No, most FPS AIs don't do even half of what the F.E.A.R. AI does, and them talking to one another isn't making the AI overrated, it's there to make sure you are aware that the AI is advanced and is doing what it is doing. Without the barks from the soldiers the player would have no real way of telling what they are up to, if it is dynamic or entirely faked, most games get away with minuscule AI partly because they are more opaque. No wonder most devs don't even bother with spending much money on AI when most of gamers are as retarded as you are, making them move forward, shoot at player, take cover if you feel very ambitious really is enough for you lot.I love FEAR as much as the next guy, but the AI complexity is overblown by the fact they broadcast everything over radio and you say to yourself "Wow, they're working as le team!" when every other AI does pretty much the same thing except they don't actively tell you they're doing it.
AI in stalker2 does not need much more when it has permanent thermal vision and almost perfect aim.No, most FPS AIs don't do even half of what the F.E.A.R. AI does, and them talking to one another isn't making the AI overrated, it's there to make sure you are aware that the AI is advanced and is doing what it is doing. Without the barks from the soldiers the player would have no real way of telling what they are up to, if it is dynamic or entirely faked, most games get away with minuscule AI partly because they are more opaque. No wonder most devs don't even bother with spending much money on AI when most of gamers are as retarded as you are, making them move forward, shoot at player, take cover if you feel very ambitious really is enough for you lot.I love FEAR as much as the next guy, but the AI complexity is overblown by the fact they broadcast everything over radio and you say to yourself "Wow, they're working as le team!" when every other AI does pretty much the same thing except they don't actively tell you they're doing it.
The disaster of terrible AI, aborted A-Life, random spawn spam and NAFO agendas aside S.T.A.L.K.E.R. 2 is a pretty good showcase of diminishing returns in terms of graphics, games being made today don't look a whole lot better than games made a decade ago, throwing in PBR and very poor approximations of ray-tracing, something they had done for very cheap with passable methods of faking it for a long time, doesn't do as much as you might think for the game. The biggest difference is foliage density.
Even relatively low budget games have decent foliage nowadays. Here's a 2022 game from a studio that used to make licensed tie-in game for a brick and mortar retailer. Mostly stable 60 FPS at 1440P on a 6700 XT (I turn the graphics a notch down to keep the fan from going too crazy).