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S.T.A.L.K.E.R. 2: Heart of Chornobyl

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
Incredible, that means there were potentially WAY more, dozens of, softlocks that I've luckily not encountered. And they've fixed this all after a week. Then... what exactly was stopping them from fixing all that before the game release? I'm guessing they completely cut their QA department, spent all the money on cocaine and outsourced their job to someone else entirely.
Also... mutant health nerfed but chimera and pseudogiant HP still the same? :hahano: Fuck me, those things take your entire ammo supply to kill, they're absolutely unreasonable. In fact arena fight 4 is pretty much impossible to complete on veteran with the ammo you're given, its simply not enough. You gotta magdump all that you're given, and then jump at the chimera with your knife.
Or they fixed few thousand bugs before release :D
Or they were adding features until last minute and had no time to do QA
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,405
This game was basically released as soon as QA confirmed that it's possible to run from the beginning of the game to the end. Expect a Cyberpunk style rehabilitation process, though complicated somewhat by the franchise's reliance on modding. Probably there will be parallel efforts to "fix the game" on both GSC and modders' sides?
 

430am

Educated
Joined
Apr 11, 2023
Messages
239
Location
divine_cybermancy
had no time to do QA
Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.
That said, shilling for GSC... belter or paid? Call it.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
And other, more than 20 different issues with AI.
Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.
And 7 other minor audio & sound bugs.
Some additional minor bugfixes.
And 20 other different bugs in the cutscenes.
And 10 more minor issues.
And more minor bugs.
And approximately 120 other issues within the main line, side missions, and encounters.
And approximately 50 other issues were fixed.
And approximately 50 minor “anomalies”.
And a couple more things are fixed.
And approximately 50 more bugs.
Why do they do not post the full patch notes?
Sounds to me like a deception.
Because someone would have to write them.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,341
had no time to do QA
Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.
That said, shilling for GSC... belter or paid? Call it.
No shilling, I am just stating two common reasons why games come out buggy. Sure they could have postponed but maybe M$ said no delays or maybe they calculated this was best time to earn most money or they knew if they delayed they would just push more unfinished features and release with even more bugs.
 

ciox

Liturgist
Joined
Feb 9, 2016
Messages
1,405
The game was already delayed many times, there has to be a limit to how much you can fuck around.

More interesting thing I heard was that apparently Chernobyl NPP was supposed to feature in this game, but was cut at the last minute. There's still traces of it left in the game.
Kind of goofy when COP didn't feature it either and didn't really have any compelling final area.
 

Pathfinder: WoTR

Literate
Joined
Sep 19, 2024
Messages
39
Location
oh....my wrath is righteous...
gRJfr3B.png
thousand bugs stare
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
990
Seems he has only played for 20 hours.

Says the video uses medium graphics settings (despite an RTX 3070), but it looks way lower than that to me. That could mean there's no point in playing the game just for the graphics unless you have something way better.

When the player character pulls up his PDA it looks like he's pressing it against his face, first time I thought he was donning a gas mask. The actual PDA screen has the same sterile artstyle as CoP, sad decline compared with SoC and CS.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,779
Location
Republic of Kongou
had no time to do QA
Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.
That said, shilling for GSC... belter or paid? Call it.
No shilling, I am just stating two common reasons why games come out buggy. Sure they could have postponed but maybe M$ said no delays or maybe they calculated this was best time to earn most money or they knew if they delayed they would just push more unfinished features and release with even more bugs.
They released it now to avoid getting their data storage blown up by an Iranian Dorito.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,930
Location
Reichskommissariat Russland ᛋᛋ
Bruh

A-Life Fix And Spawn Overhaul
This cfg edit restores (or at least mimics) the chaotic dynamism of the old stalker games by "unlocking" the range of the director.
It also murders your framerate, so you can enjoy the authentic 30fps 2007 Shadow Of Chernobyl gameplay experience. Note that the spawn Director is very broken in the game, therefore all cfg mods at this juncture are merely band-aids.

  • Increases spawn rates and distance of spawns. Extends online a-life range.
  • Heavily mitigates (but does not prevent) cases of enemies appearing out of thin air right behind you.
  • Significant extension of A-Life range. NPC and NPC interactions can be seen and heard from afar.
  • Enables distant gunfights.
  • Revamps Director scenarios for more variety of encounters
  • Keeps your legs warm in winter with performance impact.
  • Prevents quest npcs and towns from spawning normally at times. You have to save and reload the game to get quest npcs to spawn.

This literally just increases the spawn range. It does nothing else. But here's the cool part:

The ALifeGridVisionRadius is set to 80m in vanilla. This is not just the radius of director spawns, this is the radius where all actor models spawn, and it is also the radius where actors are interactable. This 80m radius is the "real world" bubble around the player and nothing else outside of it exists.

