I tried rpgwatch a bit but it seems kinda "dead" to me. This is by far the most active forum on the genre.
Also criticism is one thing and presenting each game apart from the 1-2 "codex favorites" as complete shit is something different.
Because it is very hard to make good RPG. On other hand it is very easy to make shit RPG.
Take for example DOS2 and compare it to DOS1.
DOS1: Shit story, shit characters, shit dialogs, amazing combat, meh stats, few ways to finish quest (good)
DOS2: Meh story, meh characters, meh dialogs, meh combat, shit stats, a lot of ways to finish quest(great)
In case of DOS1 while a lot of game is shit, combat which is major part of game is excellent and drives whole game to status of excellent much like Torment C&C and story drives game to ecellent status despite shit combat.
In case of DOS2 there is nothing to drive game as combat regressed to meh status while everything else seems to improve (though change of tone also killed a lot about that)