Tacgnol
Shitlord
- Joined
- Oct 12, 2010
- Messages
- 1,871,883
What are your opinions on A-Life and the kind of "free roaming, self-motivated entities in a world" concept as a whole?
I ask because I love it.... but I'm not sure if it adds that much to the game.
I think it increases the immersion significantly, even if A-Life did occasionally break and cause issues.
I don't know many games like STALKER where the NPCs and world feel so "alive".
You could have the core gameplay without the A-Life system, but it wouldn't be as interesting. You just never know what you'll come across in the STALKER games when you venture into the world.
Dynamic massive unscripted firefights that break out due to different factions bumping into each other for instance, or even just getting lucky when looting a dead bandit and finding one who has looted a ton of other people and acquired a fuckton of loot.