Holy fucking shit. And dumb niggers in this thread wonder why binoculars are not in the game. Nigger, it's because nothing happens at >80m, what do you need binoculars for?
Ironically, CoC has the option to create the opposite, no spawn bubble around you. And you can make it to 80 meters too so nothing will spawn this close
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
25,930
Location
Reichskommissariat Russland ᛋᛋ
had no time to do QA
Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.
That said, shilling for GSC... belter or paid? Call it.
No shilling, I am just stating two common reasons why games come out buggy. Sure they could have postponed but maybe M$ said no delays or maybe they calculated this was best time to earn most money or they knew if they delayed they would just push more unfinished features and release with even more bugs.
They released it now to avoid getting their data storage blown up by an Iranian Dorito.
Devs are in Czechia for a long time
 

Onionguy

Scholar
Joined
Dec 23, 2018
Messages
102
The game was already delayed many times, there has to be a limit to how much you can fuck around.

More interesting thing I heard was that apparently Chernobyl NPP was supposed to feature in this game, but was cut at the last minute. There's still traces of it left in the game.
Kind of goofy when COP didn't feature it either and didn't really have any compelling final area.
they need something for dlc.
 

Mercatroid

Literate
Joined
Jan 6, 2024
Messages
25
The disaster of terrible AI, aborted A-Life, random spawn spam and NAFO agendas aside S.T.A.L.K.E.R. 2 is a pretty good showcase of diminishing returns in terms of graphics, games being made today don't look a whole lot better than games made a decade ago, throwing in PBR and very poor approximations of ray-tracing, something they had done for very cheap with passable methods of faking it for a long time, doesn't do as much as you might think for the game. The biggest difference is foliage density.


This video is a really good comparison and is well-chosen for the point you're making, for a lot of reasons. For one thing, look at how much personality Sidorovich lost when he was uprezzed. I have found this to be the case across the board with 3D games from the past decade compared to the great ones of the past: in the old days, human characters were always designed by artists, and therefore the characters felt like works of art, and had the kind of personality which is only present in works that have a genuine human touch. Like look at original Sid there; he is a really weird guy. You have to imagine that he would be, to hold down in his position as a wealthy trader surrounded by a bunch of heavily armed and hungry young men, most of whom are borderline-criminals. Sid is like the archetypal "Fat Man" underworld boss in so many old noir films. And so he looks like kind of a freak. He has big bug eyes and an imposing countenance, and seems like a guy you wouldn't want to mess with. But when you look the "Sid" in Stalker 2, you just see "a guy." It's so lame. It's just some actor whose face was digitized, almost certainly--and even if it isn't, it completely lacks the oddity and personality the original Sidorovich has, because character and imagination and strange creativity have been sacrificed upon the altar of "realism."

I was playing Call of Chernobyl a while back and I played some Autumn Aurora directly after, and I had this same impression even with that comparison. Like the Stalkers you run into in AA, the original SHoC ones, are really freaky-looking guys, skinny and with strange, twisted faces. They look like something out of a dream or a cartoon, and their strange appearance really adds something to your impression of the Zone. Even in Call of Pripyat's assets the creep of "realism" had already started to erode some of the character and personality of the original vision, and the game's world feels notably "dry" and less atmospheric compared to Shadow of Chernobyl, and especially compared to Autumn Aurora, which is a masterpiece mod created by one guy who is clearly a genius. Great atmosphere comes from hours and hours of personal investment like that, not from "adding a bunch of grass in UE5."

You're right about the diminishing returns of graphical improvement too, and the over-reliance on foliage. Stalker 2 has way too much of it. Like look at the comparison with the original Novice Village there with its clean, dry road, which makes sense for a frequently-trafficked area, vs Stalker 2's boggy swamp in the middle of the same area, full of puddles and overgrown with plants. It's pretty unlikely that area would actually be like that, and it just looks stupid and overdone to me. "Look at all the things! Look, water!" Also note at 5:30 the NPC who teleports and then starts doing a running-in-place animation. The animations in this game are also a major downgrade, and every clip I've seen of towns has guys walking around aimlessly in bizarre, fake-looking ways which weren't present in any of the original games. It looks like it's just a bunch of junk animations wholesale imported from some UE5 animation library and incorporated without fine-tuning any of it to make sense, vs the animation in the original games, which was done much more by hand, and therefore feels very natural and real. It's the touch of the individual artist's hand that makes any kind of art any good, and Stalker 2 feels like it has very little of that.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
look at the comparison with the original Novice Village there with its clean, dry road, which makes sense for a frequently-trafficked area, vs Stalker 2's boggy swamp in the middle of the same area, full of puddles and overgrown with plants. It's pretty unlikely that area would actually be like that,
Try going outside sometimes.
"It is unlikely that there would be water standing in the pits on a beaten down dirt road that does not allow water to easily seep through."
You fucking moron.

