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Information RPG Kickstarter Round-up: Sui Generis and Solenttar

groke

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SAVE THIS CHARACTER? NO.
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You'd think with an engine that looked that cool, they'd at least get the fucking running animation right. Fuck it looks retarded.

edit: fuck I can't stop laughing at the fighting animations HAHAHAHAHA

Axe-dude's awkward stumbling was the highlight for me, also axe-dude giving the PC a nudge by slamming his torso-sized axe into the PC's unprotected back. "Realism", huh!
 

Marsal

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Joined
Oct 2, 2006
Messages
1,304
You'd think with an engine that looked that cool, they'd at least get the fucking running animation right. Fuck it looks retarded.

edit: fuck I can't stop laughing at the fighting animations HAHAHAHAHA

Axe-dude's awkward stumbling was the highlight for me, also axe-dude giving the PC a nudge by slamming his torso-sized axe into the PC's unprotected back. "Realism", huh!
You unwashed peasants need to realize that making that kind of engine is not fucking trivial. When was the last time someone even attempted to do "real" physics and lighting in an isometric game? It takes time and testing to tweak everything just right. If you ever attempted to mess around with a physics engine, you know just how imperfect numerical integration methods are and how everything is finicky and delicate to balance. Not to mention procedural character animation. I'd bet Euphoria middleware alone costs more than 150k.

The game may turn out to be bland, generic shit, but pushing technical limits is to be praised, not laughed at. Even the most generic RPG, with an interesting and novel combat system and an open world, should be better than 99% of shit we get these days. If the guy is telling the truth and he really did manage to make that engine from scratch in year and a half working alone, part time, he's a fucking genius. I'm not even exaggarating. Just think about brilliant Obsidian engines and Bethesda's takes on Gamebryo through the years. Now he needs a game designer and a team to make the game. That's what the Kickstarter funds are for. Seems legit to me.

I don't care much about the combat system. I know DraQ would love this shit. I prefer a more abstracted, turn-based combat, with full party control. But I can see some interesting things being done with this. Certainly worth a shot.

Are you seriously suggesting that Fargo's pitch was better? Vague promises with an average at best, off-the-shelf engine, everyone and their dog is using? Recreating "old school" mechanics with updated graphics may be awesome, because we didn't have a chance to play a good RPG in a long time, but pushing the boundaries is never a bad thing. Maybe you liked the Dead State pitch? After working with a finished (and improved) engine and "experienced" developers for 3 years, they had 10 seconds of "gameplay" to show.

gPwiw.gif


Good to know most of you fags prefer empty promises instead of an impressive tech demo with some wonky animation. And then you complain about the "decline".
 

thesheeep

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What the fuck are you even talking about?
Pushing technical limits? Have you been living in a bunker for the past 5 years?
Nothing in that engine is new. Nothing. Everything has been done before, by other companies, with other games. Maybe not in this genre, but who gives a shit?
When you speak about features like lighting and physics, the genre is not important. If at all, it is much harder to do it in a shooter/action game, and that has really been done enough already.

And creating something yourself that you could have gained by simply using existing technology and libraries is really an accomplishment, yes, but also rather stupid from a business perspective.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
What the fuck are you even talking about?
Pushing technical limits? Have you been living in a bunker for the past 5 years?
Nothing in that engine is new. Nothing. Everything has been done before, by other companies, with other games. Maybe not in this genre, but who gives a shit?
When you speak about features like lighting and physics, the genre is not important. If at all, it is much harder to do it in a shooter/action game, and that has really been done enough already.

And creating something yourself that you could have gained by simply using existing technology and libraries is really an accomplishment, yes, but also rather stupid from a business perspective.

Dude implements a bunch of features that major game developer studios pay hunderds of thousands of dollars in licensing fees for, on his own, part time. Yeah, totally "stupid from a business perspective". Fucking Project Eternity with a 3+ million effective budget doesn't use Obsidian's internal tools, because the middleware is too expensive. Seriously bro, think before you post.

