That is what I've been rambling about. I don't care if the animation and running looks wonky in their pre-alpha pitch! It is, sort of, eyes opener and begs the question: Why we have never had it before in our cRPGs?. If what they show is for real, it is great. Fully physic-based behavior of the world starting from body reactions up till the environmental collisions etc.
The game may turn out to be bland, generic shit, but pushing technical limits is to be praised, not laughed at. Even the most generic RPG, with an interesting and novel combat system and an open world, should be better than 99% of shit we get these days.
There you have it. I never thought in my life that I would Brofist a constant thread-derailer Marshal. But I just did.
It sort of reminds me the Blackspace - you know, the physic-based space RTS and how it failed. People don't want to pay for something new. They want to stay with what they know (aka CoD), or get back to good ooold times.