I wasn't involved in the Fallout discussion, bro
I just made an image to harvest brofists.
I also just like riding you and Infi's asses now for being decliners.
Anyway, I'd also say the combat is
not devoid of "tactical variety" once you get used to it. It is only the case if you choose the same shit every time.
If you go in and use traps, barricades, the cannon, the banner, the crystal skull, Huitzipotli's spear (out of your special items) OR mix up your characters, try to do an expedition with only 2 soldiers, 4 scholars, 2 hunters, 1 doctor, 1 scout for example, you'd needs must employ different tactics and play either more defensive or offensive depending. Just because you lack the imagination to test different combinations isn't a fault or a flaw of the game.
This isn't Baldur's Gate where you have one option: mirror image, blur, protect against evil, buff buff buff, cast cloudkill cast fireball cast debuff to get through huge spammed encounters against trash mobs. Every fight in Conquistador is hand crafted, each fight map is crafted for a specific encounter and each presents challenges to overcome and you can overcome them in different ways.
You're projecting an "inability to accept criticism" because You (capital you because Codex at large, not just yourself) are unable to accept your lack of imagination in
testing the limits of a game's systems in a variety of ways.
That's not even to mention that dependent on your skills (tactics, scouting, diplomacy) you can avoid combat, decrease the numbers of enemies involved, gain a tactical starting advantage, end up at a disadvantage, or otherwise influence the actual combat situation BEFORE entering combat in different ways which means different builds will experience different styles of combat
differently. But whatever, linearity it is.