Besides, I don't know of any released game that actually uses animations procedurally generated based on a proper musculoskeletal model. Care to point me to some?
 

mikaelis

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That is what I've been rambling about. I don't care if the animation and running looks wonky in their pre-alpha pitch! It is, sort of, eyes opener and begs the question: Why we have never had it before in our cRPGs?. If what they show is for real, it is great. Fully physic-based behavior of the world starting from body reactions up till the environmental collisions etc.

The game may turn out to be bland, generic shit, but pushing technical limits is to be praised, not laughed at. Even the most generic RPG, with an interesting and novel combat system and an open world, should be better than 99% of shit we get these days.

There you have it. I never thought in my life that I would Brofist a constant thread-derailer Marshal. But I just did.

It sort of reminds me the Blackspace - you know, the physic-based space RTS and how it failed. People don't want to pay for something new. They want to stay with what they know (aka CoD), or get back to good ooold times.
 

Johannes

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casting coach
Even if their game would turn out totally stale, if they'd opensource their engine it'd probably be worth a while to play around with it.
 
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Besides, I don't know of any released game that actually uses animations procedurally generated based on a proper musculoskeletal model. Care to point me to some?

Two words: SOIL EROSION.

R00FLES!

As usual, retarded Codexers falling for cheap gimmicks that have nothing of value to add to an RPG.
 
Joined
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That is what I've been rambling about. I don't care if the animation and running looks wonky in their pre-alpha pitch! It is, sort of, eyes opener and begs the question: Why we have never had it before in our cRPGs?. If what they show is for real, it is great. Fully physic-based behavior of the world starting from body reactions up till the environmental collisions etc.

The game may turn out to be bland, generic shit, but pushing technical limits is to be praised, not laughed at. Even the most generic RPG, with an interesting and novel combat system and an open world, should be better than 99% of shit we get these days.

There you have it. I never thought in my life that I would Brofist a constant thread-derailer Marshal. But I just did.

It sort of reminds me the Blackspace - you know, the physic-based space RTS and how it failed. People don't want to pay for something new. They want to stay with what they know (aka CoD), or get back to good ooold times.

You lot are fucking idiots. Animations in the video look like crap. Why has it never been implemented before? Because it looks like crap. And more importantly, it adds absolutely nothing of value to a game. So you have musco-mumbo-jumbo animation in your game so what? How will it change how the game is played? Is it more of a RPG because it has such and such? I would argue to the contrary. Unless you can describe in detail how it would be a meaningful feature to have.

Also, "fully physics based behaviour of the world" is a fucking stretch. Can you chop trees? Can you displace rocks? Can you knock down walls? Fully physics based my ass. It's just a tech demo with fancy retarded animations that don't even look right at this stage and even if they were to look right at some stage, it will still not add anything of practical value to the game. "The Game Experience" won't be better because of it.

Fucking fuck, is there no end to your scope of cluelessness?

The editor is great? Have you even used a single WYSIWYG editor? They are aplenty. Crysis had one, all the way back in 2007. And there were others before it. Not to belittle the developer's work but it's quite fucking rudimentary, honestly. Nothing special, that's for sure. Everything you see in the demo, including the animations, can be had in several other engines with large communities. Unity in particular is rife with that kind of stuff. You want dynamic weather? You will have a dozen options to choose from! Robust editors? Done! Physics based animations? Yes. Plus you can get all of that shit working in the free version too.

For fuck's sake, people. Don't be such tech-illiterate to fall for the first gimmick you see and get a grip.
 

Marsal

Arcane
Joined
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Messages
1,304
There you have it. I never thought in my life that I would Brofist a constant thread-derailer Marshal. But I just did.
You say that like it's a bad thing. My feelings, they be aching, bro :(

I've read the posts that already raised all the points I wanted to make, but they simply didn't have enough oomph or sheer animated gif power to even start the discussion I could derail. I see my work here is done for now, I'll let you keep fighting the good fight. You're welcome.
Don't worry,
funny-pictures-auto-arnold-schwarzenegger-bach-372947.jpeg

...in a day or two to derail the thread.

