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S.T.A.L.K.E.R. 2: Heart of Chornobyl - coming September 5th

normie

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Digger Nick
Too many cutscenes... I got a bad feeling about this.

That's just promo material that's supposed to be eye-catching, showing mainly equivalents of Strelok losing consciousness, Agroprom raid, and other scripted cutscenes from SoC. From what I've seen playing the dev build and leaks the game works more like Skyrim, i.e:

https://vk.com/video/@vestnik_tss?z=video-165011456_456239916/club165011456/pl_-165011456_-2

Cutscenes have to be just a fraction of a game by necessity of it being a 100h long open world game.

Besides, I never trust the promo material at face value, not after this:

 
Joined
Nov 28, 2011
Messages
6,068
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Digger Nick
Just curious about a thing. Does anyone know any story beats from the sequel? It's a sequel, right?

Yeah, I played the leaked dev version and translated/pieced together some of their design docs.

If you're interested in those spoilers, first I'll mention 1) some things that happened in the original trilogy if you don't remember it, and 2) those spoilers

SOC: The Zone appears in 2006 because a group of post-Soviet scientists tried to bring Communism to the entire world and failed miserably. Ukr military tries to cover it up with raids and whatnot. IRL it's 2007's zeitgeist so they are incompetent, corrupt so you shoot droves of them for fun.
In game the year is 2012 and the Zone is still a local phenomenon. Freedom NPCs mention a "legendary leader of Freedom", named Mikluha, who made his way past the Brain Scorcher to Pripyat, who's presumably killed. You can find his Stash in Pripyat.

Clear Sky: You play as Scar, following in the footsteps of Strelok to bring him down, because, well, Clear Sky plot of dubious logic. Little of consequence happens until Red Forest, with the main hub centered around "Forester", and the location itself leads to town of Limansk-13. Limansk itself is kinda lost in space and time inside the Zone, like a Black Lodge from Twin Peaks.
The ending shows Strelok and others, implied to be Clear Sky indoctrinated by C-Consciousness, viewed from Scar's perspective. His fate remains unknown.
Call of Pripyat: You play as Major Degtaryev, sent undercover into Zaton->Jupiter->Pripyat.
Strelok reappers as an NPC, it turns out killing C-Consciousness only made the Zone worse and more unstable.
During sidequests, you help various dudes in distress, like ex-Monolith Strider and his crew find their place on Earth, or help Loners helping Ecologists to form "Iskra" team of assistants.
Ending cutscenes show Strelok hired as a consultant for a newly formed SIRCAA - institute founded to study the Zone and help humanity blablabla.

The year is 2023. Since the world is a global village, the entire world knows about the Zone and SIRCAA, where they give interviews to the mass media etc. Their research concentrates among other things, on Project X and "anomalous energy". It turns out while the illegal artifact trade/smuggling was profitable, when outside the Zone for too long, they gradually lose their properties, shrivel etc. SIRCAA is working on restoring them, and while their rhetoric is noble, they seem about as trustworthy as your average mainstream politician/corporate CEO.
Since killing ukrainian soldiers is rather passe, the "Military" is now an international force guarding the perimeter/Wall, looking more like Trump's wet dream than Cordon's post-Soviet checkpoint. SIRCAA itself builds an HQ with an aesthetic of Arasaka tower from Cyberpunk.
You play as Skif (reference to Scythians), who is a martially skilled mercenary or something, but it's his first time to the Zone. He arrives with Professor Hermann from CoP there, because 1) his home was destroyed by anomaly way outside of the Zone's borders (similar to a so-called Second Carribean Accident, where an outburst from Noosphere also appeared there) and 2) he's in possession of a MacGuffin in form of such shriveled artifact, now a dull grey rock. When at first he tries to restore it, he gets jumped and robbed by unknown assailants. After that you wake up, blind dog chews your leg etc. and meet Richter, who is a mentor to Skif about the Zone's peculiarities and your bro throughout the game.

The plot proper centers around Skif's allegiance to one of 2 factions.
The first is Varta (Ward), led by that bald General Kornushov. They are the Zone's police and guards to SIRCAA's white collars.
The second is Iskra, led by Scar. They evolved from 4-man group from CoP into Clear Sky v2. and are more like Freedom to Varta's Duty, I guess. They are also employed by SIRCAA, although with mutual mistrust. All of that gives everyone an impression they're up to something misguided or shady.
Anyway, since Varta is the Zone's official police, Duty gets sidetracked into Skyrim Civil War with Freedom all around the Zone. Mikluha returns to Freedom, and (Freedom) takes the Rostok, while Duty goes north-east into Concrete Plant. I've seen Zulu starting some side-quest placeholder there. General Voronin also returns, and this time, nothing will stop Duty on its glorious march towards saving the planet.

