What is interesting is that according to this review this is a bad game, yet it won the GOTY poll with a landslide. What does this tell of the Codex?
It tells me this place is full of retards who don't really play games past the first 30 min.
So, I need to drop my own pet peeve here: itemization. I know this has been glossed over in the review but I wanna go more in-depth for the benefit of anyone still on the fence about this game.
Saying "everything is up for replacement" doesn't give readers the full picture of the hellish nature of DOS2 itemization. Every character has the following slots (quoting from memory, sorry if incorrect):
- Helmet
- Chest armor
- Bracers/Gloves
- Greaves
- Boots
- Two rings
- Amulet
- Main hand weapon
- Off hand weapon/shield/nothing-when-2H
Which adds up to 9 slots in a game with a 4-man party. That adds up to 36 items, give or take. Considering that later on the stat bloat goes over 50%, that means a
single unverleveled item is enough to compromise your effectiveness in combat. So playing D:OS2 on anything but the lower/game journo difficulties means that
every time you level up you need to go over 36 items and replace them with level-adequate ones. Now add into the equation the Diablo-like tier system, the random vendor inventory system AND the fact that loot is RNG-based so 90% of your stuff is bought instead of found and the conclusion is...
EVERY TIME YOU LEVEL UP YOU HAVE TO GO ON A PILGRIMAGE TO CHECK VENDORS FOR 36 ITEMS TO REPLACE YOUR PREVIOUS SET. EVERY SINGLE TIME. THIS IS THE FIRST RPG THAT ACTUALLY MANAGED TO MAKE ME GO "OH SHIT, I LEVELED UP AGAIN. FUN IS OVER"
The itemization in this game comes straight from the pits of Hell. Upgrading your gear is an unrewarding CHORE. Now compare that to a game with GOOD itemization like Baldur's Gate 2. Items are mostly taken off the enemy cold dead hands. Defeat badass dragon, get best paladin sword that lasts the entire game. Feel rewarded. In DOS2 is more like "buy generic level scaled sword, stab some dudes, lvl up and ditch the sword, rinse and repeat".
I wouldn't at all be surprised if this sort of garbage itemization is backed by (((studies))) on how to get people hooked up on a cheap reward system. Shame they fail to account for the fact that excessive stimuli makes you stop caring at some point.