You have grown complacent over the years, riding on the bandwagon of steady upward motion of the Thread Incliner... But every hero has a nemesis... This winter, from the director of The Wicker Man, threads will rise and fall,... everything you knew to be sacred will be ridiculed... for the lulz... Prepare to be... DERAILED!

:yeah:
Also, requesting custom tag: thread derailer!

EDIT: I see VoTS is raging against this, so it must be awesome, true and just. What happened to you, bro? You were so much cooler when you were Deniszi. Does hormone therapy really alter a bro's mind that much? :cry:
 
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What the fuck are you even talking about?
Pushing technical limits? Have you been living in a bunker for the past 5 years?
Nothing in that engine is new. Nothing. Everything has been done before, by other companies, with other games. Maybe not in this genre, but who gives a shit?
When you speak about features like lighting and physics, the genre is not important. If at all, it is much harder to do it in a shooter/action game, and that has really been done enough already.

And creating something yourself that you could have gained by simply using existing technology and libraries is really an accomplishment, yes, but also rather stupid from a business perspective.

Dude implements a bunch of features that major game developer studios pay hunderds of thousands of dollars in licensing fees for, on his own, part time. Yeah, totally "stupid from a business perspective". Fucking Project Eternity with a 3+ million effective budget doesn't use Obsidian's internal tools, because the middleware is too expensive. Seriously bro, think before you post.

Features that you can have for free in any relatively cheap game engine with large communities. Considering the time and trial it took him to develop all that stuff, it would have possibly cost him less and taken less time to all of it that way. And in the end, Obsidian decided to go for Unity which has free or very very cheap alternatives to all the middleware they used before. Serisously bro, think before you post.

R00FLES!
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
What the fuck are you even talking about?
Pushing technical limits? Have you been living in a bunker for the past 5 years?
Nothing in that engine is new. Nothing. Everything has been done before, by other companies, with other games. Maybe not in this genre, but who gives a shit?
When you speak about features like lighting and physics, the genre is not important. If at all, it is much harder to do it in a shooter/action game, and that has really been done enough already.

And creating something yourself that you could have gained by simply using existing technology and libraries is really an accomplishment, yes, but also rather stupid from a business perspective.

Dude implements a bunch of features that major game developer studios pay hunderds of thousands of dollars in licensing fees for, on his own, part time. Yeah, totally "stupid from a business perspective". Fucking Project Eternity with a 3+ million effective budget doesn't use Obsidian's internal tools, because the middleware is too expensive. Seriously bro, think before you post.

Features that you can have for free in any relatively cheap game engine with large communities. Considering the time and trial it took him to develop all that stuff, it would have possibly cost him less and taken less time to all of it that way. And in the end, Obsidian decided to go for Unity which has free or very very cheap alternatives to all the middleware they used before. Serisously bro, think before you post.

R00FLES!

I'm sure Obsidian will now use Unity for all of their future projects, seeing as it has "free or very very cheap alternatives to the middleware they used before". Truthfully, they should thank kickstarter for helping them stumble upon this amazing cost-cutting plan.

In any case, this dude should really just kickstart an engine/toolkit. It's mostly what the pitch showcases, the code is all his so no problem licensing it out, and he seems to focus on rapid content creation, which should appeal to small developer studios. No point in gathering a bunch of random people and trying to make an RPG with it.
 
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And in the end, Obsidian decided to go for Unity which has free or very very cheap alternatives to all the middleware they used before. Serisously bro, think before you post.

R00FLES!

I'm sure Obsidian will now use Unity for all of their future projects, seeing as it has "free or very very cheap alternatives to the middleware they used before". Truthfully, they should thank kickstarter for helping them stumble upon this amazing cost-cutting plan.