The Zone itself includes all of the locations from the trilogy (some rearranged) and a lot of new ones, some of them being previous cut content, like Generators or that geological anomaly from Clear Sky's artwork (named Malachite).

New factions include:
Noon - Strider's own faction of "good" Ex-Monolithians. There are enough of them around the Zone, and not all take it all that well.
Flame - an Antifa offshoot of Freedom. They got pissed Freedom is on NATO's payroll and formed their own anarchist radical faction.
Degtaryev forms Degtaryev Corps in Yanov, Jupiter.
While Scar is back, Limansk will be a DLC :lol:

What could it be about, considering the wish granter was defeated?

Heart of Chernobyl, what else?
the titular Heart of Chernobyl refers to both 1) the real Center of the Zone - not the CNPP, but Generators, and 2) it's that artifact Strelok brings to the Doctor in SoC cutscene flashbacks.
As for the Wish Granter,
the grey rock Skif brought to the Zone turns out to be a shard of the Monolith, which obviously gets reactivated or something
 

Jenkem

その目、だれの目?
Patron
Vatnik
Joined
Nov 30, 2016
Messages
8,960
Location
An oasis of love and friendship.
Make the Codex Great Again! Steve gets a Kidney but I don't even get a tag. I helped put crap in Monomyth
Is this due to radiation? :lol:

8UyLlIW.png
american spy succesfuly infiltrated

cope

this is the future ukrainians are fighting for.
 

Jacov

Educated
Joined
Sep 3, 2023
Messages
160
Just curious about a thing. Does anyone know any story beats from the sequel? It's a sequel, right?

Yeah, I played the leaked dev version and translated/pieced together some of their design docs.

If you're interested in those spoilers, first I'll mention 1) some things that happened in the original trilogy if you don't remember it, and 2) those spoilers

SOC: The Zone appears in 2006 because a group of post-Soviet scientists tried to bring Communism to the entire world and failed miserably. Ukr military tries to cover it up with raids and whatnot. IRL it's 2007's zeitgeist so they are incompetent, corrupt so you shoot droves of them for fun.
In game the year is 2012 and the Zone is still a local phenomenon. Freedom NPCs mention a "legendary leader of Freedom", named Mikluha, who made his way past the Brain Scorcher to Pripyat, who's presumably killed. You can find his Stash in Pripyat.

Clear Sky: You play as Scar, following in the footsteps of Strelok to bring him down, because, well, Clear Sky plot of dubious logic. Little of consequence happens until Red Forest, with the main hub centered around "Forester", and the location itself leads to town of Limansk-13. Limansk itself is kinda lost in space and time inside the Zone, like a Black Lodge from Twin Peaks.
The ending shows Strelok and others, implied to be Clear Sky indoctrinated by C-Consciousness, viewed from Scar's perspective. His fate remains unknown.
Call of Pripyat: You play as Major Degtaryev, sent undercover into Zaton->Jupiter->Pripyat.
Strelok reappers as an NPC, it turns out killing C-Consciousness only made the Zone worse and more unstable.
During sidequests, you help various dudes in distress, like ex-Monolith Strider and his crew find their place on Earth, or help Loners helping Ecologists to form "Iskra" team of assistants.
Ending cutscenes show Strelok hired as a consultant for a newly formed SIRCAA - institute founded to study the Zone and help humanity blablabla.

The year is 2023. Since the world is a global village, the entire world knows about the Zone and SIRCAA, where they give interviews to the mass media etc. Their research concentrates among other things, on Project X and "anomalous energy". It turns out while the illegal artifact trade/smuggling was profitable, when outside the Zone for too long, they gradually lose their properties, shrivel etc. SIRCAA is working on restoring them, and while their rhetoric is noble, they seem about as trustworthy as your average mainstream politician/corporate CEO.
Since killing ukrainian soldiers is rather passe, the "Military" is now an international force guarding the perimeter/Wall, looking more like Trump's wet dream than Cordon's post-Soviet checkpoint. SIRCAA itself builds an HQ with an aesthetic of Arasaka tower from Cyberpunk.
You play as Skif (reference to Scythians), who is a martially skilled mercenary or something, but it's his first time to the Zone. He arrives with Professor Hermann from CoP there, because 1) his home was destroyed by anomaly way outside of the Zone's borders (similar to a so-called Second Carribean Accident, where an outburst from Noosphere also appeared there) and 2) he's in possession of a MacGuffin in form of such shriveled artifact, now a dull grey rock. When at first he tries to restore it, he gets jumped and robbed by unknown assailants. After that you wake up, blind dog chews your leg etc. and meet Richter, who is a mentor to Skif about the Zone's peculiarities and your bro throughout the game.

