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Review RPG Codex Review: Undertale

Dark Matter

Prophet
Joined
Jun 17, 2007
Messages
1,227
Location
Toronto
Spoilers ahead because IDGAF at this point, everyone who's willing to try the game by now already has.

First of all, the notion that all the enemies are entirely one dimensional and the various actions are equivalent to just fighting isn't true. While that might be the case for a portion of the enemies (and admittedly the start is bad for this because they're all simple enemies because it's a tutorial) there are examples of rather complex encounters as early as before reaching the first town. The 'Greater Dog' enemy has a large number of ways to interact with him and end the battle, like ignoring him until he becomes bored and leaves, or making him get too excited and pass out, etc. These do all just play out for gags as opposed to tangible rewards, but it's certainly much more interesting than the descriptions of 'frogs shoot flies and thats all' that people have been giving as examples of the combat.
Here's a list of all the flavour text just from this one particular enemy:
Flavor Text
  • It's so excited that it thinks fighting is just play. [Check]
  • It's the Greater Dog. [Encounter]
  • Greater Dog is seeking affection. [Neutral]
  • Greater Dog is waiting for your command. [Neutral]
  • Greater Dog is watching you intently. [Neutral]
  • Greater Dog is not excited enough to play with. [Play]
  • You call the Greater Dog. It bounds toward you, flecking slobber into your face. [Beckon]
  • Greater Dog's ears perk up. Nothing else happens. [Beckon again]
  • Greater Dog curls up in your lap as it is pet by you. It gets so comfortable it falls asleep... Zzzzz... ... Then it wakes up! It's so excited! [Pet after Beckon or Ignore]
  • Greater Dog's excitement is creating a power field that prevents petting. [Pet again]
  • You make a snowball and throw it for the dog to fetch. It splats on the ground. Greater Dog picks up all the snow in the area and brings it to you. Now dog is very tired... It rests its head on you... [Play after Pet]
  • As you pet the dog, it sinks its entire weight into you... Your movements slow. But, you still haven't pet enough...! [Pet after Play]
  • You pet decisively. Pet capacity reaches 100 percent. The dog flops over with its legs hanging in the air. [Pet #2 after Play]
  • Tummy rubs are forbidden. [Pet again]
  • Greater Dog is too tired to play. [Play again]
  • Greater Dog inches closer. [Ignore]
  • Greater Dog is making puppy-dog eyes. [Ignore 3 times]
  • Greater Dog decides you are too boring. [Ignore 4+ times]
  • Greater Dog is patting the ground with its front paws. [Neutral after petting]
  • Greater Dog wants some TLC. [Neutral after playing]
  • Pet capacity is 40-percent. [Neutral after petting again]
  • Greater Dog just wants affection. [Neutral after ignoring]
  • Greater Dog is contented. [Neutral after meeting spare conditions]
  • You threw the stick and the dog ran to get it. You played fetch for a while. [Use Stick]
  • Greater Dog is panting slowly. [Low HP]
It is rather facetious to have all that available to you and then claim that there was nothing distinguishing it from the frogs.

Outside of combat, even in the tutorial portion of the game before you've left the ruins, there are things like the way the candy pillar reacts if you take more than one piece, or Flowy creepily being behind you that you can notice before he burrows away if you backtrack in many places. The game also reacts to subtle things like whether or not you were injured before reaching the house, or if you kill the frogs in the random encounters, they won't be waiting further along in the ruins to give you advice. There's like half a dozen extra pieces of dialogue written just in case you were curious enough to find out what happens if you just sit and wait for Toriel to come back after she tells you to wait for her while she runs her errand. The game is utterly crammed with details like these that most of the detractors seemed to have not noticed at all.

Comparing this to something like Skyrim where you can shove buckets on people's heads without provoking a reaction is it that hard to see why players would be enamoured with a game that actually responds to things they do?
I didn't come across any dog in the demo and considering that you were the one who recommended we try the demo, I don't know why you're complaining.

Also, I swear I see these same fucking dog interactions in like every other game these days, i.e. pet the dog and it wags its tail, shoo the dog away and it whimpers and makes puppy dog eyes. It's such pandering horseshit. I might find it endearing and cute from a real dog, but in video games, this has become one of the laziest and cheapest ways to generate an "aww" reaction. FFS, even the interactions between the dog and your companions in Dragon Age Origins was more amusing than this.

As others have said, I'm not sure why you felt this was worthy of a spoiler tag. If this really is an example of one of the super speshul moments that shouldn't be ruined, all I can say is that you seem easily impressed. Have you tried the new Fallout game? I heard you can play fetch with a German Shepherd.
 
Joined
Sep 22, 2015
Messages
1,020
In this respect, it is necessary to examine what made Undertale and similar indie games so successful, as there's no "AAA"/"publisher" argument to fall back on.

