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Codex Review RPG Codex Review: Pathfinder Wrath of the Righteous

Joined
Dec 13, 2016
Messages
280
camera rotation is often invaluable during turn-based, tactical combat.
Is it invaluable because it lets you approach things from a better angle of view to your liking or is it actually invaluable because nearly every game that features it has used it as a lazy "fix" of the developers and designers having zero care in the world about visibility and coherency?

Because I'm having a very hard time remembering an instance of wiggling my camera around and enjoying it outside of puzzles that revolved around the act or games where you can influence or interact with the enviroment to the point where the developers understood that the carnage the players would cause would require being able to swivel the damn thing around lest you indirectly blind your ability to see the battlefield.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Did this review just unironically refer to a rotatable camera as a...... downgrade? Did that actually happen?
I've yet to see any bird's-eye-view game where camera rotation added anything other than busywork that gets in the way of fun. Static view is best, designed-for-one-particular-view-but-with-the-option-to-rotate like Wasteland 3 is also acceptable.
Silent storm mb, does it count?
 

LabRat

Learned
Joined
Jan 23, 2020
Messages
154
Location
Taiwan
A lots of evil dialogue options are stupid, main character talks like an edgy 90s comic book character and yells to kill everyone.
 
Joined
Jan 26, 2007
Messages
668
Location
Germoney
Gotta love this review. "This game is full of filler. But if ya like that kind of thing..." :D

This is the first of the bigger CRPGs of the past decade that I've put down for good. Bought upon release. Re-installed three times to return to the save. Called it quits after 80 hours, another couple areas of uninspired copypaste combat, walls of text and Owlcat managing to make a remarkable place rather unremarkable and busywork even navigating: a demon city.

Apparently huge games, RPGs in particular, wasting your lifetime are inherently of value itself. And I'm instantly reminded of this Fenstermaker interview post PoE and his quote about zero-sum tradeoffs between quality and campaign length when on a budget. Owlcat Games are the Eastern European factory liners of CRPGs truly: churning and sweating out "epic" campaigns at an unheard of rate. All alongside to DLCs, and obviously making "quantity over quality" their company ethos.

I swear, if they'd reverse that, they may be in for a masterpiece. It's not that they cannot do differently in their games, or I'd never finished Kingmaker (after one big time-out too, no less). Or sticked with this so long. But yeah, as if they'd reverse their ethos...
 
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