wishbonetail
Learned
- Joined
- Oct 18, 2021
- Messages
- 671
How the fuck is it an rpg ?Anyway, my pick would be darkwood.
Don't get me wrong, it's quite good survival horror, but so is Lamentum, and neither are rpg.
How the fuck is it an rpg ?Anyway, my pick would be darkwood.
My hazy memory thought it was what people call an imsim today.RPG designation is debatable, but doesn’t the original Prey from 2006 qualify? I haven’t played it, I’m just generally aware of its existence and subsequent memory-hole’ing
How the fuck is it an rpg ?
Don't get me wrong, it's quite good horror shooter, but so is FEAR, and neither are rpg.
If you're a pussy arachnophobic nearly every RPG is a horror ackackackackack
I think it can, with some adjustments.I've tried looking for good horror RPGs before but it's pretty much already been said in this thread that the normal formula for an RPG typically doesn't lend itself too well to horror.
Well, I asked the question mainly because I got interested if there are some horror-themed RPGs I don't know about.Why would you even want an rpg to be a horror game, now that I think about it?
Whatever.How the fuck is it an rpg ?
Don't get me wrong, it's quite good survival horror, but so is Lamentum, and neither are rpg.
Heh, you got me.Not exactly an RPG but Darkwood is not bad.
Whatever.How the fuck is it an rpg ?
Don't get me wrong, it's quite good survival horror, but so is Lamentum, and neither are rpg.shit, it was a joke wasn't it?
Fallouts intro sets the mood right from the start, when troop in PA execute prisoner and then waves at the camera, while the jolly music playes at the background.
https://m.youtube.com/watch?v=geLiEiAiQJA
I remember seeing ads for that back in the day and always wondered if it was worth playing.Parasite Eve, think of FF7 levels and movement combined with silent hill tone and enemy encounter and you get the gist.
It has issues, but its still solid. The battle system isn't great, its somewhat akin to a cross between a standard JRPG battle system and a survival horror game. I haven't played the first sequel, but that's a more actionized game and doesn't quite tick off the same boxes as the original.I remember seeing ads for that back in the day and always wondered if it was worth playing.
"Our dedicated boys keep peace in newly annexed Canada", over the top execution, waving at the camera, and it on the news. It is surreal and purposely overblown for a viewer to understand it is a satire on militarism. It is very close to Monty Pyton sketches.Fallout include 3 intro's. The intro described has one of the Powered-Amored troops laughing at the shoot again due to the prisoner leg twitch(is laughing at dead not considered horrid?). What was also omitted is the slow zoom out until the wreckage of the room and city are shown. The music in that intro serves the purpose of shock(which is part of horror). A peaceful/kind/jolly music used with a war/destroyed/desolated scenery.
The words don't match the description/depictions."Our dedicated boys keep peace in newly annexed Canada", over the top execution, waving at the camera, and it on the news. It is surreal and purposely overblown for a viewer to understand it is a satire on militarism.
The UI/character sheet caricatures was referring to the vault boy imagery.And dont forget the vault boy imagery.
It is faulty to take a brief part and use it as overall conclusion as if 1st impressions are everything let alone on a seconds of cut-scene/movie. One should not let one part overshadow the rest. The rats and skeleton outside the vault gate at games start can set the mood and these are in-game. Movies/cut-scenes can make VideoGames worse/better but they can be played without them.That is why i said it sets the mood
Yes, based solely on the start to half of the given video is horrible(Horror-able).https://youtube.com/watch?v=Sp-pU8TFsg0
A HORROR, aint it?
In additionNeverwinter Nights, the first chapter of the game is centered around a plague hitting the titular city. Bodies are being burned in the street, people can be heard crying in the distance, and outside of the center of town, madness reins under the thick smoke.
Killing hundreds of monsters is still horror if you go with a psychological or Lovecraftian approach of corrupting the main characters through the process of fighting (i.e. "Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.").when you kill hundreds of monsters in the movie it's not pure horror anymore.