Ironic that you make fun of it, because that is exactly what they have admitted to be planning with PE, more games on the same platform as PE to cut costs, in a similar vein to Infinity Engine. Extremely amusing when the illiterate and ignorant try to make smart ass jokes about things they are illiterate and ignorant about.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Good to know most of you fags prefer empty promises instead of an impressive tech demo with some wonky animation. And then you complain about the "decline".
'tis the magic of Kickstarter.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
"You start the game as apparently just a common villager but someone obviously disagrees, this puts your village in danger and you are exiled. You will be thrown into a hostile world you know nothing about and be forced to fend for yourself. As an unworldly villager you will discover this land and learn of it's history and current affairs, of the primitive people living in awe of a misconceived past. It soon becomes clear that you are no ordinary villager and indeed have some highly exceptional qualities.

Dark, ominous events are rapidly transpiring throughout the world, a terrible conclusion beckons on the horizon. You may be the only one with power enough to prevent catastrophe but it all hinges on whether or not you choose to intervene, freedom is king here and there will always be numerous ways to achieve any desired outcome, or fail in the attempt.
You will find yourself in a large open world that you can explore freely. A rich detailed terrain features many interesting locations. A vast sprawling underworld, a source of terror for the people but filled with ancient treasures, tells strange stories of the world's past.

The world features a feudal society dissolving under the pressure of thaumaturges, once benevolent miracle workers who have now turned to dark and cruel activities. Thaumaturges wield great powers, they can manipulate many aspects of the world with their minds. A recent shift in their agenda has led them to cruel experiments and dangerous incursions into the underworld, causing it's dormant threats to stir."

So much for "a ground breaking RPG for the PC that may just change the way you think about games".
 

Jaesun

Fabulous Ex-Moderator
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Seattle, WA USA
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The rise of the Ancient Evil™, how original. You may be the only one with power enough to prevent catastrophe will we also be an emo 15 year old with spiked hair and a gravity defying sword?
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
"You start the game as apparently just a common villager but someone obviously disagrees, this puts your village in danger and you are exiled. You will be thrown into a hostile world you know nothing about and be forced to fend for yourself. As an unworldly villager you will discover this land and learn of it's history and current affairs, of the primitive people living in awe of a misconceived past. It soon becomes clear that you are no ordinary villager and indeed have some highly exceptional qualities.

Dark, ominous events are rapidly transpiring throughout the world, a terrible conclusion beckons on the horizon. You may be the only one with power enough to prevent catastrophe but it all hinges on whether or not you choose to intervene, freedom is king here and there will always be numerous ways to achieve any desired outcome, or fail in the attempt.
You will find yourself in a large open world that you can explore freely. A rich detailed terrain features many interesting locations. A vast sprawling underworld, a source of terror for the people but filled with ancient treasures, tells strange stories of the world's past.

The world features a feudal society dissolving under the pressure of thaumaturges, once benevolent miracle workers who have now turned to dark and cruel activities. Thaumaturges wield great powers, they can manipulate many aspects of the world with their minds. A recent shift in their agenda has led them to cruel experiments and dangerous incursions into the underworld, causing it's dormant threats to stir."

So much for "a ground breaking RPG for the PC that may just change the way you think about games".
Sounds pretty old school to me :smug:

The rise of the Ancient Evil™, how original. You may be the only one with power enough to prevent catastrophe will we also be an emo 15 year old with spiked hair and a gravity defying sword?
I think they're using Newtonian physics (even if they look a bit drunken), so I doubt we'll have a anti-gravitational Cloud's sword.
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
Banal. Shit. Boring. Why am I not surprised?

Oh but it will have muscoshitular animations so that's ought to turn everything to gold.

When was the last time you were surprised in a good way?

Nobody said it was gold.
So far it only has eye candy and vague descriptions. And a working prototype.
At least they got the art direction right, which is rare to come by in these days.
 

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