Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Iucounu

Educated
Joined
Jul 4, 2023
Messages
991
Is there anything about the engine Unreal 5 that precludes such a thing as A-Life?
ARK Survival Evolved (UE4) and ARK Survival Ascended (UE5) have AI somewhat similar to A-Life. Alas their default setting is to put NPCs in "stasis" beyond a certain player distance, but this stasis is allegedly possible to switch off: https://steamcommunity.com/app/2399830/discussions/0/3954784199573443652/
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
991
The original had the benefit of being level-based and didn't need to keep track of that many npcs. I don't know much about code but I assume that must simplify things a ton compared to an open world.
SoC and CS do track (offline) NPCs across most levels, in CS you can even monitor these NPC movements in real time on your PDA map. CoP doesn't have any migration across levels though.
 

Drakortha

Liturgist
Joined
Jan 23, 2016
Messages
1,920
Location
Terra Australis
While we're talking about decline, does anyone know if there is actual projectiles modelled in S2 or is it all hitscan?
I remember during the development they claimed it will have ballistics, like all real Stalker games. But if the hohols lied about that too, and it is in fact hitscan, I hope that none of the dumb niggers in this thread will try to keep pretending that this Stalker-themed, made for consoles, bootleg Far Cry game is a real Stalker game.
The more that gets unveiled about this piece of trash the more it becomes clear that their entire marketing strategy was to sell us the original stalker while actually selling us STALKER 2. They preyed on everyone's nostalgia. Plain and simple.

If the STALKER fanbase was any larger, we'd probably be getting one of these. And rightly so.

gRJfr3B.png
 

adddeed

Arcane
Possibly Retarded
Joined
May 27, 2012
Messages
1,528
Janky games like X beyond the Frontier from 1999 had AI doing its own thing while also simulating an economy. Space Rangers 2 from 2004 had AI npcs literally playing the same game you were playing and living in the game. Developres in 2024 are such talentless hacks its unbelievable. Esecpially with the technology and tools available to them nowadays compared to 20-30 years ago. Games peaked around a decade ago there is literally no reason to be playing anything newer than that. Its 95% shit coming out, maybe 5% something playable.
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
268
not at all, braindead AI and heavily scripted events are one of the hallmarks of UE5. In most UE games the player can't even interactively open doors.. you hold X and watch some BS animation. Another thing missed by most gamers is just how piss modern AI is in FPS games, it really hasn't improved at all in decades and I don't think most games even reach F.E.A.R and HL2 level of AI which was smoke and mirrors but still a shit load of fun.
I love FEAR as much as the next guy, but the AI complexity is overblown by the fact they broadcast everything over radio and you say to yourself "Wow, they're working as le team!" when every other AI does pretty much the same thing except they don't actively tell you they're doing it. On top of that all of the jaw dropping moments are mostly scripted.You really shouldnt be using HL2 as a bastion of great AI either considering if you do any research about it you learn that it's held together by paper mache and duct tape.

While we're talking about decline, does anyone know if there is actual projectiles modelled in S2 or is it all hitscan? A lot of the gameplay footage I'm seeing where even people who are ridiculously fast at peeking can't seem to avoid taking damage make me think its hitscan.
It's actual projectiles. Mount a scope and try hitting something far away.
 
Last edited:

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
Another funny thing is that there is a bleeding mechanic, but the basic bandage both ends the bleed *and* gives you like 50% health back in 2 seconds. There's basically nothing to think about here when it comes to the survival elements compared to the popular mods for stalker 1.
And this is a good thing. There were no fucking """survival elements""" deeper than this in the original games. It's almost like it never was a survival game, as it has been pointed out multiple times.
Also the bandages heal around 20%, not 50.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,342
Another funny thing is that there is a bleeding mechanic, but the basic bandage both ends the bleed *and* gives you like 50% health back in 2 seconds. There's basically nothing to think about here when it comes to the survival elements compared to the popular mods for stalker 1.
And this is a good thing. There were no fucking """survival elements""" deeper than this in the original games. It's almost like it never was a survival game, as it has been pointed out multiple times.
Also the bandages heal around 20%, not 50.
Not in original but there are some in popular mod packs that most of the people still playing Stalker 1 play.
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
824
Another funny thing is that there is a bleeding mechanic, but the basic bandage both ends the bleed *and* gives you like 50% health back in 2 seconds. There's basically nothing to think about here when it comes to the survival elements compared to the popular mods for stalker 1.
And this is a good thing. There were no fucking """survival elements""" deeper than this in the original games. It's almost like it never was a survival game, as it has been pointed out multiple times.
Also the bandages heal around 20%, not 50.
The survival mechanics in the first game were barebones but this game was marketed as an "immersive sim" with "survival mechanics" so i think its fair to criticize their superficial nature.


This doesn't really upset me much though because it's the sort of thing that modders will certainly address if they're able.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,342
Another funny thing is that there is a bleeding mechanic, but the basic bandage both ends the bleed *and* gives you like 50% health back in 2 seconds. There's basically nothing to think about here when it comes to the survival elements compared to the popular mods for stalker 1.
And this is a good thing. There were no fucking """survival elements""" deeper than this in the original games. It's almost like it never was a survival game, as it has been pointed out multiple times.
Also the bandages heal around 20%, not 50.
The survival mechanics in the first game were barebones but this game was marketed as an "immersive sim" with "survival mechanics" so i think its fair to criticize their superficial nature.

