ScarredBushido
Liturgist
Atom heart had two cute robo girls trying to kill me and a horny fridge.
what does this game have to compete![I am very smug about this issue. :smug: :smug:](/forums/smiles/emo-emot-smug.gif)
what does this game have to compete
![I am very smug about this issue. :smug: :smug:](/forums/smiles/emo-emot-smug.gif)
NAFO propaganda))what does this game have
Licorice looking good!Probably an Igor Khiryak reference (he is not an American though)What's the name of that "african-american" character in the game?
What exactly is his purpose?
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I was about to say not endlessly respawning enemies but then I changed my mind :DAtom heart had two cute robo girls trying to kill me and a horny fridge.
what does this game have to compete![]()
Probably an Igor Khiryak reference (he is not an American though)What's the name of that "african-american" character in the game?
What exactly is his purpose?
![]()
Seems GSC tries to play it both ways, inserting DEI and at the same time making fun of Swedish immigration politics...
Hope he's taken antirads and Vodka beforehand.Probably an Igor Khiryak reference (he is not an American though)What's the name of that "african-american" character in the game?
What exactly is his purpose?
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Is this the chernobyl liquidator nigga? He is cool in my book. Anyone who went into that irradiated shithole to help is.
Haven't finished the game yet but these are pretty much my thoughts as well. Regarding the bugs I only had one that was gamebreaking (npc scripting fucking up) and it was fixed by reloading an earlier save. And yes, the degradation system is insane. Not only the price for repairing but also the downsides for having broken equipment. I had my shotgun reach 50% durability and it started having failure to eject every 2 shells.Finished this one and kinda enjoyed it, till the bugs started to be really deadly. First 10-15 hours were mostly bug free but then the flood gates were opened.
Liked the exploration, quests, mood of the Zone and shooting. But the living world which made the first game unique is simply not there. Sadly this transforms the game into another open world shooter.
Never had any problems with bullets or healing stuff, there are plenty around. Used most of them as currency TBH. Repairing equipment is needleslly expensive and for a good portion of the game I just changed my armor to a new one when it got broken ccompletly.
Main thing this game accomplished was reminding me how I missed the first game, probably need to mod it up and play once I have enough time.
does the breech-loaded shotgun have any type of failure at low durability? seems like it shouldnt be possibleHaven't finished the game yet but these are pretty much my thoughts as well. Regarding the bugs I only had one that was gamebreaking (npc scripting fucking up) and it was fixed by reloading an earlier save. And yes, the degradation system is insane. Not only the price for repairing but also the downsides for having broken equipment. I had my shotgun reach 50% durability and it started having failure to eject every 2 shells.Finished this one and kinda enjoyed it, till the bugs started to be really deadly. First 10-15 hours were mostly bug free but then the flood gates were opened.
Liked the exploration, quests, mood of the Zone and shooting. But the living world which made the first game unique is simply not there. Sadly this transforms the game into another open world shooter.
Never had any problems with bullets or healing stuff, there are plenty around. Used most of them as currency TBH. Repairing equipment is needleslly expensive and for a good portion of the game I just changed my armor to a new one when it got broken ccompletly.
Main thing this game accomplished was reminding me how I missed the first game, probably need to mod it up and play once I have enough time.
Which is even more hilarious when you loot enemy bodies and most weapons are below 40% durability but they didn't have any malfunction problems..Haven't finished the game yet but these are pretty much my thoughts as well. Regarding the bugs I only had one that was gamebreaking (npc scripting fucking up) and it was fixed by reloading an earlier save. And yes, the degradation system is insane. Not only the price for repairing but also the downsides for having broken equipment. I had my shotgun reach 50% durability and it started having failure to eject every 2 shells.Finished this one and kinda enjoyed it, till the bugs started to be really deadly. First 10-15 hours were mostly bug free but then the flood gates were opened.
Liked the exploration, quests, mood of the Zone and shooting. But the living world which made the first game unique is simply not there. Sadly this transforms the game into another open world shooter.
Never had any problems with bullets or healing stuff, there are plenty around. Used most of them as currency TBH. Repairing equipment is needleslly expensive and for a good portion of the game I just changed my armor to a new one when it got broken ccompletly.
