I think it's just simple project mismanagement.
Never underestimate the ability of bad project management to fuck things up.
Maybe they are just that unproductive, those glassdoor reviews come to mind
You mean
these reviews?
"Good work environment, poorly organized"
Former Employee - Anonymous Employee in Newport Beach, CA
Recommends
Neutral Outlook
No opinion of CEO
I worked at InXile Entertainment full-time (More than a year)
Pros
Very positive atmosphere, great location, producers are encouraged to get feedback on design choices from everyone. Willing to promote from within, which is rare for the industry. This is not a good place if you're looking long-term, but as a 1-2 year position, it's worth it.
Cons
Disorganized in how they execute their projects.
Very large communication gap between upper management and the engineers/artists, which sometimes translated into offhanded comments turning into week-long or even month-long blind alleys distracting important team members from the primary project. There was also a philosophical clash between the Leads' expectations of team members and HRs' expectations of team members and HRs' expectations of team members which could result in a pat on the back from a Lead turning into a negative review from management.
Advice to Management
The main thing that I hope has been learned is that having focused, clear project goals is vital to keeping everyone on the same page during development. Especially once you get toward feature-lock and engineers are pushing hard for their pet feature to get included, having a solid design bible at hand can save the project from grinding to a halt.
"Good luck to inXile - don't touch with ten foot pole"
Former Employee - Senior Artist in Newport Beach, CA
Doesn't Recommend
Disapproves of CEO
Pros
-While I was there, there were many talented people that I was proud to work with.
-Good location, right next to the beach.
-Pay was pretty good for the industry.
Cons
-Company had a hiring frenzy, by placing more cooks in the kitchen and crossed their fingers.
-You have to pick up slack of other people.
-Very visual game company, gameplay second or third.
-No backend, and management doesn't understand technology and limitations.
-Laid off everyone that was competent, and left behind the muses.
-No one left to make games, only management.
Advice to Management
Be more involved with design decisions. Don't come in at the end of development and wonder what's going on! Don't leave your trusted few to do the work, be involved for success! It such a small company, talk to your own workers! Corporation mentality doesn't work anymore, you don't have hundreds or thousands of employee like the Interplay days.
"Blind leading a sight seeing dog"
Former Employee - Anonymous Employee in Newport Beach, CA
Doesn't Recommend
Disapproves of CEO
Pros
Pay is generally higher than surrounding studios
Cons
"Upside down cake" studio.
Higher ups have no clue why things are failing. They refuse to talk to their own workers to acknowledge and fix their problems.
Advice to Management
Please google the following:
Peter's Principle and Dunning Kruger Effect. They both apply so perfectly to the studio.
"meh"
Former Employee - Anonymous Employee
Doesn't Recommend
Disapproves of CEO
Pros
all about the location, there
Cons
no vision, no funding, no shoes, no shirt, no service
Advice to Management
meh