Hunters, and ranged classes in general, need a rethinking. Scholars are a nifty idea as a "mage" class, but the battles usually aren't long enough for their skills to shine, and when their ranged CtH is 40% at best you start wishing that you took a scout or a soldier instead. Hunters need something interesting to back them up - aimed shot is useless for most battles as usually you end up facing the enemy pretty close. Quick shot's aim penalty is prohibitive - shooting at 50-60 percent chance often means you end up missing twice. Their damage output is also poor, especially when you use bows (which again, are pretty useless as most of the time you'll be shooting at close range).
In the end I had the feeling that an optimal party setup for *each* battle would be two scouts (good positioning, mobility and DPS), three soldiers (with their almighty stun and tanking skills) and one doctor to rush in and heal stuff. Other setups performed poorly in comparison.