When RetardEra gets the hold of these screens and finds out the real reason NFT was cancelled
STALKER 2 won't be woke at least.
I'm seriously considering making the jump from an HDD to an SSD just for STALKER 2 lol - but that's *if* I buy it
Now you can go back to that marginally more pressing issue: preorders are up, the game is mere months away, yet there's no sign of any actual gameplay video.
What Souls does and why it works there is that while you lose your souls and humanity on dying and the regular enemies respawn, all the items you have found stay with you, unique enemies stay down, shortcuts you opened remain open, whatever plot significant action you did isn't erased... The system actually encourages you to risk and experiment as much as it punishes you.A few mods have featured "fire saves". Most notably in NLC7, where it's a very difficult and dangerous mod, and the sources of fire light not only are often not obvious throughout the maps (such as in the underground, where there are no campfires.... but there are saves for attentive people) but you need to make sure you have enough matches to light them if you want to save. Some people don't appreciate this system, I did however, I think it adds a lot of tension and real difficulty to the game. By technicality, every game becomes "easy" when you can just make a save state before any possible failure state.
Yeah, for the idea to work it would be necessary to create the game from the ground up with it in mind. Otherwise it wouldn't work.What Souls does and why it works there is that while you lose your souls and humanity on dying and the regular enemies respawn, all the items you have found stay with you, unique enemies stay down, shortcuts you opened remain open, whatever plot significant action you did isn't erased... The system actually encourages you to risk and experiment as much as it punishes you.A few mods have featured "fire saves". Most notably in NLC7, where it's a very difficult and dangerous mod, and the sources of fire light not only are often not obvious throughout the maps (such as in the underground, where there are no campfires.... but there are saves for attentive people) but you need to make sure you have enough matches to light them if you want to save. Some people don't appreciate this system, I did however, I think it adds a lot of tension and real difficulty to the game. By technicality, every game becomes "easy" when you can just make a save state before any possible failure state.
I'm not too excited about something like that in some already very difficult, poorly balanced Stalker mod where it is just a glorified checkpoint tbh(and maybe also a clever way to minimize the chance of save corruption).
But if this was properly implemented in a Stalker game or a Stalker inspired game that was built around such system from the get go, I agree that it could work. Even the Souls like MP could work and fit the setting, the Zone could exist in infinite number of parallel dimensions or something...
In a completely different way than Dark Souls.The game already respawns enemies.
Do you guys even have the hardware to run this thing properly?
SSD was a night and day change for me, and that was all the way back in 2011.
They are even quicker now.
Nobody suggested otherwise.In a completely different way than Dark Souls.The game already respawns enemies.
There's a rumor in Russian gaming media that this game is being postponed to autumn 2022. No surprise tbh, they've shown nothing substantial yet. I wouldn't be surprised if they just started seriously working on this game last year.
https://www.championat.com/cyberspo...-a-l-k-e-r-2-perenesli-na-osen-2022-goda.html