The plot proper centers around Skif's allegiance to one of 2 factions.
The first is Varta (Ward), led by that bald General Kornushov. They are the Zone's police and guards to SIRCAA's white collars.
The second is Iskra, led by Scar. They evolved from 4-man group from CoP into Clear Sky v2. and are more like Freedom to Varta's Duty, I guess. They are also employed by SIRCAA, although with mutual mistrust. All of that gives everyone an impression they're up to something misguided or shady.
Anyway, since Varta is the Zone's official police, Duty gets sidetracked into Skyrim Civil War with Freedom all around the Zone. Mikluha returns to Freedom, and (Freedom) takes the Rostok, while Duty goes north-east into Concrete Plant. I've seen Zulu starting some side-quest placeholder there. General Voronin also returns, and this time, nothing will stop Duty on its glorious march towards saving the planet.

The Zone itself includes all of the locations from the trilogy (some rearranged) and a lot of new ones, some of them being previous cut content, like Generators or that geological anomaly from Clear Sky's artwork (named Malachite).

New factions include:
Noon - Strider's own faction of "good" Ex-Monolithians. There are enough of them around the Zone, and not all take it all that well.
Flame - an Antifa offshoot of Freedom. They got pissed Freedom is on NATO's payroll and formed their own anarchist radical faction.
Degtaryev forms Degtaryev Corps in Yanov, Jupiter.
While Scar is back, Limansk will be a DLC :lol:

What could it be about, considering the wish granter was defeated?

Heart of Chernobyl, what else?
the titular Heart of Chernobyl refers to both 1) the real Center of the Zone - not the CNPP, but Generators, and 2) it's that artifact Strelok brings to the Doctor in SoC cutscene flashbacks.
As for the Wish Granter,
the grey rock Skif brought to the Zone turns out to be a shard of the Monolith, which obviously gets reactivated or something
Interesting! Thank you for sharing.

Do the Duty and Freedom get any actual development aside from «well, they are at war again»? In previous games they kinda just sat around and did nothing to further their goals, only killing each other from time to time. I fear that with the addition of a bunch of new factions they will just be «background» factions, sidetracked as you've said. Which would be a disappointment — I think the ideas of both factions are really interesting on paper and could play nicely into the overarching themes of the Zone, its wonders/horrors and its expansion.
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
710
Too many cutscenes... I got a bad feeling about this.

That's just promo material that's supposed to be eye-catching, showing mainly equivalents of Strelok losing consciousness,
I think they are completely different. Strelok's dreams in SoC are subtle, ambiguous and mostly add to the backstory, all of which makes them enjoyable. The Stalker 2 cutscenes are nothing like that; they're only used to further the plot (with mediocre acting) and to show action sequences. None of the Stalker 2 trailers are enjoyable even as promo material.

Agroprom raid, and other scripted cutscenes from SoC.
That (and the one in Wild Territory) were not very good even in SoC.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
10,899
Just curious about a thing. Does anyone know any story beats from the sequel? It's a sequel, right?

Yeah, I played the leaked dev version and translated/pieced together some of their design docs.

If you're interested in those spoilers, first I'll mention 1) some things that happened in the original trilogy if you don't remember it, and 2) those spoilers

SOC: The Zone appears in 2006 because a group of post-Soviet scientists tried to bring Communism to the entire world and failed miserably. Ukr military tries to cover it up with raids and whatnot. IRL it's 2007's zeitgeist so they are incompetent, corrupt so you shoot droves of them for fun.
In game the year is 2012 and the Zone is still a local phenomenon. Freedom NPCs mention a "legendary leader of Freedom", named Mikluha, who made his way past the Brain Scorcher to Pripyat, who's presumably killed. You can find his Stash in Pripyat.

