thesecret1
Arcane
- Joined
- Jun 30, 2019
- Messages
- 6,364
I mean, Rance Series by Alicesoft has been going unbroken and strong since 1989...This has never happened in the history of gaming
I mean, Rance Series by Alicesoft has been going unbroken and strong since 1989...This has never happened in the history of gaming
There's actually the semi-workable remains of AI packages in Oblivion data files (the thing with the lady and the dog, for example), also the Radiant AI is actually present, it's just it's inactive for the tiles that are far away from the player. You can program NPC schedules and it will work as long as you look at themwhereas afaik there isn't a single leaked alpha of any bethesda game on the internet
I don't understand why people can't seem to let go of the idea that their favorite franchise from 10-15-20 years ago will magically get a repeat installment JUST like the old one but better, and JUST like they want it.
This has never happened in the history of gaming and it never will, both because of how things change in terms of devs, tech and markets and because of nostalgia goggles.
I see the argument constantly being thrown around about how without the original team the game will suck. Taken into account what we know, how is that a bad thing whatsoever?
Yes, the original team in my opinion created a brilliant gameplay loop, with incredible atmosphere, gunplay, etc. But, have you seen what the "original team" has done since leaving GSC?
Survarium - Trash F2P cash grab that they lied about over and over to try to keep the STALKER community engaged, but left promises unfulfilled.
Metro Series - Incredibly atmospheric games but with lackluster gunplay that NEVER seems to evolve. (no lean, floaty movement, etc)
Now I say this as a Metro fan, but aside form larger environments and some incredible art direction Exodus brought nothing worthwhile to the table.
It's time for new blood. I'd PREFER a brand new team that grew up playing the STALKER series take a stab at recapturing the magic of the original trilogy.
whereas afaik there isn't a single leaked alpha of any bethesda game on the internet
it stands to reason that a team of new hires with absolutely no prior experience and good intentions will end up producing complete and utter shit, although tbf shadow of chernobyl has always been my favorite game in the series so i've always found it weird that i've never really given a shit about metro - it is true that a team of people that made something great in the past won't automatically make something good in the future, and the games industry has shown time and time again that this is an objective truthI see the argument constantly being thrown around about how without the original team the game will suck. Taken into account what we know, how is that a bad thing whatsoever?
look at this dude lmao
Maybe dumb question, but who is actually making this? Is GSC made up of completely new people who didn't work on original trilogy, or are the Vostok people back, or what?
So that does not sound completely hopeless. I wonder what GSC devcount is at the moment.They brought back Dmitriy Iassenev, the Lead Programmer of the original trilogy (and also from the cancelled S.T.A.L.K.E.R. 2, apparently). He's the mind behind the A-Life system, and somehow GSC convinced him to come back and work in the next iteration of the life simulation system, the A-Life 2.0.
The rest of the team is a mix of new blood (including modders) and some old Ukrainian farts (Carnivores, anyone?). I also have motives to believe Alexey Sytyanov (designer on Shadow of Chernobyl, Metro: Exodus, and Chernobylite) is doing, or did, some design consulting work for GSC.
He's the mind behind the A-Life system
There's also some former Frogwares staff (mostly narrative guys) who worked on Sherlock Holmes games and The Sinking City.Maybe dumb question, but who is actually making this? Is GSC made up of completely new people who didn't work on original trilogy, or are the Vostok people back, or what?
They brought back Dmitriy Iassenev, the Lead Programmer of the original trilogy (and also from the cancelled S.T.A.L.K.E.R. 2, apparently). He's the mind behind the A-Life system, and somehow GSC convinced him to come back and work in the next iteration of the life simulation system, the A-Life 2.0.
The rest of the team is a mix of new blood (including modders) and some old Ukrainian farts (Carnivores, anyone?). I also have motives to believe Alexey Sytyanov (designer on Shadow of Chernobyl, Metro: Exodus, and Chernobylite) is doing, or did, some design consulting work for GSC.
Maybe I'm misremembering things, but back when the "original" STALKER 2 got announced weren't they citing Call of Duty was one of the inspirations?
He's the mind behind the A-Life system
"For the project S.T.A.L.K.E.R.: Shadow of Chernobyl I introduced and implemented an ALife - life simulation system by the game characters. It became one of the key features of the game and contributed a lot to the popularity and profitability of the project significantly increasing game replayability. Subsequently, the players created a large number of modifications of the game using this system. Non-person characters AI is considered one of the greatest game strengths. The implementation of the animal-like characters is still a reference for other games."
Among other things, the stream will feature "an update on S.T.A.L.K.E.R. 2".
Among other things, the stream will feature "an update on S.T.A.L.K.E.R. 2".
If they want to release the game this year, they must show gameplay... I guess.