Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
There's a whole thread about it.What was so bad about the end of Act II? Everyone is referencing it, but I seem to have missed the bad part somehow.
There's a whole thread about it.What was so bad about the end of Act II? Everyone is referencing it, but I seem to have missed the bad part somehow.
They pushed the envelope when using someone else's money and IP, on their own they managed to make Bioware look as innovators.Hopefully Obsidian will deliver a mighty slam dunk rpg once they're free from the tyranny of evil publi-
Oh.
I hate the music that plays on the climax.What was so bad about the end of Act II? Everyone is referencing it, but I seem to have missed the bad part somehow.
There's a whole thread about it.What was so bad about the end of Act II? Everyone is referencing it, but I seem to have missed the bad part somehow.
Many items are underwhelming, which is true for pretty much every RPG including BG2, but there are some genuinely unique ones that have bonuses that affect their use in significant ways.
Just checked my save game file to make sure that they aren't in fact craftable but I have two shields that have very useful effects that are so far unique in my playthrough. A shield that has the bash effect (effectively making the shield similar to dual wielded weapon on top of the shield bonus) and a shield that has the retaliation effect (which is some sort of counterattack when hit by a melee attack). I have also encountered rings that give extra spells per rest for caster types; weapons, armor, and trinkets that grant different usable abilities per rest. Those are just the examples I can quickly think of off the top of my head but I have encountered more than just that.
Itemization isn't the best I've ever seen in a game but it has plenty of unique items that are more than just variations of more fire damage or higher accuracy. When I was first playing I didn't pay much attention and thought that pretty much all effects on found magic items were craftable. As a result, I wasn't paying all that much attention and just selling every magic item I wasn't equipping on a character right away but I regretted it once I actually looked at the crafting system and realized many of the effects I was seeing on items I was selling weren't craftable. I sold quite a few magic items that I wish I had held onto because I could have upgraded them to make them better to take advantage the unique effect they had.
Meh, a 'trying too hard' review by a guy who has been calling the game 'shit' since way before release. Another day at the codex.
I'm pleased that the Codex is willing to jeopardize its relationship with Obsidian by posting an honest review of bad game. Well done, Darth Roxor.
What a weird statement. PoE was pitched as a BG successor, which is a fair bit less creative setting/story-wise than other Obsidian games. Obsidian didn't base their Kickstarter campaign on those 'evil publishers' (you must be confusing them with another notable Kickstarter RPG developer). Let's stick to criticizing stuff that makes sense.Let’s get one thing straight. When Obsidian were touting how this was their “ultimate” game, over which they’d finally have “full creative jurisdiction” that wouldn’t be “blocked by publishers”, I had many things in mind. I had a vision of another Mask of the Betrayer
?Rhianna Pratchett
This is how it was, and I give zero fucks if anyone believes it or not.
Darth Roxor in conversation with the staff said:I am terribly sorry for writing an article that might intrude upon your ideas of making this site the 2nd rock-paper-shotgun, and that, in fact, posting this review on the main page may stop the flow of doritos that you so desperately crave. All them tweets with thumbs up from Obsidian, all gone. All them upcoming exclusive interviews and retrospectives, all gone. The rpgcodex official stream of PoE 2 (or expansions), first in the interwebs!!! all gone.
Well, shows how much I know... I seem to remember some hyping of how DOS writing is going to be awesome during / after the kickstarter, though.?Rhianna Pratchett
Rhianna Pratchett hasn't worked with Larian since Beyond Divinity. D: OS writing issues have nothing to do with her.
It should be done with the original companions too. It's not fair to just skip that much of content, especially content so important to many potential buyers. Not to mention the best writing pieces in the game are dialogues with Eder and Durance.