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Codex Review RPG Codex Review: Pillars of Eternity II - It's Pretty Alright

Rivmusique

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Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
One of the best games I've ever played and the DLC so far makes it even better. Great to see so much enthusiasm here, too.
 

Prime Junta

Guest
Word of warning, stay away from PotD.

I made the mistake of going for a "completionist" (sort of) playthrough on PotD. Early game is good and hard, midgame is about the same as on Hard depending on the order in which you do shit and it does maintain the challenge a bit longer, but the late game optional content is fucking awful now. Everything has a million hitpoints so every trash fight is a slow, grinding attrition thing where you chip away at the mooks one by one while countering whatever they throw at you. I'm on level 20 and am thinking of just fucking dropping it, it's so bad.

I honestly thought Sawyer knew better than this -- to make a game harder, make the enemies hit harder, you don't have to turn them into giant damage sponges.

-- about the revioo --

One thing Roxor barely discusses at all is the setting. In my view it is one of the outstanding things about the game. Soul-, god-, and adra-related derp aside, Deadfire feels like a lived-in, believable place. This isn't at all obvious, especially in a politically fraught colonial setting like this -- it would have been oh so easy to fall into another Pandora thing, with saintly unspoiled natives being ruthlessly colonised by rapacious imperialists. This is much more nuanced than that, and there's a ton of stuff references real history. This is the best fantasy worldbuilding I've seen in ages -- head and shoulders above, say, Dragon Age which has gotten a lot of (IMO undeserved) praise for it. IMO the exploration only works because of this worldbuilding -- you're not just stumbling on random shit, you're finding stuff that's there for a reason, even if the reason isn't usually spelled out for you in giant stick letters.
 

Roguey

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I honestly thought Sawyer knew better than this -- to make a game harder, make the enemies hit harder, you don't have to turn them into giant damage sponges.
Are you using empowered abilities?
 
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Safav Hamon

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I made the mistake of going for a "completionist" (sort of) playthrough on PotD. Early game is good and hard, midgame is about the same as on Hard depending on the order in which you do shit and it does maintain the challenge a bit longer, but the late game optional content is fucking awful now. Everything has a million hitpoints so every trash fight is a slow, grinding attrition thing where you chip away at the mooks one by one while countering whatever they throw at you. I'm on level 20 and am thinking of just fucking dropping it, it's so bad.

Only spongy enemies I encountered late game were in the Beast of Winter DLC, and I never touched the empower button. Perhaps your penetration is too low?
 

Prime Junta

Guest
I honestly thought Sawyer knew better than this -- to make a game harder, make the enemies hit harder, you don't have to turn them into giant damage sponges.
Are you using empowered abilities?

I've tried. There's honestly no point. Empowering doesn't boost damage nearly enough to take out those sponges. They're much more useful when used as defensively or as debuffs, but I don't need them for that purpose, as regular non-empowered abilities get that job done just fine.

There's a certain soulbound weapon there that needs to have you kill 10 enemies with Empowered attacks. To do this in combat you need to hit them when they're already near death, before something else gets them. (Which is why I sorted that part out by hitting barrels with empowered attacks, those do go down in one shot.)

Perhaps your penetration is too low?

Penetration is fine, I'm not getting those "no pen" messages and am doing normal damage. It's not even that the fights are that hard, they're just slow.

-- The enemies in Drowned Barrows and Splintered Reef are extremely spongy. (BoW is in a class of its own ofc.)
 
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Safav Hamon

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If it's just trash mobs you're fighting then you can fast forward in combat. It's my favorite QoL feature added to the game.
 

Shadenuat

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I'm on level 20 and am thinking of just fucking dropping it, it's so bad
If you're level 20 your DPS should 2-shot mooks in melee and mages 2-shot things with final level spells. Otherwise you should re-think your party.

The HP/armor sponge is reality, I am not denying that, or that it is a bad design, but level 20ies can kill even bosses in literally half a minute provided characters are created with the purpose of beating PoTD. Rogues, Monks, Barbs, Rangers - probably, hybrids, Evokers, are all potent enough to do that.

What you say is a lot more true to gameplay before level 12. There it is indeed swarming 1 enemy with all your capable dudes while something holds rest of enemies at bay, before proceeding to next enemy.
 

Prime Junta

Guest
Dunno, maybe I'm playing this wrong. In any case this isn't fun. It's not particularly hard, it's just tedious, rote, and grindy.
 

Tigranes

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Messages
10,350
There are many issues with POE2 combat, but POTD featuring massive HP sponges is not one of them. I honestly don't know where that's coming from. Maybe if you're always grazing people and underpenetrating?
 

Prime Junta

Guest
There are many issues with POE2 combat, but POTD featuring massive HP sponges is not one of them. I honestly don't know where that's coming from. Maybe if you're always grazing people and underpenetrating?

