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S.T.A.L.K.E.R. 2: Heart of Chornobyl

Joined
Mar 3, 2010
Messages
9,302
Location
Italy
giving them some modicum of slack
they already achieved a certain result. from a basement, with minimal resources, starting from absolute scratch. no slack for slackers. my money buys results, not good will, hopes and dreams.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
10,007
The only swede in the Zone :lol:

S.T.A.L.K.E.R. 2  Heart of Chornobyl Screenshot 2024.11.28 - 01.02.48.09.jpg
 

Brickfrog

Learned
Joined
Aug 28, 2020
Messages
824
You guys hate him because of his skin color (bad. indicates a poisoned soul) whereas I hate him because of his eye color (righteous. indicates my heart is lighter than a feather)
While we're talking about decline, does anyone know if there is actual projectiles modelled in S2 or is it all hitscan? A lot of the gameplay footage I'm seeing where even people who are ridiculously fast at peeking can't seem to avoid taking damage make me think its hitscan.
This is 100% anecdotal but I was once killed by being shot through a thin steel plate by a bandit and as I went down I could see a bullet hole in the plate.
 
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Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,674
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Finished this one and kinda enjoyed it, till the bugs started to be really deadly. First 10-15 hours were mostly bug free but then the flood gates were opened.
Liked the exploration, quests, mood of the Zone and shooting. But the living world which made the first game unique is simply not there. Sadly this transforms the game into another open world shooter.
Never had any problems with bullets or healing stuff, there are plenty around. Used most of them as currency TBH. Repairing equipment is needleslly expensive and for a good portion of the game I just changed my armor to a new one when it got broken ccompletly.
Main thing this game accomplished was reminding me how I missed the first game, probably need to mod it up and play once I have enough time.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,956

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
587
Finished this one and kinda enjoyed it, till the bugs started to be really deadly. First 10-15 hours were mostly bug free but then the flood gates were opened.
Liked the exploration, quests, mood of the Zone and shooting. But the living world which made the first game unique is simply not there. Sadly this transforms the game into another open world shooter.
Never had any problems with bullets or healing stuff, there are plenty around. Used most of them as currency TBH. Repairing equipment is needleslly expensive and for a good portion of the game I just changed my armor to a new one when it got broken ccompletly.
Main thing this game accomplished was reminding me how I missed the first game, probably need to mod it up and play once I have enough time.
Haven't finished the game yet but these are pretty much my thoughts as well. Regarding the bugs I only had one that was gamebreaking (npc scripting fucking up) and it was fixed by reloading an earlier save. And yes, the degradation system is insane. Not only the price for repairing but also the downsides for having broken equipment. I had my shotgun reach 50% durability and it started having failure to eject every 2 shells.
 
Joined
Jun 13, 2019
Messages
753
Finished this one and kinda enjoyed it, till the bugs started to be really deadly. First 10-15 hours were mostly bug free but then the flood gates were opened.
Liked the exploration, quests, mood of the Zone and shooting. But the living world which made the first game unique is simply not there. Sadly this transforms the game into another open world shooter.
Never had any problems with bullets or healing stuff, there are plenty around. Used most of them as currency TBH. Repairing equipment is needleslly expensive and for a good portion of the game I just changed my armor to a new one when it got broken ccompletly.
Main thing this game accomplished was reminding me how I missed the first game, probably need to mod it up and play once I have enough time.
Haven't finished the game yet but these are pretty much my thoughts as well. Regarding the bugs I only had one that was gamebreaking (npc scripting fucking up) and it was fixed by reloading an earlier save. And yes, the degradation system is insane. Not only the price for repairing but also the downsides for having broken equipment. I had my shotgun reach 50% durability and it started having failure to eject every 2 shells.
does the breech-loaded shotgun have any type of failure at low durability? seems like it shouldnt be possible
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337
Finished this one and kinda enjoyed it, till the bugs started to be really deadly. First 10-15 hours were mostly bug free but then the flood gates were opened.
Liked the exploration, quests, mood of the Zone and shooting. But the living world which made the first game unique is simply not there. Sadly this transforms the game into another open world shooter.
Never had any problems with bullets or healing stuff, there are plenty around. Used most of them as currency TBH. Repairing equipment is needleslly expensive and for a good portion of the game I just changed my armor to a new one when it got broken ccompletly.
Main thing this game accomplished was reminding me how I missed the first game, probably need to mod it up and play once I have enough time.
Haven't finished the game yet but these are pretty much my thoughts as well. Regarding the bugs I only had one that was gamebreaking (npc scripting fucking up) and it was fixed by reloading an earlier save. And yes, the degradation system is insane. Not only the price for repairing but also the downsides for having broken equipment. I had my shotgun reach 50% durability and it started having failure to eject every 2 shells.
Which is even more hilarious when you loot enemy bodies and most weapons are below 40% durability but they didn't have any malfunction problems..
 

Reever

Scholar
Patron
Joined
Jul 4, 2018
Messages
587
does the breech-loaded shotgun have any type of failure at low durability? seems like it shouldnt be possible
I had a TOZ reach somewhat low durability but didn't remember any problems. Looking at youtube, apparently it does have an animation. He takes the shells out, looks down the barrel and that apparently fixes the problem.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,865
does the breech-loaded shotgun have any type of failure at low durability? seems like it shouldnt be possible
They misfire. I guess there might be different types of failure depending on durability too.

Which is even more hilarious when you loot enemy bodies and most weapons are below 40% durability but they didn't have any malfunction problems..
Which, again, is exactly the same as in the original games.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,337

v1c70r14

Educated
Joined
Feb 8, 2023
Messages
264
Location
World of Goo
The disaster of terrible AI, aborted A-Life, random spawn spam and NAFO agendas aside S.T.A.L.K.E.R. 2 is a pretty good showcase of diminishing returns in terms of graphics, games being made today don't look a whole lot better than games made a decade ago, throwing in PBR and very poor approximations of ray-tracing, something they had done for very cheap with passable methods of faking it for a long time, doesn't do as much as you might think for the game. The biggest difference is foliage density.

 

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