Nifft Batuff
Prophet
- Joined
- Nov 14, 2018
- Messages
- 3,624
Dungeon Master.
RPGs were pants and boots aren't glued together
RPGs were pants and boots aren't glued together
RPGs were what now?
A misspelled word in a niche topic for a niche genre of entertainment?I need to start misspelling more thread titles.
I don't really see the gameplay reason of having a separate "pants" slot, aside from cosmetics. Chestpiece gives you general defence, helmet protects your head from criticals, gloves can affect your grip on a weapon, belt can have utility functions, boots can affect kicking/movement speed/sneak/etc.
What's the gameplay purpose of pants? Functionally pants are just another slot that would give you +armor, which is boring. May as well merge it into chestpiece.
A lot of RPGs try to sell the player on the plausibility of their settings. That means doing things in a sensible or logical way, even if there's no immediately obvious gameplay benefit. Differentiating pants and greaves from shirts and breastplates falls under that heading.I don't really see the gameplay reason of having a separate "pants" slot, aside from cosmetics. Chestpiece gives you general defence, helmet protects your head from criticals, gloves can affect your grip on a weapon, belt can have utility functions, boots can affect kicking/movement speed/sneak/etc.
What's the gameplay purpose of pants? Functionally pants are just another slot that would give you +armor, which is boring. May as well merge it into chestpiece.
I don't really see the gameplay reason of having a separate "pants" slot, aside from cosmetics. Chestpiece gives you general defence, helmet protects your head from criticals, gloves can affect your grip on a weapon, belt can have utility functions, boots can affect kicking/movement speed/sneak/etc.
What's the gameplay purpose of pants? Functionally pants are just another slot that would give you +armor, which is boring. May as well merge it into chestpiece.
I just like to be able to wear a nice pair of boots, or have the option to go barefoot! It's not autistic!!A misspelled word in a niche topic for a niche genre of entertainment?I need to start misspelling more thread titles.
*pulls up trousers*
Sounds like a call for my unique brand of autism.
Yours appears to have to do with feet and/or boots.
If you can have a separate slot for gloves, you can do it for the boots.
Please list all the RPGs (preferably 3D ones, where you can actually see what your character is wearing) that have an inventory system with a dedicated boots slot.
*pulls up trousers*
I was wondering how long it would take for some autistic moron to fail to realize that this was a joke, despite the (and ATM machine) inserted immediately afterwards to make it unambiguous. Which implies that you not only lack basic context comprehension skills, but also too retarded to know what ATM stands for.I'll spare you a comment on your introduction with "role-playing game game" i'm sure your generation is going to call cRPG: "RPGG games" at some point...
I just like to be able to wear a nice pair of boots, or have the option to go barefoot! It's not autistic!!A misspelled word in a niche topic for a niche genre of entertainment?I need to start misspelling more thread titles.
*pulls up trousers*
Sounds like a call for my unique brand of autism.
Yours appears to have to do with feet and/or boots.
I just wanna play a party of fully clothed but barefoot female characters.
Now don't distort things, removing actual mechanics isn't the same as "merging pants and boots in one slot". It may be the decline in simulationist/immersion sense, but not every game needs to be like Morrowind. Why waste resources on thing that have no mechanical purpose? Would, for example, TOEE benefit from having separate pants slot, if it's already has a bunch of slots (helmets/gloves /boots/cloaks) that don't give you anything and only useful when you find some super rare wondrous artifact? As far as I know, the game has like one set of boots that give you something and not just fill a slot, and all other "chainmail boots", "plate boots" etc give you diddly squat. I'm not saying that dnd-based crpgs should've had item slots cut/streamlined, it's just an example.I don't really see the gameplay reason of having a separate "pants" slot, aside from cosmetics. Chestpiece gives you general defence, helmet protects your head from criticals, gloves can affect your grip on a weapon, belt can have utility functions, boots can affect kicking/movement speed/sneak/etc.
What's the gameplay purpose of pants? Functionally pants are just another slot that would give you +armor, which is boring. May as well merge it into chestpiece.
You can get far more interesting things on gear than just armor, and people like the idea of building up a character and finding items. You used to be able to get gear for each slot, and put ability points into anything, make a strong wizard or an intelligent warrior or whatever. With the "may as well merge it" logic we end up with games like Skyrim where they merged the traditional RPG party of 6 into a single superhero character, they merged hundreds of spells into about 12, merged all the various stats and abilities into Health/Stamina/Magicka, merged exploring and investigation quests into just running towards the gps marker, etc.. etc.. The end result is 'streamlined' basic shit for the modern idiot and console tards. This is textbook "the decline."
Now don't distort things, removing actual mechanics isn't the same as "merging pants and boots in one slot". It may be the decline in simulationist/immersion sense, but not every game needs to be like Morrowind. Why waste resources on thing that have no mechanical purpose? Would, for example, TOEE benefit from having separate pants slot, if it's already has a bunch of slots (helmets/gloves /boots/cloaks) that don't give you anything and only useful when you find some super rare wondrous artifact? As far as I know, the game has like one set of boots that give you something and not just fill a slot, and all other "chainmail boots", "plate boots" etc gave you squat. I'm not saying that dnd-based crpg should've had item slots cut/streamlined, it's just an example.I don't really see the gameplay reason of having a separate "pants" slot, aside from cosmetics. Chestpiece gives you general defence, helmet protects your head from criticals, gloves can affect your grip on a weapon, belt can have utility functions, boots can affect kicking/movement speed/sneak/etc.
What's the gameplay purpose of pants? Functionally pants are just another slot that would give you +armor, which is boring. May as well merge it into chestpiece.
You can get far more interesting things on gear than just armor, and people like the idea of building up a character and finding items. You used to be able to get gear for each slot, and put ability points into anything, make a strong wizard or an intelligent warrior or whatever. With the "may as well merge it" logic we end up with games like Skyrim where they merged the traditional RPG party of 6 into a single superhero character, they merged hundreds of spells into about 12, merged all the various stats and abilities into Health/Stamina/Magicka, merged exploring and investigation quests into just running towards the gps marker, etc.. etc.. The end result is 'streamlined' basic shit for the modern idiot and console tards. This is textbook "the decline."
Location-based damage is a good reason to have a separate pants slot, but even then you can get by without it if you merge boots and pants into "legs" slot, because the effect of getting your feet crippled or getting your knee crippled is similar - character receives a movement penalty.
In the end, what's the difference between pants and an amulet /ring/charm slot, if the game doesn't have bodypart-specific item effects and doesn't visually change your character's appearance depending on what you wear? Personally, I'm all for streamlining useless shit if it would give more resources to other mechanics.
I was wondering how long it would take for some autistic moron to fail to realize that this was a joke, despite the (and ATM machine) inserted immediately afterwards to make it unambiguous. Which implies that you not only lack basic context comprehension skills, but also too retarded to know what ATM stands for.