How much time they would have spend to update their older tech? I mean Unreal must be the best choice and there won't be loading times.
Speaking of OpenXRay, does anybody know what happened to that other project, X-Ray Oxygen? It just pretty much disappeared off the face of the world. Its Github page is abandoned and so is the moddb page.Stalkers future is with openxray and similar projects not nuGSC.
The official UE4 modding support is extremely limited and the reliance on cooked game files is going to make the types of mods we got for the originals very difficult to pull off.
The only way this might be averted is if they've worked with Epic to modify the engine to use more open file formats, but does anyone really think they'll put that level of effort in?
The official UE4 modding support is extremely limited and the reliance on cooked game files is going to make the types of mods we got for the originals very difficult to pull off.
The only way this might be averted is if they've worked with Epic to modify the engine to use more open file formats, but does anyone really think they'll put that level of effort in?
Or is it? Normally you can load things programmatically. Is that impossible in UE4? In the worst case you should be able to implement .OBJ (or use a library for something more sophisticated) and load the mesh vertices manually.
If anything I definitely don't want cutscenes that make trees fall dramatically.
Speaking of OpenXRay, does anybody know what happened to that other project, X-Ray Oxygen? It just pretty much disappeared off the face of the world. Its Github page is abandoned and so is the moddb page.Stalkers future is with openxray and similar projects not nuGSC.
Played SGM 2.2 + STCoP + Atmosfear 3 on X-Ray Oxygen and it's a pretty good engine.
Are they gonna add quests to Anomaly that aren't a total grind? Inventory management is even worse. The whole experience is insufferable.
Forget about CoC, Anomameme and their many variations. Just stick to the good stuff, just play one of the many amazing mods for SoC or CoP.Are they gonna add quests to Anomaly that aren't a total grind? Inventory management is even worse. The whole experience is insufferable.
The real issue with Stalker is that you can only do so much without people producing new levels / maps. I can only think of a tiny handful of Russian mods that add quality new maps. With the need to build the levels in 3d studio, the entry barrier to producing something new for the engine is raised tremendously, I feel.
probably not. But modders of all stripes get really autistic if you want to use their assets. Even asking for permission is a grievous insult. The Stalker modding community is very similar to the Skyrim community in this regard. Lots of inflated egos. Most would rather not deal with the drama.What about the maps used in Lost Alpha? A lot of them are really good, even if LA itself doesn't make very good use of them. Are there legal reasons they can't be used?
probably not. But modders of all stripes get really autistic if you want to use their assets. Even asking for permission is a grievous insult. The Stalker modding community is very similar to the Skyrim community in this regard. Lots of inflated egos. Most would rather not deal with the drama.What about the maps used in Lost Alpha? A lot of them are really good, even if LA itself doesn't make very good use of them. Are there legal reasons they can't be used?