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Codex Review RPG Codex Review: King Arthur: Knight's Tale

Melmoth

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Mar 18, 2012
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a saracen palomides would not have been out of place, a saracen tristan however would be
well tristan is undead so its moot as far as I can tell
 

MicoSelva

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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Your mission is to kill King Arthur. Unfortunately, his soul split into a bunch of fragments and settled in different places, so in each chapter you have to kill him again. There is some kinda-sorta hinting at something more going on, but it never leads anywhere and ultimately feels like it ended on the cutting room floor. Therefore you just go around killing King Arthur, until he finally dies for real, and then it’s over. Having to kill King Arthur gets rather tiresome already after the second time.
Thanks for reviewing King Arthur and the Deathly Hallows, Darth Roxor . :bro:
Had an eye on it for a while now and this will keep my interest fresh.
On a final note, the game comes with a multiplayer mode, but how it works I cannot say, since I never got to try it because I don't have friends.

Awww. :love:
 

Rincewind

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How much are they pushing the Christian stuff in the game? I'm hoping not at all. I find having to play pious Christians quite offputting. Would prefer the Pagan side.
 

Zed Duke of Banville

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How much are they pushing the Christian stuff in the game? I'm hoping not at all. I find having to play pious Christians quite offputting. Would prefer the Pagan side.
King Arthur: Knight's Tale features a two axis alignment system: the rightful/tyrant axis is essentially a good versus evil axis, whereas the Christian / Old Faith axis replaces the usual lawful/chaotic axis. There are important bonuses and penalties to heroes based on Mordred's alignment, so that, for example, a Rightful Christian Mordred would not want to use any hero who is just Tyrannical or just Old Faith and certainly not anyone who is both; however, you can get by with a hero that is completely neutral or has one alignment matching Mordred's and another contradicting Mordred's, e.g. a Rightful Old Faith hero, a Tyrannical Christian hero, and a neutral hero are all acceptable for a Rightful Christian Mordred, though they will miss out on bonuses. Also, you can recruit a few heroes particular to Mordred's alignment that will not appear as allies for a Mordred with the wrong alignment; for example, a Rightful Old Faith Mordred could receive Sir Leodegrance (Rightful), Sir Bedievere (Old Faith), Sir Geraint (both), Sir Lancelot (Rightful), and Morgana Le Fay (Old Faith). There are five classes, and their numbers aren't balanced across alignments, so your choice of alignment combination will result in you having access to more heroes from certain classes and less from others.
 

Rincewind

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Also, you can recruit a few heroes particular to Mordred's alignment that will not appear as allies for a Mordred with the wrong alignment; for example [...] Morgana Le Fay (Old Faith)
Okay, having Morgana Le Fay as a recruit option sold it to me.

Seems like it's mostly just a re-skinning of the D&D alignment system then, which I'm fine with. I guess "righteous" and "pious" are my trigger words... +M
 

Grunker

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Darth Roxor said:
The intricacies of armour are still a bit of a mystery to me, but it acts as a wonderful “wildcard” in combat, and you’ll often be surprised upon seeing attacks doing no damage through it.

It's actually breathtakingly simple (I too thought it was some obscure system on my first playthrough).

If an attack has armorbreak, it simply breaks armor equal to the damage multiplied by that. So 10 damage with 10% armor break = 1 armor broken.

Same for armor penetration - an amount of damage equal to the piercing value will ignore armor and damage health directly.

Attacks with no armor break will have a small chance to break armor (which is why sometimes zombies do 0 damage to Mordred and sometimes snatch a single armor point). Otherwise your character will remain undamaged.

So beyond the last bit, it's deterministic as well.
 

lukaszek

the determinator
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thanks, it's the occasional reply like this that makes writing these shits feel worth it when nobody else gives a damn
so there is a chance that someone will still play gorasul?
 

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