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S.T.A.L.K.E.R. 2: Heart of Chornobyl

ScarredBushido

Liturgist
Joined
Jul 25, 2011
Messages
158
Location
Prison island
Atom heart had two cute robo girls trying to kill me and a horny fridge.

what does this game have to compete :smug:
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,646
What's the name of that "african-american" character in the game?
What exactly is his purpose?
Probably an Igor Khiryak reference (he is not an American though)
GIJEVLSXgAAouRk
Licorice looking good!
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,728
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Finished this one and kinda enjoyed it, till the bugs started to be really deadly. First 10-15 hours were mostly bug free but then the flood gates were opened.
Liked the exploration, quests, mood of the Zone and shooting. But the living world which made the first game unique is simply not there. Sadly this transforms the game into another open world shooter.
Never had any problems with bullets or healing stuff, there are plenty around. Used most of them as currency TBH. Repairing equipment is needleslly expensive and for a good portion of the game I just changed my armor to a new one when it got broken ccompletly.
Main thing this game accomplished was reminding me how I missed the first game, probably need to mod it up and play once I have enough time.
 

NecroLord

Dumbfuck!
Dumbfuck Shitposter
Joined
Sep 6, 2022
Messages
16,646

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
606
Finished this one and kinda enjoyed it, till the bugs started to be really deadly. First 10-15 hours were mostly bug free but then the flood gates were opened.
Liked the exploration, quests, mood of the Zone and shooting. But the living world which made the first game unique is simply not there. Sadly this transforms the game into another open world shooter.
Never had any problems with bullets or healing stuff, there are plenty around. Used most of them as currency TBH. Repairing equipment is needleslly expensive and for a good portion of the game I just changed my armor to a new one when it got broken ccompletly.
Main thing this game accomplished was reminding me how I missed the first game, probably need to mod it up and play once I have enough time.
Haven't finished the game yet but these are pretty much my thoughts as well. Regarding the bugs I only had one that was gamebreaking (npc scripting fucking up) and it was fixed by reloading an earlier save. And yes, the degradation system is insane. Not only the price for repairing but also the downsides for having broken equipment. I had my shotgun reach 50% durability and it started having failure to eject every 2 shells.
 
Joined
Jun 13, 2019
Messages
868
Finished this one and kinda enjoyed it, till the bugs started to be really deadly. First 10-15 hours were mostly bug free but then the flood gates were opened.
Liked the exploration, quests, mood of the Zone and shooting. But the living world which made the first game unique is simply not there. Sadly this transforms the game into another open world shooter.
Never had any problems with bullets or healing stuff, there are plenty around. Used most of them as currency TBH. Repairing equipment is needleslly expensive and for a good portion of the game I just changed my armor to a new one when it got broken ccompletly.
Main thing this game accomplished was reminding me how I missed the first game, probably need to mod it up and play once I have enough time.
Haven't finished the game yet but these are pretty much my thoughts as well. Regarding the bugs I only had one that was gamebreaking (npc scripting fucking up) and it was fixed by reloading an earlier save. And yes, the degradation system is insane. Not only the price for repairing but also the downsides for having broken equipment. I had my shotgun reach 50% durability and it started having failure to eject every 2 shells.
does the breech-loaded shotgun have any type of failure at low durability? seems like it shouldnt be possible
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,871
Finished this one and kinda enjoyed it, till the bugs started to be really deadly. First 10-15 hours were mostly bug free but then the flood gates were opened.
Liked the exploration, quests, mood of the Zone and shooting. But the living world which made the first game unique is simply not there. Sadly this transforms the game into another open world shooter.
Never had any problems with bullets or healing stuff, there are plenty around. Used most of them as currency TBH. Repairing equipment is needleslly expensive and for a good portion of the game I just changed my armor to a new one when it got broken ccompletly.
Main thing this game accomplished was reminding me how I missed the first game, probably need to mod it up and play once I have enough time.
Haven't finished the game yet but these are pretty much my thoughts as well. Regarding the bugs I only had one that was gamebreaking (npc scripting fucking up) and it was fixed by reloading an earlier save. And yes, the degradation system is insane. Not only the price for repairing but also the downsides for having broken equipment. I had my shotgun reach 50% durability and it started having failure to eject every 2 shells.
Which is even more hilarious when you loot enemy bodies and most weapons are below 40% durability but they didn't have any malfunction problems..
 