Clear Sky: You play as Scar, following in the footsteps of Strelok to bring him down, because, well, Clear Sky plot of dubious logic. Little of consequence happens until Red Forest, with the main hub centered around "Forester", and the location itself leads to town of Limansk-13. Limansk itself is kinda lost in space and time inside the Zone, like a Black Lodge from Twin Peaks.
The ending shows Strelok and others, implied to be Clear Sky indoctrinated by C-Consciousness, viewed from Scar's perspective. His fate remains unknown.
Call of Pripyat: You play as Major Degtaryev, sent undercover into Zaton->Jupiter->Pripyat.
Strelok reappers as an NPC, it turns out killing C-Consciousness only made the Zone worse and more unstable.
During sidequests, you help various dudes in distress, like ex-Monolith Strider and his crew find their place on Earth, or help Loners helping Ecologists to form "Iskra" team of assistants.
Ending cutscenes show Strelok hired as a consultant for a newly formed SIRCAA - institute founded to study the Zone and help humanity blablabla.

The year is 2023. Since the world is a global village, the entire world knows about the Zone and SIRCAA, where they give interviews to the mass media etc. Their research concentrates among other things, on Project X and "anomalous energy". It turns out while the illegal artifact trade/smuggling was profitable, when outside the Zone for too long, they gradually lose their properties, shrivel etc. SIRCAA is working on restoring them, and while their rhetoric is noble, they seem about as trustworthy as your average mainstream politician/corporate CEO.
Since killing ukrainian soldiers is rather passe, the "Military" is now an international force guarding the perimeter/Wall, looking more like Trump's wet dream than Cordon's post-Soviet checkpoint. SIRCAA itself builds an HQ with an aesthetic of Arasaka tower from Cyberpunk.
You play as Skif (reference to Scythians), who is a martially skilled mercenary or something, but it's his first time to the Zone. He arrives with Professor Hermann from CoP there, because 1) his home was destroyed by anomaly way outside of the Zone's borders (similar to a so-called Second Carribean Accident, where an outburst from Noosphere also appeared there) and 2) he's in possession of a MacGuffin in form of such shriveled artifact, now a dull grey rock. When at first he tries to restore it, he gets jumped and robbed by unknown assailants. After that you wake up, blind dog chews your leg etc. and meet Richter, who is a mentor to Skif about the Zone's peculiarities and your bro throughout the game.

The plot proper centers around Skif's allegiance to one of 2 factions.
The first is Varta (Ward), led by that bald General Kornushov. They are the Zone's police and guards to SIRCAA's white collars.
The second is Iskra, led by Scar. They evolved from 4-man group from CoP into Clear Sky v2. and are more like Freedom to Varta's Duty, I guess. They are also employed by SIRCAA, although with mutual mistrust. All of that gives everyone an impression they're up to something misguided or shady.
Anyway, since Varta is the Zone's official police, Duty gets sidetracked into Skyrim Civil War with Freedom all around the Zone. Mikluha returns to Freedom, and (Freedom) takes the Rostok, while Duty goes north-east into Concrete Plant. I've seen Zulu starting some side-quest placeholder there. General Voronin also returns, and this time, nothing will stop Duty on its glorious march towards saving the planet.

The Zone itself includes all of the locations from the trilogy (some rearranged) and a lot of new ones, some of them being previous cut content, like Generators or that geological anomaly from Clear Sky's artwork (named Malachite).

New factions include:
Noon - Strider's own faction of "good" Ex-Monolithians. There are enough of them around the Zone, and not all take it all that well.
Flame - an Antifa offshoot of Freedom. They got pissed Freedom is on NATO's payroll and formed their own anarchist radical faction.
Degtaryev forms Degtaryev Corps in Yanov, Jupiter.
While Scar is back, Limansk will be a DLC :lol:

What could it be about, considering the wish granter was defeated?

Heart of Chernobyl, what else?
the titular Heart of Chernobyl refers to both 1) the real Center of the Zone - not the CNPP, but Generators, and 2) it's that artifact Strelok brings to the Doctor in SoC cutscene flashbacks.
As for the Wish Granter,
the grey rock Skif brought to the Zone turns out to be a shard of the Monolith, which obviously gets reactivated or something
Interesting! Thank you for sharing.

Do the Duty and Freedom get any actual development aside from «well, they are at war again»? In previous games they kinda just sat around and did nothing to further their goals, only killing each other from time to time. I fear that with the addition of a bunch of new factions they will just be «background» factions, sidetracked as you've said. Which would be a disappointment — I think the ideas of both factions are really interesting on paper and could play nicely into the overarching themes of the Zone, its wonders/horrors and its expansion.
Yanov Station was a neutral ground established by both Freedom and Duty when they were forced to shelter there during a particularly violent Emission.
Freedom were free thinkers, anarchists, that sort of thing (makes you wonder if there were many of them with military backgrounds), while Duty were ex police and military types (who might've even had connections with the military and the government).
 