Main thing this game accomplished was reminding me how I missed the first game, probably need to mod it up and play once I have enough time.
"AAAAAAAAA a talking mutant get away from me you monster!!!!"
I had a TOZ reach somewhat low durability but didn't remember any problems. Looking at youtube, apparently it does have an animation. He takes the shells out, looks down the barrel and that apparently fixes the problem.does the breech-loaded shotgun have any type of failure at low durability? seems like it shouldnt be possible
They misfire. I guess there might be different types of failure depending on durability too.does the breech-loaded shotgun have any type of failure at low durability? seems like it shouldnt be possible
Which, again, is exactly the same as in the original games.Which is even more hilarious when you loot enemy bodies and most weapons are below 40% durability but they didn't have any malfunction problems..
I would love many of these if Xbox had option to mod the game. By the time it has that option I will be playing PoE 2 instead.Use these mods at your own discretion:
OPTIMIZED TWEAKS: https://www.nexusmods.com/stalker2hea...STEALTH: https://www.nexusmods.com/stalker2hea...MUTANT HEALTH: https://www.nexusmods.com/stalker2hea...ITEM WEIGHT:https://www.nexusmods.com/stalker2hea...LONGER SPRINTING: https://www.nexusmods.com/stalker2hea...REDUCED REPAIR COSTS: https://www.nexusmods.com/stalker2hea...WEAPON DURABILITY: https://www.nexusmods.com/stalker2hea...AIM SENSITIVITY: https://www.nexusmods.com/stalker2hea...WEAPON REBALANCING: https://www.nexusmods.com/stalker2hea...REALISTIC DAMAGE: https://www.nexusmods.com/stalker2hea...READABLE AMMO: https://www.nexusmods.com/stalker2hea...LONGER DAYS: https://www.nexusmods.com/stalker2hea...LEDGE GRABBING: https://www.nexusmods.com/stalker2hea...A-LIFE FIX: https://www.nexusmods.com/stalker2hea...BETTER REWARDS: https://www.nexusmods.com/stalker2hea...
No, most FPS AIs don't do even half of what the F.E.A.R. AI does, and them talking to one another isn't making the AI overrated, it's there to make sure you are aware that the AI is advanced and is doing what it is doing. Without the barks from the soldiers the player would have no real way of telling what they are up to, if it is dynamic or entirely faked, most games get away with minuscule AI partly because they are more opaque. No wonder most devs don't even bother with spending much money on AI when most of gamers are as retarded as you are, making them move forward, shoot at player, take cover if you feel very ambitious really is enough for you lot.I love FEAR as much as the next guy, but the AI complexity is overblown by the fact they broadcast everything over radio and you say to yourself "Wow, they're working as le team!" when every other AI does pretty much the same thing except they don't actively tell you they're doing it.
AI in stalker2 does not need much more when it has permanent thermal vision and almost perfect aim.No, most FPS AIs don't do even half of what the F.E.A.R. AI does, and them talking to one another isn't making the AI overrated, it's there to make sure you are aware that the AI is advanced and is doing what it is doing. Without the barks from the soldiers the player would have no real way of telling what they are up to, if it is dynamic or entirely faked, most games get away with minuscule AI partly because they are more opaque. No wonder most devs don't even bother with spending much money on AI when most of gamers are as retarded as you are, making them move forward, shoot at player, take cover if you feel very ambitious really is enough for you lot.I love FEAR as much as the next guy, but the AI complexity is overblown by the fact they broadcast everything over radio and you say to yourself "Wow, they're working as le team!" when every other AI does pretty much the same thing except they don't actively tell you they're doing it.
The disaster of terrible AI, aborted A-Life, random spawn spam and NAFO agendas aside S.T.A.L.K.E.R. 2 is a pretty good showcase of diminishing returns in terms of graphics, games being made today don't look a whole lot better than games made a decade ago, throwing in PBR and very poor approximations of ray-tracing, something they had done for very cheap with passable methods of faking it for a long time, doesn't do as much as you might think for the game. The biggest difference is foliage density.