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S.T.A.L.K.E.R. 2: Heart of Chornobyl

Malamert

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Army Warehouses master race.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Regardless of STALKER 2, we'll always have a bunch of autistic Russians advancing the original X-Ray engine as well.

Oxygen and Open X-Ray are both way more advanced than the original engine at this point.
 

Wunderbar

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I bet there's going to be some autistic project like Skywind, except about porting Stalker 2 into xray engine.
 

vortex

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How much time they would have spend to update their older tech? I mean Unreal must be the best choice and there won't be loading times.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
How much time they would have spend to update their older tech? I mean Unreal must be the best choice and there won't be loading times.


As far as I'm aware it's running on UE4, not UE5.

It's also been in development for a while, so I doubt it's even the latest version of UE4.
 

Israfael

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I would expect as much from STALKER 2 as compared to if the current Interplay decided to do another Fallout. The ship has sailed and the sailors are either dead or joined the other crews.
 

Malamert

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Stalkers future is with openxray and similar projects not nuGSC.
Speaking of OpenXRay, does anybody know what happened to that other project, X-Ray Oxygen? It just pretty much disappeared off the face of the world. Its Github page is abandoned and so is the moddb page.
Played SGM 2.2 + STCoP + Atmosfear 3 on X-Ray Oxygen and it's a pretty good engine.
 

Twiglard

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Strap Yourselves In Codex Year of the Donut
The official UE4 modding support is extremely limited and the reliance on cooked game files is going to make the types of mods we got for the originals very difficult to pull off.

The only way this might be averted is if they've worked with Epic to modify the engine to use more open file formats, but does anyone really think they'll put that level of effort in?

Or is it? Normally you can load things programmatically. Is that impossible in UE4? In the worst case you should be able to implement .OBJ (or use a library for something more sophisticated) and load the mesh vertices manually.

If anything I definitely don't want cutscenes that make trees fall dramatically.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
The official UE4 modding support is extremely limited and the reliance on cooked game files is going to make the types of mods we got for the originals very difficult to pull off.

The only way this might be averted is if they've worked with Epic to modify the engine to use more open file formats, but does anyone really think they'll put that level of effort in?

Or is it? Normally you can load things programmatically. Is that impossible in UE4? In the worst case you should be able to implement .OBJ (or use a library for something more sophisticated) and load the mesh vertices manually.

If anything I definitely don't want cutscenes that make trees fall dramatically.

I've no idea what GSC have cooked up with Epic, but, out the box, none of the stuff you could do with X-Ray engine would be easily to replicate in UE4.

One of the biggest things is UE4 scripts are compiled and cooked when the game is built. They aren't raw lua like in X-Ray.

It is possible that GSC have made modifications to the engine, but I'm not convinced they'd put that sort of effort in.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Stalkers future is with openxray and similar projects not nuGSC.
Speaking of OpenXRay, does anybody know what happened to that other project, X-Ray Oxygen? It just pretty much disappeared off the face of the world. Its Github page is abandoned and so is the moddb page.
Played SGM 2.2 + STCoP + Atmosfear 3 on X-Ray Oxygen and it's a pretty good engine.

Oxygen is pretty dead because most people jumped ship to Open X-Ray. The latter is more actively developed.

CoC used Open X-Ray and Anomaly and other big mods based off CoC have continued the development.
 

Twiglard

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Are they gonna add quests to Anomaly that aren't a total grind? Inventory management is even worse. The whole experience is insufferable.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Are they gonna add quests to Anomaly that aren't a total grind? Inventory management is even worse. The whole experience is insufferable.

No idea. I often jump on Anomaly but get bored pretty quickly.

That said, it being popular and pushing development of the Open X-Ray engine is no bad thing.
 

Malamert

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Are they gonna add quests to Anomaly that aren't a total grind? Inventory management is even worse. The whole experience is insufferable.
Forget about CoC, Anomameme and their many variations. Just stick to the good stuff, just play one of the many amazing mods for SoC or CoP.
 

Curratum

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The real issue with Stalker is that you can only do so much without people producing new levels / maps. I can only think of a tiny handful of Russian mods that add quality new maps. With the need to build the levels in 3d studio, the entry barrier to producing something new for the engine is raised tremendously, I feel.
 

Major_Blackhart

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The real issue with Stalker is that you can only do so much without people producing new levels / maps. I can only think of a tiny handful of Russian mods that add quality new maps. With the need to build the levels in 3d studio, the entry barrier to producing something new for the engine is raised tremendously, I feel.

This is a big thing.
 

Icewater

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What about the maps used in Lost Alpha? A lot of them are really good, even if LA itself doesn't make very good use of them. Are there legal reasons they can't be used?
 
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What about the maps used in Lost Alpha? A lot of them are really good, even if LA itself doesn't make very good use of them. Are there legal reasons they can't be used?
probably not. But modders of all stripes get really autistic if you want to use their assets. Even asking for permission is a grievous insult. The Stalker modding community is very similar to the Skyrim community in this regard. Lots of inflated egos. Most would rather not deal with the drama.
 

Tacgnol

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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
What about the maps used in Lost Alpha? A lot of them are really good, even if LA itself doesn't make very good use of them. Are there legal reasons they can't be used?
probably not. But modders of all stripes get really autistic if you want to use their assets. Even asking for permission is a grievous insult. The Stalker modding community is very similar to the Skyrim community in this regard. Lots of inflated egos. Most would rather not deal with the drama.

A lot of those LA maps are just slightly modified versions of the maps in old alpha/beta builds.

Edit: Jinn, not sure why you're so butthurt about this. The cordon/factory level used in LA was first added in Build 1114 and developed heavily across future alpha/beta builds before being refined into the current cordon.

The LA devs just took a map from one of the later builds and used that as their base.

The garbage map used in LA is also almost wholesale based off the one that appeared in Build 1114, it even uses most of the horrific old 2002 textures.

The Rostok/Bar map in LA is also lifted straight from the one that was in Build 1114.

Most of the other "changed" vanilla maps are also ones taken from older builds.
 
Last edited:

jebsmoker

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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
buildfags, rejoice! there's some brand new STUFF. as far as i can tell this is mostly old design docs

https://drive.google.com/drive/folders/1SFthBJaVyWhJEUFImmk-w564qKKuCoqA

password: cancelled-2012

no context pics:

3hGudFbYAgk.png


mr stalker j smith

hZCiH2dzgJY.png


crude mockup of the inventory for the xbox version (lol)

nyk_Pk7_gOI.jpg


??

unknown.png


nice placeholder text
 
Last edited:

jebsmoker

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Insert Title Here Strap Yourselves In I helped put crap in Monomyth
actually they just seem to be mockups made in photoshop
 

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