Loading times are severely reduced compared to release version now at least.
Cheat Engine. Speed hack.WHY can’t I speed up animations in single player?
Why would anyone oppose having a larger viewing area?
Darth Roxor said:Moving on, I have some very serious doubts regarding Mordheim’s RNG. I usually don’t tend to complain about weird rolls, but this game’s dice roller is completely crazy. Sometimes it feels like it’s hard-coded to produce series of successes/failures no matter what, and I’m not even joking. One time, I had seven failed 90%-chance spellcasts in a row, followed by the enemy succeeding on three 5% magic resistances. I also often get absurd streaks of failed 95% melee hit chances, and, like I said, the most striking in this is how it’s always streaks of failures. Not singular ones, but streaks.
Darth Roxor said:Moving on, I have some very serious doubts regarding Mordheim’s RNG. I usually don’t tend to complain about weird rolls, but this game’s dice roller is completely crazy. Sometimes it feels like it’s hard-coded to produce series of successes/failures no matter what, and I’m not even joking. One time, I had seven failed 90%-chance spellcasts in a row, followed by the enemy succeeding on three 5% magic resistances. I also often get absurd streaks of failed 95% melee hit chances, and, like I said, the most striking in this is how it’s always streaks of failures. Not singular ones, but streaks.
This could actually indicate that the game uses more random (pseudo)random generator than others.
By their nature they can give sequences of the same results like that.
People usually tend to more remember when it happens to their disadvantage (as the example above). I think, Julian Gollop mentioned the negativity bias in the Matt's interview, lately. Though likely you might be aware of that.
Someone did that - albeit for just 900 rolls, and concluded that the RNG works fine.
https://steamcommunity.com/app/276810/discussions/1/487876568239260235/
If there is one thing I remember vividly about this game, it is the instane RNG defying the laws of probability. Wish I could somehow collect the data about it (as in comparing the nominal % chance vs the actual result for a few thousand attacks) and shove it in the devs face, along with booby-trapped box of shit.
2nd money in Mordheim. It is not tight AT ALL. You just need to know how to manage it. Maybe the reviewer missed some of the ways to make money
a level 5 WB can have a lot of money, provided you did not waste it.
They need 2 things, a warband at least matching the scenarios requirements, but mainly a good knowledge of what is going to happen in the scenario.
That is not something you will have going naked into the scenario, and the game being what it is it won't hold your hand to explain you how to.
Easy answer, 1st send 4 low level expandables to get a feel of the mission.
I believe the reviewer missed some of Mordheim very specific needs, such as basic scouting.
Furthermore I'd like to remind players that most of those coming to Mordheim allready CRY about the difficulty of the title.
6th the stability issue. Here I must say it is a blatant lie from the reviewer, or an unforgivable ignorance
Barely Literate
And BTW, I am polite with you, you do not seem to be able to do the same?
Cool, assume your pride and take your beating.
Do not incriminate the devs for your lack of imagination
If you think failure is the best option keep going, and incriminate the gamedesign.