I thought we had settled in "tumblr/hipster hype"??
More like Flavor of the Month hype times 100, seen it tons of times back on 4chan and it's cycle is very similar to what is happening now.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,496
Undertale is lighter than Underrail. Lighter stuff tends to sell more and as such is likely to get more advertising due to higher returns.
Unfortunately I have to agree about lighter stuff. Hardcore games are dying, and it looks like it makes no sense making them when stuff like that sells so much more than AoD, Underrail and other cool games. And most likely, we won't be making hard games anymore, it doesn't pay off.

A sequel to legends of eisenwald could be nice , was a great experience despite i fnd the removal of equipment between some campaign maps a bit too punishing, the start on "sleepless count land " was a bit rough . But i understand and cant blame you why you dont want to make any. How utterly demotivating it must be to see shit like this done in month or two with little effort making a fortune and getting praises ,even on a so called hardcore site like rpgcodex to boot.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,845
To be fair I never tried the demo myself, I had assumed it was a portion of the actual game, not some weird stand alone thing.
 

Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
I want to play it just to fit in. Shoutboxers right now are saying the demo/LPs are horrible, I might as well go all in and buy the fucking game. Go for the gold!
NO IRENE, YOU MUST RESIST THE RAINBOW SIDE!

The Brazilian Traditionalist Front needs you with your wits intact.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,845
It seems like it's also an unfinished version of the ruins though, or something? Possibly with a higher encounter rate? Eh, I'm going to give it a try to see myself.

Edit: It does seem like mostly the same, aside from some unfinished graphics and the weird design of the starting couple rooms. I think the encounter rate is a fair bit higher as well though during certain parts.
 
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Eyestabber

Arcane
Patron
Joined
Jan 15, 2015
Messages
4,733
Location
HUEland
PC RPG Website of the Year, 2015
Call me Irene again, I punch your face, palhaço
You're so hardcore, Irene. :codexisfor:

You should play Underrail. That game is full of "hardcore".

Srsly now, fuck Undertale. The lulz were had and now are gone, no reason to keep watching this shitty thread.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,963
The game looked to me gay as fuck.

But seeing how everyone was praising it I decided to watch some gameplay on youtube.

After few minutes of that I came to conclusion its gay as fuck.

Joke's on you when Undertale wins the GOTY poll because everyone who's played it rates it a 5/5.

If that actually happened I'd never come back to RPG Codex.

I'm not even joking.
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,893
Location
Water Play Catarinense
The game looked to me gay as fuck.

But seeing how everyone was praising it I decided to watch some gameplay on youtube.

After few minutes of that I came to conclusion its gay as fuck.

Joke's on you when Undertale wins the GOTY poll because everyone who's played it rates it a 5/5.

If that actually happened I'd never come back to RPG Codex.

I'm not even joking.
Well, voting in Undertale as GOTY. Butthurt and people leaving this forum thanks for that? I'm in. :kwafuckyeah:
After all, it's not like the game being GOTY or not will change what I think about it.
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,704
Location
Ingrija
I don't think anyone's opinion on the Codex about Undertale has changed since the publishing of this review

Well, many on the Codex were previously spared of knowing such cancer exists, so technically our opinion did change.
 
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ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,281
Having almost zero less exploration element in AoD (there is some) makes it good imo, since the game is more focused and you quickly move from quest to quest, combat to combat, instead of dilly dally walking around the mountains taking pics collecting mushrooms like in shit games like Skyrim and Skyrim with guns.
Maybe for you. I enjoy Bg1 exploration and AoD teleporting is main reason why I am not playing that game.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
Haven't played Undertale yet but I'm happy that it was made cause apparently the fact of its existence alone is some sort of self-sustainting butthurt and drama generator of massive proportions.

You must totally adore bethesda and bioware then. They sure shown them pesky elitist dead RPGamers! The butthurt they have caused must be measured in trillions of quirkyquirks.

On the contrary, the drama surrounding bioware and bethesda has become boring and predictable. Just like their games.
 

TigerKnee

Arcane
Joined
Feb 24, 2012
Messages
1,920
There sure are a lot of Boys From Brazil in this thread.

And Militedeses
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
20214.jpg
Hey buddy, c'mere into this alley. I've got a bunch of LV for ya.
 

vean

Scholar
Joined
Jan 3, 2016
Messages
296
For all the complaining about mainstream reviews, Codex reviews somehow manage to be even more arbitrary and uninformative.
 

undecaf

Arcane
Patron
Joined
Jun 4, 2010
Messages
3,517
Shadorwun: Hong Kong Divinity: Original Sin 2
This doesn't look or sound very interesting to me.

Small and simple seem to be the words of the day. If nothing else, there's a curiosity nut to crack for some whiz out there on how to combine this sort of popular (let's say "relative" for the sake of it) simplicity with a more heavy handed approach.
 

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