So all in all, Eisenwald strikes me as a game that doesn't know who its audience is, and certainly doesn't know how to market itself, because even within the Codex, by nature sympathetic to such games, it's rarely talked about. It commits just about every cardinal sin there is when it comes to video game marketing, and tries to hit a market - European historical fantasy - that has never done that well outside of existing franchises in the past decade. In fact, our favorite Vince D. Weller's Age of Decadence has the exact same problem, which is why it and Eisenwald both sold like shit. It's though the elitist Codex fosters a concept of what a RPG ought to be that doesn't match what people actually want to pay for... Now why would that be, I wonder?
In any case, I'll be fair: I don't think the Codex ever called for historical fantasy lite European settings, which coincidentally is what both Age of Decadence and Legends of Eisenwald ultimately went for, to their mutual detriment. I don't know what it is with developers who style themselves hardcore Fallout fans setting their games in medieval/classical Europe. I suppose there is reason to believe, with Game of Thrones being all the rage, that there is a market for this out there. But I don't think Age of Decadence and Legends of Eisenwald are marketed correctly for that audience. After all, it's not the tactical medieval combat that's fueling the trend on TV - it's the story and the characters. And come to think of it, that's been the recipe for success for all new RPGs, including JRPG lites.