IHaveHugeNick
Arcane
- Joined
- Apr 5, 2015
- Messages
- 1,870,558
One more point to comment on in the review, the fundamental difference between Fallout/Arcanum and Stygian is the art pipeline. Both FO and A are tile-based, with highly reusable tiles - and look inoffensive at best. Stygian, on the other hand, went the route of having unique assets for every single fucking area, the only places where they could reuse some art are dungeons. And although artistically the result is fantastic, it was bound to bloat both the budget and the man-hours required exponentially.It was in development for four years with a team of over 20 people. By comparison, Fallout was made by up to 30 people in over three years, and Arcanum was made by a core team of about a dozen in a similar amount of time. Those certainly weren't well-managed projects, but they do show the value of teams who have people with vocational knowledge, considering how those games offer a lot more than what Stygian does.
It was the 90s dawg, Scott Everts had had to manually add tiles 1 by 1 in every single Fallout map because they had no copy & paste.