Joined
Nov 28, 2011
Messages
6,068
Location
Digger Nick
Just curious about a thing. Does anyone know any story beats from the sequel? It's a sequel, right?

Yeah, I played the leaked dev version and translated/pieced together some of their design docs.

If you're interested in those spoilers, first I'll mention 1) some things that happened in the original trilogy if you don't remember it, and 2) those spoilers

SOC: The Zone appears in 2006 because a group of post-Soviet scientists tried to bring Communism to the entire world and failed miserably. Ukr military tries to cover it up with raids and whatnot. IRL it's 2007's zeitgeist so they are incompetent, corrupt so you shoot droves of them for fun.
In game the year is 2012 and the Zone is still a local phenomenon. Freedom NPCs mention a "legendary leader of Freedom", named Mikluha, who made his way past the Brain Scorcher to Pripyat, who's presumably killed. You can find his Stash in Pripyat.

Clear Sky: You play as Scar, following in the footsteps of Strelok to bring him down, because, well, Clear Sky plot of dubious logic. Little of consequence happens until Red Forest, with the main hub centered around "Forester", and the location itself leads to town of Limansk-13. Limansk itself is kinda lost in space and time inside the Zone, like a Black Lodge from Twin Peaks.
The ending shows Strelok and others, implied to be Clear Sky indoctrinated by C-Consciousness, viewed from Scar's perspective. His fate remains unknown.
Call of Pripyat: You play as Major Degtaryev, sent undercover into Zaton->Jupiter->Pripyat.
Strelok reappers as an NPC, it turns out killing C-Consciousness only made the Zone worse and more unstable.
During sidequests, you help various dudes in distress, like ex-Monolith Strider and his crew find their place on Earth, or help Loners helping Ecologists to form "Iskra" team of assistants.
Ending cutscenes show Strelok hired as a consultant for a newly formed SIRCAA - institute founded to study the Zone and help humanity blablabla.

The year is 2023. Since the world is a global village, the entire world knows about the Zone and SIRCAA, where they give interviews to the mass media etc. Their research concentrates among other things, on Project X and "anomalous energy". It turns out while the illegal artifact trade/smuggling was profitable, when outside the Zone for too long, they gradually lose their properties, shrivel etc. SIRCAA is working on restoring them, and while their rhetoric is noble, they seem about as trustworthy as your average mainstream politician/corporate CEO.
Since killing ukrainian soldiers is rather passe, the "Military" is now an international force guarding the perimeter/Wall, looking more like Trump's wet dream than Cordon's post-Soviet checkpoint. SIRCAA itself builds an HQ with an aesthetic of Arasaka tower from Cyberpunk.
You play as Skif (reference to Scythians), who is a martially skilled mercenary or something, but it's his first time to the Zone. He arrives with Professor Hermann from CoP there, because 1) his home was destroyed by anomaly way outside of the Zone's borders (similar to a so-called Second Carribean Accident, where an outburst from Noosphere also appeared there) and 2) he's in possession of a MacGuffin in form of such shriveled artifact, now a dull grey rock. When at first he tries to restore it, he gets jumped and robbed by unknown assailants. After that you wake up, blind dog chews your leg etc. and meet Richter, who is a mentor to Skif about the Zone's peculiarities and your bro throughout the game.

The plot proper centers around Skif's allegiance to one of 2 factions.
The first is Varta (Ward), led by that bald General Kornushov. They are the Zone's police and guards to SIRCAA's white collars.
The second is Iskra, led by Scar. They evolved from 4-man group from CoP into Clear Sky v2. and are more like Freedom to Varta's Duty, I guess. They are also employed by SIRCAA, although with mutual mistrust. All of that gives everyone an impression they're up to something misguided or shady.
Anyway, since Varta is the Zone's official police, Duty gets sidetracked into Skyrim Civil War with Freedom all around the Zone. Mikluha returns to Freedom, and (Freedom) takes the Rostok, while Duty goes north-east into Concrete Plant. I've seen Zulu starting some side-quest placeholder there. General Voronin also returns, and this time, nothing will stop Duty on its glorious march towards saving the planet.

The Zone itself includes all of the locations from the trilogy (some rearranged) and a lot of new ones, some of them being previous cut content, like Generators or that geological anomaly from Clear Sky's artwork (named Malachite).

New factions include:
Noon - Strider's own faction of "good" Ex-Monolithians. There are enough of them around the Zone, and not all take it all that well.
Flame - an Antifa offshoot of Freedom. They got pissed Freedom is on NATO's payroll and formed their own anarchist radical faction.
Degtaryev forms Degtaryev Corps in Yanov, Jupiter.
While Scar is back, Limansk will be a DLC :lol:

What could it be about, considering the wish granter was defeated?

Heart of Chernobyl, what else?
the titular Heart of Chernobyl refers to both 1) the real Center of the Zone - not the CNPP, but Generators, and 2) it's that artifact Strelok brings to the Doctor in SoC cutscene flashbacks.
As for the Wish Granter,
the grey rock Skif brought to the Zone turns out to be a shard of the Monolith, which obviously gets reactivated or something
Interesting! Thank you for sharing.

Do the Duty and Freedom get any actual development aside from «well, they are at war again»? In previous games they kinda just sat around and did nothing to further their goals, only killing each other from time to time. I fear that with the addition of a bunch of new factions they will just be «background» factions, sidetracked as you've said. Which would be a disappointment — I think the ideas of both factions are really interesting on paper and could play nicely into the overarching themes of the Zone, its wonders/horrors and its expansion.

Well, here's what I found:

53O62z4vZ18.jpg


Dolg (Duty)

History:
In previous games in the series, the group is active, so it is necessary to update the old logo

Description:
"Dolg" is a paramilitary group formed by former military personnel. What remained from them were the military regulations, strict breathing system and a clear goal - protecting the world from Zone creations (anomalies, mutants, etc.)
One of the oldest groups in the Zone.
At the beginning of the events of Stalker 2, they are experiencing an identity crisis. They are still well equipped and well organized, but they are no longer the significant force they represented before.

Location: Concrete Plant
New logo: No

NFulEPXtvt0.jpg


"Freedom" is an anarchist group consisting primarily of free-willed stalkers. The group's goal is to preserve the Zone as a free territory and resist the monopoly of the authorities. Representatives of Svoboda believe that the Zone cannot be hidden from the rest of the world.

By the time Stalker 2 began, the group had “fallen into commerce”, and the ideology of the free zone had turned into the “Free Market”.

Location: Rostok Factory

XeOnwPcUTjg.jpg


Story: A group of former Monoliths who moved away from psi influence after turning off psi installations in 2012. They declare themselves to be “Zone Sanitators”, carrying out raids to collect chemical and radiation waste throughout the territory.
Location: Wild Island

9792NRkvyac.jpg


Police forces. A powerful, modern, well-organized and well-armed group with large resources and funding (private foundations and “interested” organizations). Operates in the ChEZ under a special interaction agreement (D4)
Ensures political order in the Zone and the security of the functioning of the SIRCAA.

VnYjNEQUxYU.jpg


History:
In previous games in the series, the group does not exist, but originates from the Scientific Operational Research Group "Iskra" (ZP, vicinity of Jupiter). A new logo is needed.
Description:
Scientific-military group for extreme research of the anomalous Zone (the “correct” Clear Sky). Supporters of non-standard methods, a practical approach, testing the strength of any units.
The group is indirectly subordinate to SIRCAA, but does not enjoy the respect of the latter.

Location: STC Malachite

n78VYjwWMvU.jpg


Story:
Doesn't exist in previous games. A separate sub-faction of scientists, NIICHAZ scientists live and work in the comfort of the Institute.

Description:
NIICHAZ scientists prefer to look at the Zone through the safety of the Emission-absorbing fields and from behind Varta’s backs. These are some of the most talented scientists on the mainland, self-confident, contemptuous of other scientists and stalkers, and ready to make sacrifices in the name of science.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,332
Huh? I thought Duty fell apart (most likely due to the PDA Degtyarev found in Call of Pripyat).
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,332
Hard to believe that you can survive being mind-controlled by Monolith without being rendered a vegetable or heavily traumatized, but instead the survivors formed a faction. Granted, they may still be heavily traumatized and not entirely sane anyway.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,573
Location
Flowery Land
Hard to believe that you can survive being mind-controlled by Monolith without being rendered a vegetable or heavily traumatized, but instead the survivors formed a faction. Granted, they may still be heavily traumatized and not entirely sane anyway.
You meet a group of ex monolith in the third game.
 

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