FeelTheRads
Arcane
- Joined
- Apr 18, 2008
- Messages
- 13,716
and then including a big bad scary red empire in the east
If that's what they did, then it seems pretty realistic to me. Good on them.
But still:
Game sounds like weaboo crap
Fixed.
and then including a big bad scary red empire in the east
Game sounds like weaboo crap
I fully agree. I would say something similar to devs of this game if I had the chance.
Story about a small country torn by war between it's bigger neighbours? I'm perfectly fine with that.
Naming the continent/area Europe, drawing a map really similar to the real one and then including a big bad scary red empire in the east? Nah, I'll pass. It's the devs who shouldn't have gotten all political about it.
I'm tempted to try it but that weird merger of turn-based combat and third-person popamole seems incredibly unnatractive from a glance. If it was just regular turnbased I'd probably be already playing it.
Everything you do is decided by your stats though, you don't aim like you would in a real shooter. Admittedly there is a 'twitch' element in that you have to exit movement mode/end your turn as fast as possible to prevent attacks of opportunity/cover-fire.I'm tempted to try it but that weird merger of turn-based combat and third-person popamole seems incredibly unnatractive from a glance. If it was just regular turnbased I'd probably be already playing it.
I'd actually agree that it's barely an RPG and overuses anime tropes, but it's also a good and - equally importantly for me at least - very unique and innovative strategy game.Barely an RPG? Check.
Weeabo? Check.
Positive review? Check.
In before
Fun fact: they really don't feel all that great about killing them. In the story sequences that is, the gameplay "fuck yeah headshot" animations are a different matterDon't care if the game is good. Will not play anything where Eastern Europeans are evil and main characters feel good about killing them.
I reckon it has less to do with the devs being Japanese, and more to do with the art (and apparently writing?) being anime as fuck.Tactical Turnbased. ♪♫
Squad based. ♪
Character progression. ♫
Recruit management.♫
Less-exploited setting. ♪
If the devs were non-Japanese Codex would fap like there's no tomorrow.
Nah, you can totally judge a game by gfx style.Judging a game by gfx/gfx style is wrong. Only gameplay is important.
Judging by the RPGWatch steam curator list, not even gameplay is important.Judging a game by gfx/gfx style is wrong. Only gameplay is important.