Lockkaliber
Magister
- Joined
- Apr 27, 2009
- Messages
- 2,542
Honestly, I would like to hear your opinion on the game, since we know (I think so?) you played a lot of D2, and I've seen you praising its design on a couple of occasions.Great review.
Honestly, I would like to hear your opinion on the game, since we know (I think so?) you played a lot of D2, and I've seen you praising its design on a couple of occasions.Great review.
The skills system sucks and can't be compared to D2's system with all its flaws.
Back when I played D2, it was a pretty cool system. Maybe TL2 system is better (didn't play the beta, so I'll have to take your word for it), but it doesn't make something that worked well 10 years ago dogshit.The skills system sucks and can't be compared to D2's system with all its flaws.
nope, playing TLII beta shows how dogshit the old system was.
And? Was such a thing unheard of in D2? I often had to change skills on the fly, which was a lot of faster in D2, mind you.I disagree with the hatred of the skill system. I just got to act 4, NM and had to drastically change my skills to counter the intense mobs I was now facing. I also needed to modify my gear slightly.
Buying items in a game that's about finding items is retarded.Sure, perhaps you just go onto the AH and get crazy OP'd loot so you never have to change your build.
I agree with your second point. But the first, I mean, there are a huge choice of skills here. Despite what people say, different Runes do actually have a significant effect when you sit down and think about how these will work with your gear. There are a LOT of possibilities. People are drawn to the easiest path, which is to simply buy the best gear you possibly can, but there is another path - change your skills to best suit the gear you have. It can work, and it can be a lot of fun.
I'm not saying it's the best system in the world, or that it's better than the old one at all, but I'm saying it does have some fun nuances to it that allow you to play around a bit more with things.
You don't tune your builds for act bosses, you tune them for champions/elites.
I agree with your second point. But the first, I mean, there are a huge choice of skills here. Despite what people say, different Runes do actually have a significant effect when you sit down and think about how these will work with your gear. There are a LOT of possibilities. People are drawn to the easiest path, which is to simply buy the best gear you possibly can, but there is another path - change your skills to best suit the gear you have. It can work, and it can be a lot of fun.
I'm not saying it's the best system in the world, or that it's better than the old one at all, but I'm saying it does have some fun nuances to it that allow you to play around a bit more with things.
It will get old, brother. It will get old. Considering that the main bosses have max 4 attacks, preparing a build for them is ludicurously easy - provided that you farmed or bought the right equipment, that is. And in reality there is no alternative path. Once you hit Inferno, no matter what skill you pick you will deal insufficient damage to a bloody skeleton - because their powers is determined only by your weapon. Nothing is so boring as running away from a bunch of zombies, throwing two meteors on them, then running some more, throwing another two rocks 10 times in a row. Yes you can change the skill to some beam or something but it won't change the fact you will do the same thing 10 times over.
Regarding skill choices & switching them to match the situation:
You simply can't and don't switch skills end-game. Nephalem Valor (+75% MF buff you get for killing champions at endgame that guarantees 2 yellow drops from every boss and goes away if you switch skills/runes) means tailoring your skills to individual fights is actually less (by orders of magnitude) efficient. Then you throw in the numbers Inferno is tuned at (speaking as someone who has cleared all of Inferno), and there is really only 1-2 skill setups that are viable, and they always involve every defensive cooldown your class has + a limitless damage move + any stuns/disables you can fit in. There is no room for customization, it's very similar to World of Warcraft endgame in that there is a right way to do things, and then a thousand wrong ways.
They're nerfing Inferno very soon across the board to address this... which is just going to make the game really really easy, at which point anything is "viable", but I suppose it does guarantee that goal of "any build works!".
The thing is, blizzard has JUST REMOVED that option! I'm stuck with the portuguese version. If I try to launch the game with an English Client, I get an error 82, telling me to use the portuguese client.