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Review RPG Codex Review: Undertale

Archibald

Arcane
Joined
Aug 26, 2010
Messages
7,869
Considering my earlier post about Undertale being "lighter game". I didn't mean that easier games are going to sell better than harder ones. What I wanted to say was that I can complete Undertale in 1-2 evenings. 2 weeks later, if I feel like it, I can replay it to see another ending. By comparison in two evenings I'll complete couple of Eisenwald maps, depending on their length obviously. Due to amount of games being released its getting harder to finish many of them and short, to the point, games are becoming more popular. I remember 15 years ago when I saw "50 hours of gameplay" advert I was pumped, now? My first thought is if I'll ever have enough free time for that game when I have bunch of other stuff that I want to play.
 

Ellef

Deplorable
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Location
Shitposter's Island
PC RPG Website of the Year, 2015
Considering my earlier post about Undertale being "lighter game". I didn't mean that easier games are going to sell better than harder ones. What I wanted to say was that I can complete Undertale in 1-2 evenings. 2 weeks later, if I feel like it, I can replay it to see another ending. By comparison in two evenings I'll complete couple of Eisenwald maps, depending on their length obviously. Due to amount of games being released its getting harder to finish many of them and short, to the point, games are becoming more popular. I remember 15 years ago when I saw "50 hours of gameplay" advert I was pumped, now? My first thought is if I'll ever have enough free time for that game when I have bunch of other stuff that I want to play.

Yes, it's a game for people who hate games.
 
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Lurker King

Self-Ejected
The Real Fanboy
Joined
Jan 21, 2015
Messages
1,865,419
Undertale had no marketing budget nor did it have a publisher - so your point is moot. It generated hype and attention based solely on its own merits and because it appealed to people.

Just like "Shower With Your Dad Simulator 2015" did. The game sold more then 176k units, so it must have a lot of merit! Everybody knows that sales has nothing to do with quality. I'm pretty sure that a lot of cRPG classics sold less than most games we talk about it, including the horrible "Pillars of Eternity". Repeating the same fallacy again and again will not make it true. Sorry. If anything, the sales numbers just prove the opposite: that great games sell less because most people are stupid.
 
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Lurker King

Self-Ejected
The Real Fanboy
Joined
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Your store screens at first sight have nothing that catches the eyes and looks like just another low budget adventure game with a dull atmosphere.

I can speak just for my reason for not having bought this game, but the looks is not one of the reasons. The art looks great, but I knew that I wouldn’t find AoD level of writing here. Since the combat also didn’t look very impressive, I gave up.

this Undertale game looks like it's meant for young children. People, enjoying something immature for irony is still immature.

No kidding. Do you have any idea the amount of garbage this weeaboo crowd watch these days?
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
Shower With Your Dad Simulator sold over 100,000 units because it's only priced a dollar.

Edit: If you act now on the Winter Sale you can get it for only 66 cents!

Or you could buy Undertale for 8 bux. An actually good game.
 

Ellef

Deplorable
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Shitposter's Island
PC RPG Website of the Year, 2015
Nigga I pirated this shit today and played 45mins and there is no game. Some furfag wetdream shepherds you around mini game rooms while you dodge pellets in mini game combats (act and fight are the same shit) and some skellington makes BONE RELATED PUNS with drum roll noises. Then I quit.

It's pretty much 100% what I expected.
 
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Lurker King

Self-Ejected
The Real Fanboy
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Shower With Your Dad Simulator sold over 100,000 units because it's only priced a dollar.

Or you could buy Undertale for 8 bux. An actually good game.

Right, because players that buy games for one dollar can't buy games for eight unless they are super great. Whow, that is an amazing and compelling argument.

Bringing up sales figures while disregarding the price, classic.

Oh, really? You forgot to mention that AoD costs three Undertales. So, let's see what the amount of revenue would represent if the game was cheaper: 32k units sold x 3 = 96k. Nothing bad for a underdog hardcore cRPG.
 