All that in the list exists in the game :D
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
824
All that in the list exists in the game :D
It's all superficial though. I never felt at any time that I was in danger from lack of food, radiation resist/reduction items, bandages, or even health packs.

It was a bit jarring coming off of GAMMA. Again, it isn't a giant complaint for me. The AI/spawner issues are the real problems for me.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
Nigger what are you talking about, Anomaly is fucking empty unless you play with some stupid cranked up spawn rates. And the 3D PDA in Anomaly is utter trash with unreadable screen.

CTE?
What exactly? The PDA UI is made to be displayed 1:1 on your screen directly, the fonts are small and thin, so when they are scaled down and displayed on a moving object you end up with shimmering, squiggly mess.

Another funny thing is that there is a bleeding mechanic, but the basic bandage both ends the bleed *and* gives you like 50% health back in 2 seconds. There's basically nothing to think about here when it comes to the survival elements compared to the popular mods for stalker 1.
And this is a good thing. There were no fucking """survival elements""" deeper than this in the original games. It's almost like it never was a survival game, as it has been pointed out multiple times.
Also the bandages heal around 20%, not 50.
The survival mechanics in the first game were barebones but this game was marketed as an "immersive sim" with "survival mechanics" so i think its fair to criticize their superficial nature.


This doesn't really upset me much though because it's the sort of thing that modders will certainly address if they're able.

That isn't exactly a lie though, is it? All those things are in the game. Whether or not they "enrich the gameplay" is questionable.
In Clear Sky bleeding was a more serious issue and shitters complained about it BTW.
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
824
That isn't exactly a lie though, is it? All those things are in the game. Whether or not they "enrich the gameplay" is questionable.
I agree, my point is that the implementation is questionable. I am certainly not accusing anyone of lying.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
LOL. I managed to defend and protect a certain area, but as soon as I left, it fell and the NPCs were slaughtered.

Yes, it's clearly a worse script than CS.
I read that this part of the game is broken and untested. That gamers should take the very slow approach to Stalker 2. Also once you get into Clear Sky there is no going back so be warned.
What? It's over already? Glad you told me—I was just about to head there. I just need an optional psi suit. There are whole areas I never visited because I expected the story to lead me there at some point. There's not much incentive to explore, as either you're wasting resources or there's nothing spawning at all, and then you end up overloaded with loot. I also agree there's absolutely no survival aspect—there's plenty of food for everyone.
 

baba is you

Educated
Joined
Mar 11, 2023
Messages
147
Location
No. I'm not a freaking chatbot.
After playing for over 30 hours, I wonder if GSC can really fix this and add A-life.

The first 10 hours were really good. But after that, something keeps falling apart. I don't want to play anymore because I keep feeling bitter.

Looking at the game, there are some hopes, but mostly, it's just dark despair.

Since this is the game I was most looking forward to this year, I'm just most disappointed.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,930
Location
Reichskommissariat Russland ᛋᛋ
Is it that hard to do?
At this point you are just asking for a story you dislike to be changed to a story you like, based on your own tastes. Which is to say, you aren't talking about what we were talking about.
I'd rather the donkey in Shrek was a dog instead, but I don't call Shrek NATO propaganda.
Trying to be smug works only if your IQ is above 70 and shrek is not the only thing you can think of for comparison
 

Onionguy

Scholar
Joined
Dec 23, 2018
Messages
102
Do you think that a lot of characters in the game look quite generic? Like as if they belonged to some typical post apo setting, lacking a certain stalker charm or something... Can you at least, show me some pics of freedom or duty members looking the way they should? Because so far, i coudn't find any.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,985
Location
Flowery Land
X4 simulates an entire economy/supply chain (you can slow/shut down enemy ship supply by impeding their mining or refining of a needed resource) and was made by a tiny team of a few dozen Germans.
 

EvilWolf

Learned
Joined
Jul 20, 2021
Messages
268
All that in the list exists in the game :D
It's all superficial though. I never felt at any time that I was in danger from lack of food, radiation resist/reduction items, bandages, or even health packs.

It was a bit jarring coming off of GAMMA. Again, it isn't a giant complaint for me. The AI/spawner issues are the real problems for me.
The loot tables need to be cut in half. It seems like the game is set in a costco instead of an exclusion zone.
 

whydoibother

Arcane
Patron
Joined
May 2, 2018
Messages
17,497
Location
bulgaristan
Codex Year of the Donut
Is it that hard to do?
At this point you are just asking for a story you dislike to be changed to a story you like, based on your own tastes. Which is to say, you aren't talking about what we were talking about.
I'd rather the donkey in Shrek was a dog instead, but I don't call Shrek NATO propaganda.
Trying to be smug works only if your IQ is above 70 and shrek is not the only thing you can think of for comparison
I already thought of Company of Heroes for a comparison to STALKER, in this STLAKER thread, in the reply chain you joined in the middle, Donkey.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom