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RPGs where pants and boots aren't glued together

  • Thread starter Can't handle the bacon
  • Start date

Can't handle the bacon

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I think almost every RPG game (and ATM machine) after Morrowind had decided that it's ludicrous, inconcievable, and impossible to have separate inventory slots for trousers (the clothes you typically wear from your waist down to your ankles) and boots (those things you wear on your feet). If an RPG has separate slots for inventory items at all (and, btw, I am perfectly fine with those that have just one armor slot for the entire set), then the pants and boots are invariably fused together into a single item, and it's never stopped bothering and annoying me. Interestingly, many will still have a slot for gloves... but not for the boots.

Now, I understand that multiple layers of clothing (like wearing a robe/cloak/overcoat on top of your regular clothes) can be too much work to implement and isn't worth it, but is it really too much to ask for game developers to unglue the boots and let them be their own thing? What if I have an odd compulsion to play as a barefoot but otherwise fully-dressed character, and am forced to also go pantsless to fulfill my odd fetish because of lazy devs? Or maybe I would just like to find the occasional pair of magic shoes that have a speed/levitation/water-walking enchantment every now and then, and nod to myself thinking "yes, this makes sense". If you can have a separate slot for gloves, you can do it for the boots.

Please list all the RPGs (preferably 3D ones, where you can actually see what your character is wearing) that have an inventory system with a dedicated boots slot.
 

Ghulgothas

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UnderRail.
Boot-Stomp.png
Proof.png

A cut above the rest for allowing your choice of kicks to directly influence and improve your combat performance. As all games with thorough wardrobe specialization should.
 

deuxhero

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Historically, there weren't metal boots (you could never walk well in them because your feet couldn't bend) but rather an articulated metal overshoe worn over relatively normal footwear.


Armor that protected the legs was generally part of the same set that protected the feet (if the feet were armored at all beyond mundane footwear). Before plate armor, mail hose protected both legs and feet, and after it the greaves and sabatons were built together as the same "leg harness".
 

d1nolore

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Heaps of games have boots or shoes. Pretty standard magic items really. Which games don’t?
 

Trithne

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Doesn't even Skyrim separate boots and pants?

Arcanum only has shoes.
 

Funposter

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I think almost every RPG game (and ATM machine) after Morrowind

Oblivion and Skyrim actually both have separate boot slots. Oblivion only fused pauldrons to the cuirass and made gauntlets an automatic pair instead of L+R, and Skyrim fused greaves with the cuirass+pauldrons to just make 'Armor'. Kingdom Come: Deliverance, as previously mentioned, has a layered armour and clothing system which is easily the most complex in a relatively mainstream RPG since Morrowind. Pathfinder: Kingmaker has separate boots. I'd say that games that don't do this are the exception, rather than the rule, or are games where armour plays a mostly cosmetic role rather than reflecting anything properly mechanical.
 

Saravan

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Jul 11, 2019
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UnderRail.
Boot-Stomp.png
Proof.png

A cut above the rest for allowing your choice of kicks to directly influence and improve your combat performance. As all games with thorough wardrobe specialization should.

Lmao at thinking this is something unique to UnderRail. Delusional codex.
 

Quillon

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Dec 15, 2016
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5,323
Heaps of games have boots or shoes. Pretty standard magic items really. Which games don’t?

Pretty much this, if you have a paper doll setup most games separate pants and boots

Many of them don't have material assets for boots/gloves/pants(& rings, necklaces etc even cloaks), final model is dictated by the torse(and maybe pants) item so usually you have footwear and maybe gloves rendered even if you don't have anything in the respective slots.
 

Grauken

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Joined
Mar 22, 2013
Messages
13,326
Heaps of games have boots or shoes. Pretty standard magic items really. Which games don’t?

Pretty much this, if you have a paper doll setup most games separate pants and boots

Many of them don't have material assets for boots/gloves/pants(& rings, necklaces etc even cloaks), final model is dictated by the torse(and maybe pants) item so usually you have footwear and maybe gloves rendered even if you don't have anything in the respective slots.

Not sure what your point is, I've played dozen of RPGs from old to new that have shoes you can put on your paper dolls. Games that fuse pants and shoes, I don't remember as much
 

Grauken

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Dungeons of Dredmor is another with shoes but no pants

dred_shot19.jpg
 

Van-d-all

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Kingdom Come Deliverance is by far the best when it comes to character equipment. Not only does it look good, it's also most historically accurate of games to date.
Second would be Mount & Blade II. Yeah, yeah, reeeeeeeeeeeeeeeeeeeeeeeeeee, but as above, visual style of items is really great even though they're spread like hooker's legs across 6 centuries of middle ages.
 

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