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S.T.A.L.K.E.R. 2: Heart of Chornobyl

Immortal

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"Stalker come climb this high tower to lift the radiation fog from the nearby area and reveal additional places of interest!"

Fuck. Lol.
I can 100% picture this..


I'm so desperate for games like this - I'm probably gonna buy this day one.. so I should probably stop whining. I just hope it's not as shitty as I'm expecting.
 

DeepOcean

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Also, 30% of the game, your character has top armor, infinite money, infinite ammo and can heal himself with instant infinite health kits while 70% of the remaining question marks are just filled with resources you really dont need.
 

Baron Dupek

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This hits different... it comes from the main site


also - different scene from artifact grabbing moment
zLqarIqTvP4.jpg
 

Tacgnol

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One thing from that video (though I think it was mentioned by one of the people on twitter), they confirmed that artefacts are still useful/give bonuses. Also that the game contains a stamina system, so probably no change from original there.

Main thing I want details of right now is the inventory system and confirmation that the game still has an armour system.
 

Ghulgothas

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What's the bit he starts talking about at the :50 mark.

"The thing is, you can notice the teaser of a new faction."

Any ideas? They all look like the archetypal gopnik bandits to me. And the way he calls attention to the recreation of the swamp tower implies that it's going to be an attempted recreation of the old gamespace, with all the inter-area space filled in.
 

Perkel

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That dev trailer response is great. Takes away a lot of worries.

- factions are in
- Artifact hunting and by that stats
- Old locations
- inventory (because artifacts must go somewhere same as attachments attachments)
- creator of STALKER series is at the head of it

New stuff:
- better graphics
- "cinematic" first person animations

Wait is this a mod for SoC ?

:mlady:
 

Latelistener

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I'm surprised no one is asking about ballistics. I guess no one will noticed then if it's missing?

Among a few things they actually did right was a proper ballistic system where bullets have trajectories and they don't fly infinitely and in a straight line.
 

Tacgnol

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I'm surprised no one is asking about ballistics. I guess no one will noticed then if it's missing?

Among a few things they actually did right was a proper ballistic system where bullets have trajectories and they don't fly infinitely and in a straight line.

Too hard to tell with the current footage as the shooting was very close quarters. We'll need either an answer from GSC or a trailer showing long range combat to confirm.

I imagine it will contain a proper ballistics system though, it's quite a common feature in modern FPS. Though few did it in as much detail as the original STALKER trilogy.
 

Steezus

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- Artifact hunting and by that stats
- inventory (because artifacts must go somewhere same as attachments attachments)

Weapon modding could be just a pop up window like in Crysis (I think it was Crysis), same goes for artifacts.

On the other hand, with Tarkov's success, grid inventory, weapon modding and stats are definitely on the table.
 

Tacgnol

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- Artifact hunting and by that stats
- inventory (because artifacts must go somewhere same as attachments attachments)

Weapon modding could be just a pop up window like in Crysis (I think it was Crysis), same goes for artifacts.

On the other hand, with Tarkov's success, grid inventory, weapon modding and stats are definitely on the table.

I'd like to learn more about the armour system (or lack of), it was always an important part of progression in the original trilogy.

I see no reason why they'd cut it, but you never know with streamlining devs.
 

Cassar

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I'm surprised no one is asking about ballistics. I guess no one will noticed then if it's missing?

Among a few things they actually did right was a proper ballistic system where bullets have trajectories and they don't fly infinitely and in a straight line.

Too hard to tell with the current footage as the shooting was very close quarters. We'll need either an answer from GSC or a trailer showing long range combat to confirm.

I imagine it will contain a proper ballistics system though, it's quite a common feature in modern FPS. Though few did it in as much detail as the original STALKER trilogy.


Its not a common feature at all in modern fps games. Long distance combat is non existent in pretty much the entire history of console shooters. It doesnt work with controllers. The shooting in the trailer shows a gun thats welded to the users hand and feels like a nail shooter. There was no feeling, impact, balistics or any semblance of a good shooting mechanic in the trailer. The bullets just teleport in a straight line from the gun to the enemies.

