which is the least useless.
And those numbers are the difference between actually winning and giving the game a fair review and getting your ass handed to you and then writing a butthurt piece in order to exact revenge on those evil indie devs that had the audacity to release and actually challenging game that actually DEMANDS that you fucking L2P.
It's quite telling that the people cheering you up in this thread are ALL just fangirls with pompons and around ZERO hours clocked in Battle Brothers. They are here to ride your dick, not discuss the game. And that is the very essence of Decline.
But NO. Instead of sticking to valid points
you just HAD to make up bullshit about the core gameplay mechanics you don't understand because...butthurt? E-creds? Being a cunt for the sake of being a cunt?
You deserve another NuXcom/Civilization 5/Tiberium Twilight etc.