Excidium II
Self-Ejected
What the fuck are you talking about?
ShitS is the standard.A particular acronym to lash out at the game? My guess is Serpent in the Faglands. Am I right?
What the fuck are you talking about?
ShitS is the standard.A particular acronym to lash out at the game? My guess is Serpent in the Faglands. Am I right?
I like mine better.ShitS is the standard.A particular acronym to lash out at the game? My guess is Serpent in the Faglands. Am I right?
You have absolutely no idea what an acronym is, don't you?I like mine better.ShitS is the standard.A particular acronym to lash out at the game? My guess is Serpent in the Faglands. Am I right?
DON'T THINK SO!COINCIDENCE?!
Yeah but...it's still pretty good, right?You have absolutely no idea what an acronym is, don't you?I like mine better.ShitS is the standard.A particular acronym to lash out at the game? My guess is Serpent in the Faglands. Am I right?
Foolish superstitions.They say that if you log onto the Codex at just the right hour, you might be able to observe his ghost haunting the Shoutbox.
it treats the player like an intelligent human being. You're won't find a 30 minute tutorial
Looking forward to.Deuce Traveler said:This is going to sound odd, but my favorite aspect of Serpent in the Staglands is how it treats the player like an intelligent human being. You won't find a 30 minute tutorial explaining how to walk, manipulate items, or fight in this game. You will have to read the huge and detailed manual, and most likely consult it several times while you play, in order to understand its arcane user interface.
The road to hell is paved with good intentions.Deuce Traveler said:Yet the game weighed the balance against me because my good intentions weren't recognized by its arbitrary moral compass. Serpent in the Staglands manipulates you into performing horrible actions and then accuses you of wrongdoing even when you never intended any harm.
...
I understand the thinking behind this narrative decision, but the game takes away too much of your free will as a player, forcing you to play an immortal with a long history, and making you act in a certain way at the end even if you never envisioned your character acting in such a manner.
I'm down with that, assuming the game has a moral system that isn't too arbitrary. DT did say Staglands takes it too far, is too arbitrary, and tries to judge all your actions in the endgame. There's no need for that. Sure, list all my deeds at the end, but let me decide whether my character was a conqueror or a mass murderer or whatever. Hopefully they drop the "morality engine" in future games and come up with a decent combat system instead.In the review this sounds like a criticism, but for me that's actually intriguing. The premise conveys very strong message. If that was intended, keeping players in dark might be a sort of requirement for that. Trying to understand and adapt the game's moral system if one wishes to become Stagland's Avatar can also be part of the equation. Games are often making it too easy for players to choose to be 'good' (or 'bad') and to be recognized as such.
That worlbuilding, or setting a stage - whatever, - is what I call "world spin around ass of chosen one". Zero believability, pure, concentrated staged world, scene.Sure, list all my deeds at the end, but let me decide whether my character was a conqueror or a mass murderer or whatever.
You nailed that better than me. Maybe they intended that or not. I'm yet to experience the result, but from the review I got the feeling that this could be refreshing.That worlbuilding, or setting a stage - whatever, - is what I call "world spin around ass of chosen one". Zero believability, pure, concentrated staged world, scene.
World, that live an independent life is who decide who is your character, not you, just like it happens irl.
Maybe that was the point of Whalenought?
Made by other humans.In the real world people judge you, yes. In the Staglands world you're the only intelligent human. It's a software program judging you like a multiple choice test.