zool
Arcane
- Joined
- Oct 26, 2009
- Messages
- 897
Hory said:OP, that's a lot of sugar coating considering that all you end up doing is shooting incompetent automatons. I can't pretend to be afraid of enemies which have 5% of human intelligence. I don't fear dying when I can load the game. I don't feel a sense of companionship from listening to some other stalkers' short fireside monologues. I don't believe it's realistic that everyone just wanders around carelessly, with lights on, getting owned by anomalies or any player with half a brain. Maybe shooters will stop sucking when the characters gain more human (rather than war-droid) features. Being sneaky, being overly cautious, shooting while panicked, hiding and trying to talk to you, etc.
Absolutely true, that's why I said the incentive to LARP was strong, which is a shame of course (I didn't need to do that in Fallout). But still, the setting is very original and the atmosphere nicely done. I don't find the AI to be that bad considering it's quite an open world - at least each area is.
To getyour dream game, you would actually need a MMO, so I'd rather play STALKER with its sometimes incompetent AI rather than having to chat with retarded kids "lol i pwned u, i get ur loot".
About the dialogues, STALKER would truly need a LGNPC-like mod. I think I've stumbled upon one once, but I haven't had the chance to try it and it seemed the guy had abandoned his project pretty quickly.
Hory said:It's a great game that dared to do some things different compared to your usual FPS shlock. Doesn't that count for something?
QFT