I already said my penetration is fine and I'm landing solid hits. Legendary weapons all around, and they're pointless: hits are worth few tens of HP when even mooks have hundreds.

Special attacks do do a lot of damage (the monk's Inner Death will hit for about 400 for example, the cipher's Thousand Cuts is about as good when it hits, and so on) but regular weapon attacks are pointless -- they do maybe 50 points on a hit, and even mooks have hundreds of HP. So I'm cycling through the same couple of abilities over and over again, or just select-all and auto-attack, using heals to keep the party up. Either way this is really fucking dull.

(Yes I'm in BoW now. It's true that compared to this, Drowned Barrows was positively squishy.)
 

Tigranes

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10,350
There are many issues with POE2 combat, but POTD featuring massive HP sponges is not one of them. I honestly don't know where that's coming from. Maybe if you're always grazing people and underpenetrating?

I already said my penetration is fine and I'm landing solid hits. Legendary weapons all around, and they're pointless: hits are worth few tens of HP when even mooks have hundreds.

Special attacks do do a lot of damage (the monk's Inner Death will hit for about 400 for example, the cipher's Thousand Cuts is about as good when it hits, and so on) but regular weapon attacks are pointless -- they do maybe 50 points on a hit, and even mooks have hundreds of HP. So I'm cycling through the same couple of abilities over and over again, or just select-all and auto-attack, using heals to keep the party up. Either way this is really fucking dull.

(Yes I'm in BoW now. It's true that compared to this, Drowned Barrows was positively squishy.)

That's why I don't get it. I've run several different parties/solos on POTD and HP sponges where you have to fight for a hundred years killing by a thousand cuts is not a problem. Combat is usually over quite quickly, except for cases like when you're trying to kill Concelhaut at lower levels.

What is a problem is the ability design. By losing Vancian, and emphasising active abilities for every class, you are basically cycling through all your useful per-enc stuff every single fight. Not as bad as Tyranny's cooldowns but still bad. That is dull, but HP isn't the key problem here, since you get plenty of tools to blow through enemy HP quickly.
 

Shadenuat

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Perhaps that adds to the feeling or translates to feeling of "hp sponge". To burn through enemy hp you generally have to go through same micromanagement routine every combat which adds to the overall feeling of a chore.
 

Tigranes

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Messages
10,350
I mean, I agree. It was just a minor point that the issue is not with HP numbers.

As much as I enjoyed Deadfire, I consider its biggest failure the complete removal of attrition gameplay. Everyone regenerates and you can rest anytime you want and sailing resources are practically infinite and with empower, you might be clicking the knockdown or wounding arrow button like 15 times in a fight for a high level character. It's decline. And whereas the mediocre writing isn't a huge deal in a SoZ-like game, the removal of resource management really hurts Deadfire's core strengths - the explore-fight-loot cycle.
 

Delterius

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Dec 12, 2012
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Entre a serra e o mar.
They should just cut empower. I liked the Endurance/Health divide and the camping supplies. I value attrition gameplay very highly as I see it as a better way to balance spellcasters than just nerfing their repertoire vis more mundane classes. But in a game where mages seem balanced by their casting times more than anything, the empower mechanic is just decline.
 

Roguey

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You all say you want strategic gameplay yet you all agree that Deadfire is more fun to play than PoE. :M

I have my own biased experience with this to declare that attrition is dead.
 
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Safav Hamon

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The issues with resource management can be fixed with the god challenges they are adding to the game. They're already adding item degradation with the Abydon challenge, which is a huge incline.

One thing I would like to see returned from Tyranny is the endurance/wound system. If your endurance falls too low, then you get a wound. Currently it's way too easy to heal repeatedly in combat.
 
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Ulfhednar

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Apr 29, 2017
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Valhalla
you all agree that Deadfire is more fun to play than PoE. :M

I'm sure the additions of multiclassing, better itemization, open world exploration, an Athkatla-like city, FO:NV-like factions and questlines, the less grimdark tone, and the fact that many here only played PoE 1.0 and never touched it again don't have something to do with that...

I have my own biased experience with this to declare that attrition is dead.

My own biased experience says the combat in Deadfire is rote and repetitive relative to PoE, even if the encounter design is better.
 

Prime Junta

Guest
You all say you want strategic gameplay yet you all agree that Deadfire is more fun to play than PoE. :M

It would be even better with strategic gameplay.

Here's the thing: I'm not acutely missing it every moment I'm playing the game. But when I think of how it could be if it was there, I feel old and sad.
 

Alpan

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Mar 4, 2018
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Grab the Codex by the pussy Pathfinder: Wrath
The late-game Splintered Reef/Drowned Barrows fights do feature spongier enemies, but not so much that they stand out. On PotD I actually had the AI play the game for me post level 14 and appreciated those dungeons because it made me counter fampyrs and such manually. Which isn't exactly high praise but at least they offered a modicum of challenge (i.e. they were quite aggressive with Arcane Dampener).
 

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