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
606
does the breech-loaded shotgun have any type of failure at low durability? seems like it shouldnt be possible
I had a TOZ reach somewhat low durability but didn't remember any problems. Looking at youtube, apparently it does have an animation. He takes the shells out, looks down the barrel and that apparently fixes the problem.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,154
does the breech-loaded shotgun have any type of failure at low durability? seems like it shouldnt be possible
They misfire. I guess there might be different types of failure depending on durability too.

Which is even more hilarious when you loot enemy bodies and most weapons are below 40% durability but they didn't have any malfunction problems..
Which, again, is exactly the same as in the original games.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,871

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
384
Location
The Zone
The disaster of terrible AI, aborted A-Life, random spawn spam and NAFO agendas aside S.T.A.L.K.E.R. 2 is a pretty good showcase of diminishing returns in terms of graphics, games being made today don't look a whole lot better than games made a decade ago, throwing in PBR and very poor approximations of ray-tracing, something they had done for very cheap with passable methods of faking it for a long time, doesn't do as much as you might think for the game. The biggest difference is foliage density.

 

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
384
Location
The Zone
I love FEAR as much as the next guy, but the AI complexity is overblown by the fact they broadcast everything over radio and you say to yourself "Wow, they're working as le team!" when every other AI does pretty much the same thing except they don't actively tell you they're doing it.
No, most FPS AIs don't do even half of what the F.E.A.R. AI does, and them talking to one another isn't making the AI overrated, it's there to make sure you are aware that the AI is advanced and is doing what it is doing. Without the barks from the soldiers the player would have no real way of telling what they are up to, if it is dynamic or entirely faked, most games get away with minuscule AI partly because they are more opaque. No wonder most devs don't even bother with spending much money on AI when most of gamers are as retarded as you are, making them move forward, shoot at player, take cover if you feel very ambitious really is enough for you lot.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,871
I love FEAR as much as the next guy, but the AI complexity is overblown by the fact they broadcast everything over radio and you say to yourself "Wow, they're working as le team!" when every other AI does pretty much the same thing except they don't actively tell you they're doing it.
No, most FPS AIs don't do even half of what the F.E.A.R. AI does, and them talking to one another isn't making the AI overrated, it's there to make sure you are aware that the AI is advanced and is doing what it is doing. Without the barks from the soldiers the player would have no real way of telling what they are up to, if it is dynamic or entirely faked, most games get away with minuscule AI partly because they are more opaque. No wonder most devs don't even bother with spending much money on AI when most of gamers are as retarded as you are, making them move forward, shoot at player, take cover if you feel very ambitious really is enough for you lot.
AI in stalker2 does not need much more when it has permanent thermal vision and almost perfect aim.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,154
The disaster of terrible AI, aborted A-Life, random spawn spam and NAFO agendas aside S.T.A.L.K.E.R. 2 is a pretty good showcase of diminishing returns in terms of graphics, games being made today don't look a whole lot better than games made a decade ago, throwing in PBR and very poor approximations of ray-tracing, something they had done for very cheap with passable methods of faking it for a long time, doesn't do as much as you might think for the game. The biggest difference is foliage density.


This is a game from 2019 by the way, not even max settings. Needless to say it does not require a $800+ GPU to hit 60FPS today.

ltskUpd.jpeg


I would risk to say it actually has more detailed and more natural looking vegetation than Stalker 2.
What it doesn't have is shitty accumulation based lighting and shading effects. It looks soooo cool when I enter a building and it takes like 5 seconds for the light to propagate.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,116
Location
Flowery Land
Even relatively low budget games have decent foliage nowadays. Here's a 2022 game from a studio that used to make licensed tie-in game for a brick and mortar retailer. Mostly stable 60 FPS at 1440P on a 6700 XT (I turn the graphics a notch down to keep the fan from going too crazy).
eVatMGG.jpeg

ZHDxwMi.jpeg
 

430am

Educated
Joined
Apr 11, 2023
Messages
240
Location
divine_cybermancy
It's been what, ten days and still missing patches for things that can be fixed with a line of code? They really don't fucking care do they.
Going to try to finish this, but I've got softlocked three times already, and had critical bugs with quest items not spawning in several other places. Noclip is essential to get through midgame.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
13,154
ferratilis It's Ghost Recon Breakpoint. Im pretty sure they implemented some new middleware for vegetation, since there was a very distinct difference in how it looked and how detailed it was compared to Wildlands.
 

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