V_K
Arcane
Procedurally generated game is repetitive? Who'd have thought.
wrong strategyi suggest taking off your butthurt goggles
you should play the part of an oblivious popamole Rock Paper Shotgun reviewer to farm prosper ratings
battle brothers is problematic because i cant have female bros
Ambitions should have timers
That why The Witcher 3 was last year's GOTY
lol of course it's a style choice what do u people think.About lack of legs, they have also a big head, so I guess it is intended rather than rushed. They are like chess pawn.
A few does , but most of the users are more into political wankfest and white supremacy. Many just joined for the freedom they have in general and political forum oh and the gamergate and women are evil threads.Do you guys like RPGs at all?
A few does , but most of the users are more into political wankfest and white supremacy. Many just joined for the freedom they have in general and political forum oh and the gamergate and women are evil threads.Do you guys like RPGs at all?
No, he was right about PoE.
A few does , but most of the users are more into political wankfest and white supremacy. Many just joined for the freedom they have in general and political forum oh and the gamergate and women are evil threads.Do you guys like RPGs at all?
He already answered: couldn't be arsed to use his brain while playing, picked perks at random, got his ass handed to him, decided to trash a good game out of spite. That sums it all up.
yeah i remember all the perks i picked at random 4 days into the game
"HUR DURR, MY BUILD IS JUST AS GOOD AS EVERY OTHER BUILD. EXCEPT MINE DOESN'T WORK
can you even read?
can you?
i suggest taking off your butthurt goggles
Review said:However, this mixing and matching is severely hampered by one design decision that I cannot understand. All character variables, except background, are invisible to the player before a fighter is hired, making recruitment feel like a lottery. For example, that hedge knight that you’ve just bought for a whopping 4k gold might turn out to be a half-blind clumsy coward with a schizophrenic spread of stats and talents, while the 150 gold beggar might be a marksman in disguise. It is absurd and frustrating for plenty of reasons. First, believability – if you’re supposed to be the “HR manager” of this company and you can’t spot that the guy you want to hire is as dumb as a sack of bricks, then you aren’t very good at your job. Second, you might end up scouring the entire map to get a replacement for a particular character and find none. I once had to look for a new archer – I hired 6 different ranged specialists all around the world, and none of them had ranged combat talents. Third, the whole “cat in the bag” aspect. It makes sense to randomise rookie stats in a game like X-COM, where all recruits cost the same and can be expected to have similar stat ranges. But in BB, where the hiring cost can range from 100 to 6000, where the recruits have different stat ranges based on background, and where they can also start with their own gear, an additional level or two of experience and crippling negative traits, hiding their stats from you is nonsensical.
Review said:When you pour all the character development info together and look at it closely, you might draw one conclusion. Battle Brothers is a bit confused when it comes to squaddies. On the one hand, they’re supposed to have high mortality and be easily replaceable, which is why most of the elements are kept simple and why you can’t view their stats during recruitment. But on the other hand, some of them cost a small fortune, and losing a high-level merc with expensive armour can be a gigantic setback, both in terms of cash and overall warband combat efficiency.
Review said:The crises might as well be renamed into late game grindfests because that’s exactly what they are. You just run around slaughtering things en masse and try to match some hidden invasion meter that says how many more enemies you have to clobber for it to end. The sole indication of how you’re doing is a vague prompt that you’re “winning” or “losing”, which is activated only once you’ve taken an ambition to stop the invasion. The crisis unlocks a few new contracts, but nothing that would reach above “go kill stuff”, and nothing that would count as an “objective” of any sort. You are only expected to go forth and destroy.
And that’s that.
After you’ve massacred enough enemies and met the hidden death toll quota, the crisis suddenly ends. Poof, just like that. Suffice to say, it feels about as rewarding as receiving an employee of the month diploma for your work at the corp.
Easier to just put a Battle Brothers banner if you want to advertise it on the codex.Clearly this game deserves more reviews, Eyestabber should write one , seeing how passionate he is, there may be some redeeming qualities in that borefest..
Why the fuck would you care about a review of a game you already bought you subhuman. What kind of retarded argument is this even.It's quite telling that the people cheering you up in this thread are ALL just fangirls with pompons and around ZERO hours clocked in Battle Brothers.
Give it a try, it's not Free!
There is no logical connection between 'sense' and 'randomiSing rookie stats' in any game. Thats moronic reasoning.Third, the whole “cat in the bag” aspect. It makes sense to randomise rookie stats in a game like X-COM, where all recruits cost the same and can be expected to have similar stat ranges. But in BB, where the hiring cost can range from 100 to 6000, where the recruits have different stat ranges based on background, and where they can also start with their own gear, an additional level or two of experience and crippling negative traits, hiding their stats from you is nonsensical.
In Xcom, gear doesnt matter. End of story. Xcom can be fucking OWNED!1 by rooks with rifles. You cant own BBs orks with rooks.Compare, for example, to X-COM and Mordheim. In X-COM, it’s mostly the gear that matters, while dudes are expendable – and the extended R&D continues to unlock new options for you that stay useful even in case of a total party wipe (blaster launchers, jetpacks, psi, etc). In Mordheim, what is lacking in gear is offset by ability unlocks that can take characters along a multitude of playstyles, and the importance of characters over gear is further offset by giving them much greater survivability than in X-COM & friends.
In Xcom medium or large scount dont matter. Levels dont matter. NONTHING varies in Xcom. I can roflfucking stomp aliens as long as they dont field Psy shit. In BB I cant rolfstomp people.Compare it, for example, to X-COM. Four sectoids with plasma rifles don’t appear like much. But depending on whether they landed or crash landed, in a medium or large scout, on a farmstead, in shopping mall or a jungle, your hunt against them will vary greatly. There is hardly anything of the sort to find in BB.
If you consider Xenonauts before BB you are literally braindead. End of sad story. Really. No HAIPERBAULL.Out of diligence, I decided to finish at least one full playthrough before writing this review, where “playthrough” I defined as stopping the late game crisis. After the aforementioned first 20 hours, I just kept asking myself “why am I playing this instead of Xenonauts/JA2/X-COM mods/etc” all the time.