Direct movement control is the most intuitive in the case of blobbers, constantly clicking with the mouse to move somewhere like Myst is kinda clunky, it can be done, though, and nothing would be lost. You still control defined individuals that you get to develop in whatever manner you choose. Heroes in RTS games don't have that luxury and are only more powerful units that act as commanders. Even if we count them as an "RPG element", there are other things in the game that obviously aren't and it's more correct to say it's an RTS. It's overdramaticized that I accept Diablo and the likes as an RPG, I'm just saying they are "more RPG" than shooters, especially due to menu-driven combat. And I still have too lax a definition of "RPG", usually genres are much more stricly framed in other mediums, nobody is going to accept wishy-washy definitions on an academic level for example, unless it's very, very well justified. Yes, there is genre instability in the 20th century, but that's different. And, again, if we count New Vegas as an RPG, then that word/genre loses any kind of meaning, since basically everything can be an "RPG". We should rename this forum to "Potentially Every Game Codex".