Considering the fact that pretty much no other game has the shooting mechanics and feel of the original trilogy and this is a console game its safe to say it wont have the depth of the orignial. A controller requires every system be overhauled and gutted and neutered, and the fact that they want this to have mass apeal means further neutering
 

Konjad

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Considering the fact that pretty much no other game has the shooting mechanics and feel of the original trilogy and this is a console game its safe to say it wont have the depth of the orignial.

Uhh... ArmA 3 has way more advanced ballistics than any Stalker...

EDIT:
To give one example of it:

As a bonus, some vehicles' armor:

Stalkers don't come close...
 
Last edited:

Cassar

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Considering the fact that pretty much no other game has the shooting mechanics and feel of the original trilogy and this is a console game its safe to say it wont have the depth of the orignial.

Uhh... ArmA 3 has way more advanced ballistics than any Stalker...

EDIT:
To give one example of it:

As a bonus, some vehicles' armor:

Stalkers don't come close...


Sure, thats a military sim and a pc exclusive. What i said remains. You cant have a lot of the things that are in stalker in a console game. The controller doesnt allow it. It already requires massive amount of assists for pretty much every possible action in every game. Stalker was a game that started development in 2001, exclusively for PC, at a time when your goal could be to just make a good game and thats it. Today, the console controller dictates an entirely different type of gamedesign, thats the tool you interact the game with, you control the game with - its wildly ineficient at pretty much every task. Then you have the need for mass apeal, to apease shareholders, and so on. These days regen health is common, fast travel, open world that is just big instead of having meaning and purpose. Its not a world that allows a game like the original Stalker to be made the way that was made.
 

Tacgnol

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Its not a common feature at all in modern fps games.

Most modern FPS games have 99% of encounters taking place at extreme close range. Even consolised games like the new Battlefields have basic ballistic systems.
 

Steezus

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Correct, hitscan shooters are not common at all these days.

If ballistics are realistic is a different question, but I don't believe that realistic ballistics are necessary in video games. They just need to feel believable for the game they're in.
 

Curratum

Guest
Correct, hitscan shooters are not common at all these days.

If ballistics are realistic is a different question, but I don't believe that realistic ballistics are necessary in video games. They just need to feel believable for the game they're in.

That's exactly the point. The entire point of REELISTIK ballistics, on the other hand, is to give autists something to make charts about.
 

Hace El Oso

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That's exactly the point. The entire point of REELISTIK ballistics, on the other hand, is to give autists something to make charts about.

The entire point of realistic ballistics in a sim like ArmA is give a reasonably representative and consistent result based in reality, which is the basis of the gameplay of the sim.
 

Perkel

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- Artifact hunting and by that stats
- inventory (because artifacts must go somewhere same as attachments attachments)

Weapon modding could be just a pop up window like in Crysis (I think it was Crysis), same goes for artifacts.

On the other hand, with Tarkov's success, grid inventory, weapon modding and stats are definitely on the table.

And artifacts equipped binded under ctrl+1-9 ? are you retarded ? Quick menu could be a thing but they clearly looted that stuff
 

Steezus

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And artifacts equipped binded under ctrl+1-9 ? are you retarded ?

Quick menu could be a thing but they clearly looted that stuff

I does take a certain kind of idiot to answer his own question, while still apparently not being able to actually understand it.

Quick menu, radial menu, or even Perkel mode where you only get one artifact so you can't hurt your brain by swapping items, you drooling simpleton.
 

Immortal

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I'm surprised no one is asking about ballistics. I guess no one will noticed then if it's missing?

Among a few things they actually did right was a proper ballistic system where bullets have trajectories and they don't fly infinitely and in a straight line.

Is this even noticeable outside of like some kind of long range sniping?
Generally speaking from a player perspective.. 'bullet go straight until hits object' is not generally immersion breaking or disjointing to gameplay?

Not sure how much CPU cycles you want to invest here into some ultra realistic falloff to your raytrace.

What's the experience when this isn't accounted for?
 

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