Vikter

Learned
Patron
Joined
Jan 17, 2015
Messages
148
Location
Brazil
PC RPG Website of the Year, 2015
Or you people could buy Crypt of the NecroDancer, since it's also on sale. It has more content, more replayability, a much better soundtrack, better character design, more diversity and same weeaboo appeal. It only sold 380 thousand copies, but has a more active player base, which is a good sign.
 

Bradylama

Arcane
Joined
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Messages
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Location
Oklahomo
AoD being 30 bux is probably a significant factor in its ability to move units, yes.

Right, because players that buy games for one dollar can't buy games for eight unless they are super great. Whow, that is an amazing and compelling argument.

Well SWYDS sold 175,000 copies, while Undertale has now sold 770,000 copies. So according to figures by dollar amount, Undertale must be 44x better.
 
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Lurker King

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I am pretty sure AoD lack of success has nothing to do with the name. Even BGEE is considered hardcore and unwelcoming to average gamers, AoD is 2x that. Its lack of sales can only be attributed to its dev's stubbornness around how it was designed for the niche of the niche.

Stubbornness my ass. The game has a lot of content suggested by players, including from this forum. The guy is working like crazy to implement serious feedback while we are speaking. Your butt has some wounds that are festing because you wanted him to make a different game, and call it stubborn for not dumping his vision. I’m pretty sure that most indie developers are stubborn with their vision too.
 
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Lurker King

Self-Ejected
The Real Fanboy
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Messages
1,865,419
Well SWYDS sold 175,000 copies, while Undertale has now sold 770,000 copies. So according to figures by dollar amount, Undertale must be 44x better.

And Darkest Dungeon even more because it sold more than 400k, while being more expensive, and Fallout 4 is better than both, and Skyrim the supreme cRPG. Sales has nothing to do with quality.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,102
Or you people could buy Crypt of the NecroDancer, since it's also on sale. It has more content, more replayability, a much better soundtrack, better character design, more diversity and same weeaboo appeal. It only sold 380 thousand copies, but has a more active player base, which is a good sign.
Ah, the game that had a big PR push with the devs urging youtubers and twitch streamers to play it before it was even released? Yeah, that probably had nothing to do with it's sales...
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
And Darkest Dungeon even more because it sold more than 400k, while being more expensive,

You could certainly make that argument, but it still wouldn't mean that Undertale is a bad game.

and Fallout 4 is better than both, and Skyrim the supreme cRPG. Sales has nothing to do with quality.

Fallout 4 had such a massive marketing budget that they transmogrified Cleatus The Fox Sports Robot into a guy in Power Armor with Dogmeat at his side. There's no valid room for comparison there.
 

hivemind

Guest
AoD being 30 bux is probably a significant factor in its ability to move units, yes.
How many of the extra sales arising from a lower price would get refunded because the customer doesn't actually give a fuck about turn based cRPGs and just bought the game on a whim because it had a cool banner and was cheap ?
AoD is a niche product with a particular audience in mind and treating it as a product with mass potential is just way to lose revenue
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,821
Or you people could buy Crypt of the NecroDancer, since it's also on sale. It has more content, more replayability, a much better soundtrack, better character design, more diversity and same weeaboo appeal. It only sold 380 thousand copies, but has a more active player base, which is a good sign.
Same shit. I hate these games. To me they are just Super Mario Bros crap but from birds views. When you are older than 8 you should stop playing these games.
 

Vikter

Learned
Patron
Joined
Jan 17, 2015
Messages
148
Location
Brazil
PC RPG Website of the Year, 2015
Ah, the game that had a big PR push with the devs urging youtubers and twitch streamers to play it before it was even released? Yeah, that probably had nothing to do with it's sales...
I didn't say it was better because it sold more. And Undertale also got huge because of streamers and youtubers too. Mostly because he released a demo during his Kickstarter campaign.
 