Any main character that can succeed without making some kind of personal sacrifice is, broadly speaking, a Mary Sue. That means "preserving the world but at some cost" is a basic requirement for the main character to be a hero, traditional or otherwise.I think it can, with some adjustments.
Yes, usually RPGs are about players getting more powerful and overcoming obstacled. However, it is possible to tweak this and give the player the ability to rise in power by setting his goal to preserve the status quo. Lovecraft is a good inspiration here: instead of being the classic hero you are more or less destined to be a tragic figure and all you can hope for are a varying degrees of loss, ranging from outright losing (and dooming the world) to preserving the world but at some cost. And that ought to be considered a pretty good outcome, too. The Consuming Shadow does this type of "victory" very well.
Oh, boy. Okay, basically you mean that post-apoc is a horror genre, because everything is destroyed, people are dead? Then, i presume, we should consider every game genre, aside puzzle games, a horror, because something is being destroyed and people get killed.The words don't match the description/depictions...lots of text
Killing hundreds of monsters is an action flick. The more action there is, the less realistic it seems. The less realistic it is, the less connection we feel with the main protagonist, wich lessens immersion effect and suspence. And horror effect is based on build up and suspence.Killing hundreds of monsters is still horror if you go with a psychological or Lovecraftian approach of corrupting the main characters through the process of fighting (i.e. "Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.").
It's easy to make mowing down hoards of enemies into something other than action. Just look at World War 1 machine gunners. They were the soldiers with the highest rates of battle fatigue, because mowing down hoards of enemies turns fighting into an exercise of drudgery akin to working on an assembly line. Couple that with having to hear and see all those messy deaths firsthand, and the script practically writes itself.Killing hundreds of monsters is an action flick. The more action there is, the less realistic it seems. The less realistic it is, the less connection we feel with the main protagonist, wich lessens immersion effect and suspence. And horror effect is based on build up and suspence.
This won't create horror effect. This will make you desensitised and numb to violence.It's easy to make mowing down hoards of enemies into something other than action. Just look at World War 1 machine gunners. They were the soldiers with the highest rates of battle fatigue, because mowing down hoards of enemies turns fighting into an exercise of drudgery akin to working on an assembly line. Couple that with having to hear and see all those messy deaths firsthand, and the script practically writes itself.Killing hundreds of monsters is an action flick. The more action there is, the less realistic it seems. The less realistic it is, the less connection we feel with the main protagonist, wich lessens immersion effect and suspence. And horror effect is based on build up and suspence.
Becoming desensitized and numb to violence is a horror effect. That person will become increasingly willing to use instrumental violence outside of combat as a result. That is a form of psychological and moral corruption and a theme tied to the horror genre.This won't create horror effect. This will make you desensitised and numb to violence.
Are we talking about the thrills gamer or spectator would get from respective media? Because there are conventional things like suspence, fear of the dark, unknown, build up to the event, which is more frightening than event itself.Becoming desensitized and numb to violence is a horror effect. That person will become increasingly willing to use instrumental violence outside of combat as a result. That is a form of psychological and moral corruption and a theme tied to the horror genre.
It's not the spectator that gets desensitized to violence, but the soldier that is depicted. Empirical research has shown that witnessing violence in media only desensitizes the viewer to violent media, but does not desensitize the viewer to violence in real life. Witnessing violence in media is not at all analogous to witnessing violence in real life.Are we talking about the thrills gamer or spectator would get from respective media?
The central conflict would not be the fighting itself, the fighting would serve as part the build up, and the event would happen after the fighting ended, or with the fighting as a backdrop. Imagine Apocalypse Now but told from the perspective of Colonel Kurtz.Because there are conventional things like suspence, fear of the dark, unknown, build up to the event, which is more frightening than event itself.
Then, i presume, we should consider every game genre, aside puzzle games, a horror, because something is being destroyed and people get killed.
Fallout (1997) is a horror themed but not a horror game.
Oh, boy. Okay, basically you mean that post-apoc is a horror genre, because everything is destroyed, people are dead?