AlwaysBrotoMen
Educated
- Joined
- Aug 30, 2023
- Messages
- 354
And all the new features they've added are:they were adding features until last minute
They released it now to avoid getting their data storage blown up by an Iranian Dorito.No shilling, I am just stating two common reasons why games come out buggy. Sure they could have postponed but maybe M$ said no delays or maybe they calculated this was best time to earn most money or they knew if they delayed they would just push more unfinished features and release with even more bugs.Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.had no time to do QA
That said, shilling for GSC... belter or paid? Call it.
Ironically, CoC has the option to create the opposite, no spawn bubble around you. And you can make it to 80 meters too so nothing will spawn this closeBruh
A-Life Fix And Spawn Overhaul
This cfg edit restores (or at least mimics) the chaotic dynamism of the old stalker games by "unlocking" the range of the director.
It also murders your framerate, so you can enjoy the authentic 30fps 2007 Shadow Of Chernobyl gameplay experience. Note that the spawn Director is very broken in the game, therefore all cfg mods at this juncture are merely band-aids.
- Increases spawn rates and distance of spawns. Extends online a-life range.
- Heavily mitigates (but does not prevent) cases of enemies appearing out of thin air right behind you.
- Significant extension of A-Life range. NPC and NPC interactions can be seen and heard from afar.
- Enables distant gunfights.
- Revamps Director scenarios for more variety of encounters
- Keeps your legs warm in winter with performance impact.
- Prevents quest npcs and towns from spawning normally at times. You have to save and reload the game to get quest npcs to spawn.
This literally just increases the spawn range. It does nothing else. But here's the cool part:
The ALifeGridVisionRadius is set to 80m in vanilla. This is not just the radius of director spawns, this is the radius where all actor models spawn, and it is also the radius where actors are interactable. This 80m radius is the "real world" bubble around the player and nothing else outside of it exists.
Holy fucking shit. And dumb niggers in this thread wonder why binoculars are not in the game. Nigger, it's because nothing happens at >80m, what do you need binoculars for?
Devs are in Czechia for a long timeThey released it now to avoid getting their data storage blown up by an Iranian Dorito.No shilling, I am just stating two common reasons why games come out buggy. Sure they could have postponed but maybe M$ said no delays or maybe they calculated this was best time to earn most money or they knew if they delayed they would just push more unfinished features and release with even more bugs.Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.had no time to do QA
That said, shilling for GSC... belter or paid? Call it.
they need something for dlc.The game was already delayed many times, there has to be a limit to how much you can fuck around.
More interesting thing I heard was that apparently Chernobyl NPP was supposed to feature in this game, but was cut at the last minute. There's still traces of it left in the game.
Kind of goofy when COP didn't feature it either and didn't really have any compelling final area.
The disaster of terrible AI, aborted A-Life, random spawn spam and NAFO agendas aside S.T.A.L.K.E.R. 2 is a pretty good showcase of diminishing returns in terms of graphics, games being made today don't look a whole lot better than games made a decade ago, throwing in PBR and very poor approximations of ray-tracing, something they had done for very cheap with passable methods of faking it for a long time, doesn't do as much as you might think for the game. The biggest difference is foliage density.
Try going outside sometimes.look at the comparison with the original Novice Village there with its clean, dry road, which makes sense for a frequently-trafficked area, vs Stalker 2's boggy swamp in the middle of the same area, full of puddles and overgrown with plants. It's pretty unlikely that area would actually be like that,
How does my dick taste in your mouth, Gerrard? You have responded to every single post I have made on this entire forum, mostly by posting gay little whiny emoji, and by now google image searching pictures of puddles. You're like an obsessed homosexual stalker. And flattering as that is, I think it suggests you're probably the one who needs to go outside.Try going outside sometimes.
You mad? Try not making dumb fucking posts if getting called out upsets you so much.How does my dick taste in your mouth, Gerrard? You have responded to every single post I have made on this entire forum, mostly by posting gay little whiny emoji, and by now google image searching pictures of puddles. You're like an obsessed homosexual stalker. And flattering as that is, I think it suggests you're probably the one who needs to go outside.Try going outside sometimes.
He is "a really weird guy" who is "looks like kind of a freak" because that's best they could do with the engine they had. It is as simple as that. Trying to make an argument out of the appearance is funny when most people in the game "look like kind of a freak". I would say that models in S.T.A.L.K.E.R. were serviceable and not romanticize them beyond that point.Like look at original Sid there; he is a really weird guy. You have to imagine that he would be, to hold down in his position as a wealthy trader surrounded by a bunch of heavily armed and hungry young men, most of whom are borderline-criminals. Sid is like the archetypal "Fat Man" underworld boss in so many old noir films. And so he looks like kind of a freak. He has big bug eyes and an imposing countenance, and seems like a guy you wouldn't want to mess with.
