Irenaeus II
Unwanted
Quick, everyone post about how hardcore and manly you are.
I don't need to, faggot. Just look at my avatare.
Quick, everyone post about how hardcore and manly you are.
I mean, at this point anyone who's read this whole thread could have just downloaded the demo and actually tried the game instead. Says more about the people in this thread than the game if you ask me.
It's not that we are going to die soon but we definitely will rethink our approach. Our bet on this niche was not a good bet overall, and there are other issues as well. Now in the survival mode difficulty, novelty, experiments will go out the door. Good difficult hardcore games will still be present in the market I think but mostly done by bigger companies. I think the whole niche is too small for indies to live on it. And I think it's time again to go back to publishers - releasing on Steam without marketing is not enough anymore, and Steam has moved definitely a few steps closer to the app store in this regard.What's the name of his game again, I need to buy it before they die.
To be fair, most of the posts are about how the review didn't really inspire them to be interested in the game. It's natural for people to not be interested when the review basically says that choice and consequence in the game is the option of killing everyone or not, especially here.I mean, at this point anyone who's read this whole thread could have just downloaded the demo and actually tried the game instead. Says more about the people in this thread than the game if you ask me.
PC propaganda
PC propaganda
Good. Long live the PC master race!
Or we could play Underrail while reading Codex on second monitor... wait, I did do it like that.I mean, at this point anyone who's read this whole thread could have just downloaded the demo and actually tried the game instead. Says more about the people in this thread than the game if you ask me.
Chivalry Medieval Warfare was an experimental game made by a small indie team of enthusiasts like you that sold millions on Steam, without being talked about much or benefiting from 'memes' culture, youtube people... Not from what a relative who follows this closely told me. I bring this up because they had a kickstarter not much longer after yours and received the same amount of funding (with the same goal I think).It's not that we are going to die soon but we definitely will rethink our approach. Our bet on this niche was not a good bet overall, and there are other issues as well. Now in the survival mode difficulty, novelty, experiments will go out the door. Good difficult hardcore games will still be present in the market I think but mostly done by bigger companies. I think the whole niche is too small for indies to live on it. And I think it's time again to go back to publishers - releasing on Steam without marketing is not enough anymore, and Steam has moved definitely a few steps closer to the app store in this regard.What's the name of his game again, I need to buy it before they die.
I dont understand why are you comparing this with Underrail or AoD, it didnt even cross my mind.
The humor in the writing largely relies on its quirkiness, which doesn't mean memes, like the constant CONDUCTOR WE HAVE A PROBLEM CONDUCTOR WE HAVE A PROBLEM spam which only braindead retards on forums for braindead retards would think is remotely funny
CONDUCTOR WE HAVE A PROBLEM
Chivalry is a bad comparison - it's pretty much a MOBA, and that game was done with heavy paid marketing - I talked both to the devs and to the agency they worked with (which we couldn't afford). Plus, they released their game in time where Steam was not so crowded. Had we released our game a year ago, it would have been much more successful.Chivalry Medieval Warfare was an experimental game made by a small indie team of enthusiasts like you that sold millions on Steam, without being talked about much or benefiting from 'memes' culture, youtube people... Not from what a relative who follows this closely told me. I bring this up because they had a kickstarter not much longer after yours and received the same amount of funding (with the same goal I think).
The main differences I think is that they released on steam while having a close relation/deal with Valve. Which allowed them among other things to be part of the sliding banners on the top for a long while. They were not dependent on publisher funding, they were in the dark for long modding Unreal Engine while being supported by relatives. Releasing 1 month after their kickstarter was also a good idea because it kept it fresh. The pictures on steam were enticing and made you want to try to run this on your screen and hack with your sword in a novelty way.
Neither E: C, nor AoD nor us nor Underrail nor many other games that are fun in my book (or at least deserve a buy for making something different) didn't sell well enough. It's a survival story throughout. That's why no need to repeat the same mistake and so something like this again. Games these days need a publisher or a big enough marketing budget, not 10-20k but in the range of 200-300-500k or 1m even better. Current Steam featuring of any game for a week at launch is not enough in the crowded Steam store. And having a good publisher will probably get a better featuring deal with Steam.Your store screens at first sight have nothing that catches the eyes and looks like just another low budget adventure game with a dull atmosphere. When it's not even a multiplayer game it can't even become an online phenomenon, and benefit from word of mouth. This is very similar to Expedition Conquistador and I don't think you met a worst fate than them (They are in Denmark so it is more forgiving). At least Age of Decadence marketed itself for a long time as a long awaited pure mix of everything the most hardcore RPG lovers wanted to see, at times you can even catch it being a meme of itself. In that way it also benefits from words of mouth from the few hardcore communities because it's a real buzzer for the niche.
I can't speculate since I don't know your game, nor have I ever heard of it.
You might have a point, but the humour looks awful to me and the review did nothing but praise intangibles because it apparently lacks anything solid but feels to recommend. I need an edgy review to counterbalance this.
God damnit, I knew that video was going to cause some trouble. I posted the video because I remembered a thread on /pol/ talking about the gungrabber flipping the fuck out in it, and it seem relevant to the topic of a thread here. Judging from the reaction of that lone video, may god have mercy on your souls and this website once you fucks find about 'meme magic'.
In b4 "there's a front page?" jokeSo you didn't check the Codex front page for at least two months after our review was published...
Thank god, I didn't want bear the burden of being directly responsible for a decline here on the codex.Sorry to put a dampener on your 15 minutes of fame but you weren't the first to post that on the Codex, it had it's own thread in General Discussion before then. Obviously it appealed to DU for some unknown reason.