Hopefully a lot.So how many DLCs/expansions do you think S.T.A.L.K.E.R. 2 will have?
Hopefully none.So how many skins/premium weapons/etc do you think S.T.A.L.K.E.R. 2 will have?
Hopefully a lot.So how many DLCs/expansions do you think S.T.A.L.K.E.R. 2 will have?
Hopefully none.So how many skins/premium weapons/etc do you think S.T.A.L.K.E.R. 2 will have?
So it looks like an Epic games and X Box exclusive at least for a year and well before that people will be modding the shit out of it, so I am surprisingly hopeful for it
Jesus now you have me worried...So it looks like an Epic games and X Box exclusive at least for a year and well before that people will be modding the shit out of it, so I am surprisingly hopeful for it
Despite the dev claims, there is zero guarantee of any decent modding support.
The official UE4 modding support is extremely limited and the reliance on cooked game files is going to make the types of mods we got for the originals very difficult to pull off.
The only way this might be averted is if they've worked with Epic to modify the engine to use more open file formats, but does anyone really think they'll put that level of effort in?
Jesus now you have me worried...So it looks like an Epic games and X Box exclusive at least for a year and well before that people will be modding the shit out of it, so I am surprisingly hopeful for it
Despite the dev claims, there is zero guarantee of any decent modding support.
The official UE4 modding support is extremely limited and the reliance on cooked game files is going to make the types of mods we got for the originals very difficult to pull off.
The only way this might be averted is if they've worked with Epic to modify the engine to use more open file formats, but does anyone really think they'll put that level of effort in?
FFS it is almost the equivalent of TES game removing mod support; the main reason why games like Oblivion are still relevant on PC is because of the huge modding scene and Stalker even more because there are no official mod support tools for their games
Hell modders have improved almost everything about XEngine!
It sounds kind of crazy but I would have hired these modders to develop Stalker 2 and given them the go ahead to use the updated versions of the engine and go crazy with it to creat Stalker 2.... dammmit now I am worried; Unreal engine, Xbox centric development, and what they have show so far...
How much time they would have spend to update their older tech? I mean Unreal must be the best choice and there won't be loading times.
Speaking of OpenXRay, does anybody know what happened to that other project, X-Ray Oxygen? It just pretty much disappeared off the face of the world. Its Github page is abandoned and so is the moddb page.Stalkers future is with openxray and similar projects not nuGSC.
The official UE4 modding support is extremely limited and the reliance on cooked game files is going to make the types of mods we got for the originals very difficult to pull off.
The only way this might be averted is if they've worked with Epic to modify the engine to use more open file formats, but does anyone really think they'll put that level of effort in?
The official UE4 modding support is extremely limited and the reliance on cooked game files is going to make the types of mods we got for the originals very difficult to pull off.
The only way this might be averted is if they've worked with Epic to modify the engine to use more open file formats, but does anyone really think they'll put that level of effort in?
Or is it? Normally you can load things programmatically. Is that impossible in UE4? In the worst case you should be able to implement .OBJ (or use a library for something more sophisticated) and load the mesh vertices manually.
If anything I definitely don't want cutscenes that make trees fall dramatically.
Speaking of OpenXRay, does anybody know what happened to that other project, X-Ray Oxygen? It just pretty much disappeared off the face of the world. Its Github page is abandoned and so is the moddb page.Stalkers future is with openxray and similar projects not nuGSC.
Played SGM 2.2 + STCoP + Atmosfear 3 on X-Ray Oxygen and it's a pretty good engine.
Are they gonna add quests to Anomaly that aren't a total grind? Inventory management is even worse. The whole experience is insufferable.