You're trying too hard to rationalize why you like the old model more. You should be able to clearly see the similarities between the two models. The only difference being the top of the head. So claiming "it's just some actor whose face was digitized" is delusional. That said, the argument about losing money on graphical fireworks without gaining much function out of it in return (gameplay-wise) still stands.But when you look the "Sid" in Stalker 2, you just see "a guy." It's so lame. It's just some actor whose face was digitized, almost certainly--and even if it isn't, it completely lacks the oddity and personality the original Sidorovich has, because character and imagination and strange creativity have been sacrificed upon the altar of "realism."
They released it now to avoid getting their data storage blown up in a mysterious accident preceded by a very loud buzzing noise.Devs are in Czechia for a long timeThey released it now to avoid getting their data storage blown up by an Iranian Dorito.No shilling, I am just stating two common reasons why games come out buggy. Sure they could have postponed but maybe M$ said no delays or maybe they calculated this was best time to earn most money or they knew if they delayed they would just push more unfinished features and release with even more bugs.Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.had no time to do QA
That said, shilling for GSC... belter or paid? Call it.
It's the touch of the individual artist's hand that makes any kind of art any good, and Stalker 2 feels like it has very little of that.
It's the touch of the individual artist's hand that makes any kind of art any good, and Stalker 2 feels like it has very little of that.
Behold, good art, made with the touch of the artist's hand!
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Some of you have mythologized the OG series to the extent that you've left reality.
Shows how different tastes are, because I was like WTF?! when I read that quote.I had to wait for mods to do a complete graphic overhaul before it became playable for me, and I'm not a graphics whore at all.
Shows how different tastes are, because I was like WTF?! when I read that quote.I had to wait for mods to do a complete graphic overhaul before it became playable for me, and I'm not a graphics whore at all.
I have a highend system (4090 RTX, 7800x3d, 64GB RAM) for a reason. Still I was fucking surprised how good SoC looked vanilla. I tried some graphic mods but to me they looked worse than the originals. Especially as some added shit like some female Stalkers that looked out of place.
Also keep in mind, I am not a Stalker fan, in fact I have never finished one before but I gladly play SoC instead of Stalker 2 as it has to offer more (gameplay).
And while I do like good graphics, hence why I bought that expensive ass rig, I think it is quite amusing that I have more fun playing old games or unoptimized indie games, as most of the AA-AAA games are utter shit.
Dial back the revisionism here lads. SHOC was absolutely considered a good-looking game in 2007 and was used to benchmark graphics cards.It's the touch of the individual artist's hand that makes any kind of art any good, and Stalker 2 feels like it has very little of that.
Behold, good art, made with the touch of the artist's hand!
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Some of you have mythologized the OG series to the extent that you've left reality.
I think it is possible for both of you to be correct here.Dial back the revisionism here lads. SHOC was absolutely considered a good-looking game in 2007 and was used to benchmark graphics cards.It's the touch of the individual artist's hand that makes any kind of art any good, and Stalker 2 feels like it has very little of that.
Behold, good art, made with the touch of the artist's hand!
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Some of you have mythologized the OG series to the extent that you've left reality.
I would also point out that, regardless of any technical quality compared to today's graphics, those faces are all distinct and immediately evocative of each character regardless of how minor they are in the overall story. I immediately think of the Agroprom fight on seeing Mole - hallmark of effective visual design.
If graphics-whoring is gaining traction on here we're fucked.
Some people burn the world for their dog, some for their hard earned apartment.I had to step back and quit the game after SIIRCA base Not only was that whole section extremely boring, in my opinion, it shows Skif as a complete fucking idiot. His whole motivation for risking his life in the Zone, fighting countless bandits and mutants, having this dumb revenge plot against Dalin, was because his apartment burned down? I thought they would've AT LEAST mentioned some family members dying or something like that but they specifically say that he was a loner with no friends/family. How do you make a protagonist this fucking unrelatable? And it's not like Strelok or Degtyarev were the epitome of character development, but at least they were just boring. Not this aggressively stupid.
The disaster of terrible AI, aborted A-Life, random spawn spam and NAFO agendas aside S.T.A.L.K.E.R. 2 is a pretty good showcase of diminishing returns in terms of graphics, games being made today don't look a whole lot better than games made a decade ago, throwing in PBR and very poor approximations of ray-tracing, something they had done for very cheap with passable methods of faking it for a long time, doesn't do as much as you might think for the game. The biggest difference is foliage density.