StaticSpine
Arcane
So, I'm finishing D:OS right now. The final area is a huge ass trashing mob area. Fight after fight after fight and so on..
And I thought about this: why wouldn't someone make the final chapter of the game like some big non-combat area with tons of quests which provide you with everything necessary to beat the final boss (for example, you get some mega awesome equipment, get some vital information etc). And after that you just go and beat it! Without the shitty pre-boss dungeons and million minions before the actual fight.
Was there anything similar in any games?
And I thought about this: why wouldn't someone make the final chapter of the game like some big non-combat area with tons of quests which provide you with everything necessary to beat the final boss (for example, you get some mega awesome equipment, get some vital information etc). And after that you just go and beat it! Without the shitty pre-boss dungeons and million minions before the actual fight.
Was there anything similar in any games?