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S.T.A.L.K.E.R. 2: Heart of Chornobyl

Grotesque

±¼ ¯\_(ツ)_/¯
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Vatnik
Joined
Apr 16, 2012
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9,397
Divinity: Original Sin Divinity: Original Sin 2
The binoculars will come as a paid DLC?

Like horse armor in Oblivion?
 

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
264
Location
World of Goo
I love FEAR as much as the next guy, but the AI complexity is overblown by the fact they broadcast everything over radio and you say to yourself "Wow, they're working as le team!" when every other AI does pretty much the same thing except they don't actively tell you they're doing it.
No, most FPS AIs don't do even half of what the F.E.A.R. AI does, and them talking to one another isn't making the AI overrated, it's there to make sure you are aware that the AI is advanced and is doing what it is doing. Without the barks from the soldiers the player would have no real way of telling what they are up to, if it is dynamic or entirely faked, most games get away with minuscule AI partly because they are more opaque. No wonder most devs don't even bother with spending much money on AI when most of gamers are as retarded as you are, making them move forward, shoot at player, take cover if you feel very ambitious really is enough for you lot.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
I love FEAR as much as the next guy, but the AI complexity is overblown by the fact they broadcast everything over radio and you say to yourself "Wow, they're working as le team!" when every other AI does pretty much the same thing except they don't actively tell you they're doing it.
No, most FPS AIs don't do even half of what the F.E.A.R. AI does, and them talking to one another isn't making the AI overrated, it's there to make sure you are aware that the AI is advanced and is doing what it is doing. Without the barks from the soldiers the player would have no real way of telling what they are up to, if it is dynamic or entirely faked, most games get away with minuscule AI partly because they are more opaque. No wonder most devs don't even bother with spending much money on AI when most of gamers are as retarded as you are, making them move forward, shoot at player, take cover if you feel very ambitious really is enough for you lot.
AI in stalker2 does not need much more when it has permanent thermal vision and almost perfect aim.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,867
The disaster of terrible AI, aborted A-Life, random spawn spam and NAFO agendas aside S.T.A.L.K.E.R. 2 is a pretty good showcase of diminishing returns in terms of graphics, games being made today don't look a whole lot better than games made a decade ago, throwing in PBR and very poor approximations of ray-tracing, something they had done for very cheap with passable methods of faking it for a long time, doesn't do as much as you might think for the game. The biggest difference is foliage density.


This is a game from 2019 by the way, not even max settings. Needless to say it does not require a $800+ GPU to hit 60FPS today.

ltskUpd.jpeg


I would risk to say it actually has more detailed and more natural looking vegetation than Stalker 2.
What it doesn't have is shitty accumulation based lighting and shading effects. It looks soooo cool when I enter a building and it takes like 5 seconds for the light to propagate.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,985
Location
Flowery Land
Even relatively low budget games have decent foliage nowadays. Here's a 2022 game from a studio that used to make licensed tie-in game for a brick and mortar retailer. Mostly stable 60 FPS at 1440P on a 6700 XT (I turn the graphics a notch down to keep the fan from going too crazy).
eVatMGG.jpeg

ZHDxwMi.jpeg
 

430am

Educated
Joined
Apr 11, 2023
Messages
237
Location
divine_cybermancy
It's been what, ten days and still missing patches for things that can be fixed with a line of code? They really don't fucking care do they.
Going to try to finish this, but I've got softlocked three times already, and had critical bugs with quest items not spawning in several other places. Noclip is essential to get through midgame.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,867
ferratilis It's Ghost Recon Breakpoint. Im pretty sure they implemented some new middleware for vegetation, since there was a very distinct difference in how it looked and how detailed it was compared to Wildlands.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,728
Location
Bogotá
Even relatively low budget games have decent foliage nowadays. Here's a 2022 game from a studio that used to make licensed tie-in game for a brick and mortar retailer. Mostly stable 60 FPS at 1440P on a 6700 XT (I turn the graphics a notch down to keep the fan from going too crazy).
eVatMGG.jpeg

ZHDxwMi.jpeg

But all that ‘pretty foliage’ now is usually just pictures, signboards without collision or physicality. You lose the whole worldly function and satisfaction of foliage.



EDIT: It’s the Far cry 2 vs. 5 comparison video timestamped to the vegetation section, 5:25.
 
Last edited:

jebsmoker

Arcane
Patron
Joined
Nov 17, 2019
Messages
2,669
Insert Title Here Strap Yourselves In I helped put crap in Monomyth
friend of mine told me that the game's performance improves dramatically if you disable ray traced lighting in the ini file. the most noticeable difference is that it actually looks like the older games if you use the older lighting system

why is ray traced lighting not a thing you can turn off or on in the the options menu lmao
 

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