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Codex Review RPG Codex Review: Pathfinder Wrath of the Righteous

Joined
Dec 13, 2016
Messages
273
camera rotation is often invaluable during turn-based, tactical combat.
Is it invaluable because it lets you approach things from a better angle of view to your liking or is it actually invaluable because nearly every game that features it has used it as a lazy "fix" of the developers and designers having zero care in the world about visibility and coherency?

Because I'm having a very hard time remembering an instance of wiggling my camera around and enjoying it outside of puzzles that revolved around the act or games where you can influence or interact with the enviroment to the point where the developers understood that the carnage the players would cause would require being able to swivel the damn thing around lest you indirectly blind your ability to see the battlefield.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,938
Location
Russia
Did this review just unironically refer to a rotatable camera as a...... downgrade? Did that actually happen?
I've yet to see any bird's-eye-view game where camera rotation added anything other than busywork that gets in the way of fun. Static view is best, designed-for-one-particular-view-but-with-the-option-to-rotate like Wasteland 3 is also acceptable.
Silent storm mb, does it count?
 

LabRat

Learned
Joined
Jan 23, 2020
Messages
135
Location
Taiwan
A lots of evil dialogue options are stupid, main character talks like an edgy 90s comic book character and yells to kill everyone.
 

Atlet

Arcane
Vatnik
Joined
Nov 11, 2017
Messages
1,563
This absolute faggot played on normal? Are you serious? :lol:
 

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