BosanskiSeljak
Augur
Half these cons being about movement/controls really emphasizes the point I made, I probably should've given more examplws/expanded on that.Cons:
- Any amount of side-questing makes the main quest too easy. I got so bored with it I just dropped it and started exploring the most distant parts (and died).
- The controls are atrocious. Movement is done via mouse in your standard Grim Dawn/PoE style. But if you accidentally hover the mouse over an enemy or an obstacle, your character stops moving and starts attacking. There is no way to reassign the right button to movement without an externally reprogrammable mouse (i.e., right mouse button = "T"). It's mainly OK once you do this.
- The flat open world movement is OK. But once you get into any building, it's a complete pathfinding nightmare as everything randomly becomes visible, invisible, and this changes pathfinding all the time. The quest castle with the plague was completely inane. Generally the visuals don't correspond too well to passable terrain.
- The movement button seems to occasionally become unresponsible for no reason. Since fast response is very important as Svarog is pretty twitchy, this is intensely annoying.
- Inventory management is somewhat bad. You can thankfully sort by weight and type, but can't move item types to bags (even though most bags have bonuses for item types).
I lost a character because apparently the shrub infront of me couldn't be walked through and I got stuck and swarmed by vampires.
And completely forgot about that maze going through the plague castle.
Funny thing is, the pathfinding when using right click is still the best way to play. WASD exacerbates the problem with movement.