Bradylama

Arcane
Joined
Jul 24, 2006
Messages
23,647
Location
Oklahomo
AoD being 30 bux is probably a significant factor in its ability to move units, yes.
How many of the extra sales arising from a lower price would get refunded because the customer doesn't actually give a fuck about turn based cRPGs and just bought the game on a whim because it had a cool banner and was cheap ?
AoD is a niche product with a particular audience in mind and treating it as a product with mass potential is just way to lose revenue

I never made any comparison to AoD for exactly that reason, though. There's no point trying to compare Undertale to AoD, except to express the butthurt that one feels because their niche interests aren't popular.

I had been hyped up on AoD since way back in the old NMA days. If I wasn't a Fallout fan or a Codexer, I probably never would have made it a Day 1 Purchase, because 30 bux is a lot to ask for some sketchy Indie RPG.
 

Scroo

Female Quota Staff
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Staff Member
Joined
Mar 17, 2010
Messages
1,865,340
Location
Too far away from the sea
Codex 2014 Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2
Or you people could buy Crypt of the NecroDancer, since it's also on sale. It has more content, more replayability, a much better soundtrack, better character design, more diversity and same weeaboo appeal. It only sold 380 thousand copies, but has a more active player base, which is a good sign.
Same shit. I hate these games. To me they are just Super Mario Bros crap but from birds views. When you are older than 8 you should stop playing these games.

j3uJvFv.png
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
Same shit. I hate these games. To me they are just Super Mario Bros crap but from birds views. When you are older than 8 you should stop playing these games.

By the looks of it you must have fresh memories of these games.
 

Drowed

Arcane
Joined
Dec 28, 2011
Messages
1,748
Location
Core City
It's easy to see why the game was made by a member from a forum dedicated to Earthbound: the influence is clear.

The influence of "tumblr/sjw" memes is clear here, too: the "hero" of the monsters? A "badass woman". You can date with characters of any gender (and species). Besides the king/queen, the only other couple in the story is lesbian. And several other small details in the dialogues (which work hard to almost always be "gender neutral"). Not that this is someting terrible, it's not something that the game rubs on your face; but it's there, it's basically impossible to miss it.

The game is essentially an JRPG with bullet-hell combat, wich is interesting in itself, even if it isn't mindblowing or anything. And it has a nice gimmick that can/will catch you off guard the first time you play, *exactly* because it's a game that looks, feels and plays like a JRPG (sans combat, of course). But... That's all. Is nothing deep or incredibly innovative, it's a shrewd idea that isn't very common in this kind of game - and people LOVE that. I think that this whole discussion on this topic about "what are the game X or Y success factors" is funny, because the very way of looking at this question is wrong. There is no magic formula with absolute values here: it's not the lack of ads, or the volume of it; it's not the kind of combat, or quality of the graphics. It's the a combination of these factors.

For every "rule" you will find exceptions. It's obvious that the volume of advertisements is an important factor in the success of a game - but even without advertising, games can be successful. It's obvious that games with a high level of difficulty are less sought by players - but hard games can also be successful. Obviously, outdated graphics decrease the sales of a game - but games with retro aesthetics can also sell millions. It's not about "luck", but it's a matter of a specific combination of factors can create an exceptional situation - just as people with severe and rare diseases, like cancer, can see their disease disappear for "no apparent reason". This, also, doesn't mean that there are no patterns anywhere ("cancer kills" or "difficult games don't sell" are, mostly, true), but as with everything else in life, there are circumstances that can create situations that are beyond expectations.

No one can categorically state what, exactly, makes Undertale a special case. It's a simple game, with a different combat (in a genre [bullet-hell] that isn't exactly famous), with an interesting gimmick that, deep down, it's anything too deep or innovative. But it presses the right buttons: a bit of feminism, a bit of 'mindfuck', retro art with good overall design and... BAM.

Someone is rich right now.
 

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