Florian Gheorghe
Cipher
I also think that PoE artistic direction is great. I think it compares to Temple of elemental evil and Commandos as level of detail.
It turns out that Darth Roxor's review was so good that it broke the post count record on the OE forums and inspired this thread that claims it's not a review: http://forums.obsidian.net/topic/78620-the-truth-behind-words-in-rpg-codexs-1-review-for-poe/
This is one of the most retarded posts I've seen this week. I guess the amount of attention given to a subject on the Obsidian forums is a measure of how "good" it is.
One man's tongue-in-cheek is another man's trolling.
Haha so he shouldn't had played Pillars at all then,with Pulitzer level of dialog like : [worshiper of Eothas] Who's Eothas?
Was Gaider really responsible for all that shitty dialogue though? Was Gaider to BG2 like what MCA was for PS:T? Even MCA didn't write all the dialogue in PS:T. I remember reading some kind of retrospective or interview about the writing in BG2, but I don't remember any details. I didn't play BG2 for the writing. Almost every cRPG ever made had shit writing, which is what I find a bit strange about Sawyer's response to that question. If he restricts himself to cRPGs with decent writing he'll pretty much be left with only PS:T and MoTB. Most of my favorite cRPGs had just awful dialogue because most cRPG writers who aren't MCA or Ziets (or perhaps Vince if he ever releases his game) just aren't any good.
This is one of the most retarded posts I've seen this week. I guess the amount of attention given to a subject on the Obsidian forums is a measure of how "good" it is.
Nah, I've seen worse. Just in this thread, for example, there are plenty of examples of people misinterpreting obviously tongue-in-cheek comments.
This is one of the most retarded posts I've seen this week. I guess the amount of attention given to a subject on the Obsidian forums is a measure of how "good" it is.
Nah, I've seen worse. Just in this thread, for example, there are plenty of examples of people misinterpreting obviously tongue-in-cheek comments.
It turns out that Darth Roxor's review was so good that it broke the post count record on the OE forums and inspired this thread that claims it's not a review: http://forums.obsidian.net/topic/78620-the-truth-behind-words-in-rpg-codexs-1-review-for-poe/
Wow. I remember exactly what the opinions and general consensus was when DAO was released.
As I have already said Irenaeus. Man the fuck up and put out a 1v1 turn based challenge. I know you are a filthy casual simply because RTS is your chosen form of combat.PoE was kickstarted with my money and I'm very happy with the result. If you think I'm casual, I challenge you to 1x1 in any RTS.
Sawyer removed hard counters for silly reasons, hard counters were "overpowered" on Infinity Engine games because of shitty encounter design... hohoho... all those skeletons/gnolls/bandits trash mobs grouped together, just waiting to be webbed/horrified on BG 1 wilderness areas... now...place those black talon archers all spread out and on a tactical position and prepare to be buttraped by ice arrows. Spellcasters were dangerous but only shitty players didn't know what to expect from them, low level ones mostly used hold person and horror as crowd control and fireball/pillar of fire as AoE, they were dangerous but if you had a single cleric/druid on your group and kept people spread out and having some archers with quick bows to keep interrupting them was nice too... I had more fears from the rare and deadly really good enemy archers with four attacks a round with those ice/fire arrows aiming for my spellcasters.
You could alpha strike enemies with web and fireball but that was more of a choice than something required and if you weren't a casual rest spammer, really inpractical to do all the time. Anyway...when I look to PoE spell casters... man... first, PoE has some decent protections for a mage like hardned veil for a quick and urgent defense and the second and third level spells that can make the deflection on a mage become decent enough to stop mages from be cut to shreds by the first arquebus fire volley but the only defensive spell I saw mages cast was spirit shield, completely useless spell... when they casted protection spells at all. Couldn't Obsidian program mages to cast hardned veil as their top priority for giving them time to cast more protection shit?
Another thing... on Infinite Engine games... the ai wasn't exacly THE best but... while the holding person spell was a really useful weapon against mages, if said mage wasn't a person or really powerful to pull hard spell protections... it wouldn't do anything and you would waste a cast but on PoE, mind bending from the cipher can be cast pretty much non stop by higher level ciphers on all targets, all the time, especially if you have more than one but I didn't see a single instance where an enemy priest cast protection against paralysis, actually I only saw one instance of priests casting that globe of protection spell (he died anyway afterwards by concentrated arquebus fire but was more useful for his friends than 99% of the other priests). If priests, mages, druids and ciphers (didn't see a single instance of enemy ciphers using mind lance or using mind binding or using puppet master on your tank.) actually used the useful spells.
I saw mages casting web to just cast minolleta's useless missile afterwards, the ai casting chill fog upon you and their own guys and boy... with the engagement system and weak Ai that promotes enemies and your guys just making a ball on some point, I think the Ai spell casters would actually help you by bombing their own guys with the more powerful spells if they used them anyway. Ai spell casters are so vulnerable that Durance wasn't kidding when he said arquebuses made spellcasters useless. On any difficulty bellow Path of the Damned, they can be cut like dogs and on Path of Damned, you just need some debuffs and disables from your wizards/ciphers before cutting them like dogs.
I had Durance, Aloth, Grieving mother, Éder with Adra Bettle figurine for tougher battles, my character as a cipher with biting whip and rogue I created using arquebuses. Grieving mother cast mind binding on mage, PC and rogue fire, mage dead, Aloth cast Curse of the fetid Caress on other mage followed up with a pistol with marking, Durance with his +10 accuracy with Arquebuses fire while my PC and rogue reload, mage highly hurt. PC and rogue reload, mage dead. I wouldn't have a problem with this working so well at lower levels but I didn't expect this to work so well on the whole game. I used mostly the companions with their shitty stats but I can imagine the kinda of steamrolling you can do with a full player made group.
Almost everywhere? You must tell me where everywhere is because I haven't seen any particular attention to detail.
It looks like JA2 with painted backgrounds, but atleast JA2 had consistency.
Also, characters that don't look like mutants? How can you tell what PoE characters look like...
unless you mean the party character screen
I guess if the only games you've played are NWN, NWN2 and PoE, PoE would impress visually.