0yxRR10.jpeg

What is actually unlikely is that the grass would be this low everywhere and not actually 2 meters tall.
 

kites

samsung verizon hitachi
Patron
Joined
Jan 30, 2015
Messages
577
Location
hyperborean trenchtown
I've had the mission "Visions of Truth" break on me in 3 different ways so far today. Think I'm hardlocked. I took the few mods I had off after the patch; I don't know if it's my save or that the questline just needs patching at this point.
 

Mercatroid

Literate
Joined
Jan 6, 2024
Messages
25
Try going outside sometimes.
How does my dick taste in your mouth, Gerrard? You have responded to every single post I have made on this entire forum, mostly by posting gay little whiny emoji, and by now google image searching pictures of puddles. You're like an obsessed homosexual stalker. And flattering as that is, I think it suggests you're probably the one who needs to go outside.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
Try going outside sometimes.
How does my dick taste in your mouth, Gerrard? You have responded to every single post I have made on this entire forum, mostly by posting gay little whiny emoji, and by now google image searching pictures of puddles. You're like an obsessed homosexual stalker. And flattering as that is, I think it suggests you're probably the one who needs to go outside.
You mad? Try not making dumb fucking posts if getting called out upsets you so much.
And don't flatter yourself, you flaming homo.
 

Harthwain

Magister
Joined
Dec 13, 2019
Messages
5,433
Like look at original Sid there; he is a really weird guy. You have to imagine that he would be, to hold down in his position as a wealthy trader surrounded by a bunch of heavily armed and hungry young men, most of whom are borderline-criminals. Sid is like the archetypal "Fat Man" underworld boss in so many old noir films. And so he looks like kind of a freak. He has big bug eyes and an imposing countenance, and seems like a guy you wouldn't want to mess with.
He is "a really weird guy" who is "looks like kind of a freak" because that's best they could do with the engine they had. It is as simple as that. Trying to make an argument out of the appearance is funny when most people in the game "look like kind of a freak". I would say that models in S.T.A.L.K.E.R. were serviceable and not romanticize them beyond that point.

But when you look the "Sid" in Stalker 2, you just see "a guy." It's so lame. It's just some actor whose face was digitized, almost certainly--and even if it isn't, it completely lacks the oddity and personality the original Sidorovich has, because character and imagination and strange creativity have been sacrificed upon the altar of "realism."
You're trying too hard to rationalize why you like the old model more. You should be able to clearly see the similarities between the two models. The only difference being the top of the head. So claiming "it's just some actor whose face was digitized" is delusional. That said, the argument about losing money on graphical fireworks without gaining much function out of it in return (gameplay-wise) still stands.
 

Mercatroid

Literate
Joined
Jan 6, 2024
Messages
25
No, you don't "explain what I wrote to me." The things I wrote aren't the things you wrote instead, just because you said so. "It's as simple as that." LOL. This forum has some of the most blatant aspie dungeon trolls I've ever seen on the internet. In an earlier era, the level of mental illness you so obviously display would have gotten you institutionalized. But then again, in an earlier era you simply wouldn't exist. Your mind was destroyed by constant interface with computers from a young age, and probably from heavy metal and industrial chemical exposure. You're just a lost, wastoid subhuman who can never make it in the world of actual adult homo sapiens. Your absurdly fake, laughably condescending, totally empty-of-value conversational style would get you instantly laughed out of any real conversation between adults. And of course, that is why you post here instead, because it's the only place where you can pretend like your cartoon villain drivel amounts to something more than mentally ill noise.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,779
Location
Republic of Kongou
had no time to do QA
Then don't release the fucking game. Especially if it can be fixed in a week. These are critical bugs preventing progress that are easily discovered if they played it once through. Me and everyone else I talked to who played the game had softlocks midgame (several times) and had to use noclip. There's a person just last page who said the same.
That said, shilling for GSC... belter or paid? Call it.
No shilling, I am just stating two common reasons why games come out buggy. Sure they could have postponed but maybe M$ said no delays or maybe they calculated this was best time to earn most money or they knew if they delayed they would just push more unfinished features and release with even more bugs.
They released it now to avoid getting their data storage blown up by an Iranian Dorito.
Devs are in Czechia for a long time
They released it now to avoid getting their data storage blown up in a mysterious accident preceded by a very loud buzzing noise.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
973
Location
Equality Street.
stalker had dogshit face and weapons models. They got away with it with the balaclavas and gasmasks which has now contributed to the legendary stalker 'look'.
 

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