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Saints Row the Fourth

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Volition was brought by a publisher, and that publisher is calling the shots. I don't think a modern game studio has any say in when a game is released.
You're right of course - it's not Volition who decides in this case. What happened was that Deep Silver saw "oh, you have a game in full production already and it's halfway done? yeah, we'll do marketing and fund the remainder of it." No company no matter how benevolent is going to say "you know what? spend another 3-4 years completely reinventing the game."
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Now the larger-than-life insanity of the Saints series gets a new twist with a catastrophic alien invasion, and the aliens have transported the Saints to a bizarro-Steelport simulation.

We've slapped some piss-filter onto Saints Row 3 map, please pay fifty bucks.
 

Curious_Tongue

Larpfest
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Mar 2, 2012
Messages
11,911
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Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
If we didn't have expansions turned into full games, we wouldn't have Red Alert.

If we needed developers to start from scratch every time they start work on a new game, we wouldn't have Fallout 2.

If we didn't have developers hacking up games and twisting into something way better than the original, we wouldn't have New Vegas.

Creativity isn't always about creating something from scratch, it's also about finding new uses for existing creations.
 

HanoverF

Arcane
Patron
Joined
Nov 23, 2002
Messages
6,083
MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
What's the worst thing you can do with a recently acquired franchise? Release some padded out dlc/map pack and release it as 'whole new game'

That picture is pretty much how I see the codex, if if it had women.

Women in the pic are trannies.
:pete:
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,983
Location
Flowery Land
While there isn't sticky cover, the mechanics are still very obviously "stay in cover or die" (it gets better when you get most of the health and damage upgrades in 3, but still very noticible). You are WAY too fragile (and most of enemies are too meaty even with upgraded weapons).

No, they're not. It's a sandbox game, if you don't feel like crouching, you steal a fucking attack chopper. Or at least a car. Seriously, it's not like this game is hard or anything. Unless you're in a fight with 15 fucking people at once. If you don't feel like taking cover in those situations, then you are the problem.

In free roam it isn't a big problem, but during missions where you can't (actually, in SR3 it's completely impossible to steal an attack chopper unless the mission calls for it or you completed on of those missions and have it at a helipad, as outside of missions no armed air vehicles can be found except hostile ones I have no idea how you would ever hijack) it's stupid (plus the damage isn't really balanced well. I was killed or nearly killed by light taps from cars that only hit me due to bad AI quite a few times).

Plus it's the severe disconnect with the tone of the game (everything can kill you, but the missions have you do things that are supposed to be pretty crazy)
 

evdk

comrade troglodyte :M
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Corona regni Bohemiae
Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
At the time the really insane missions start to appear you should be highly resistant / outright immune to most kinds of damage.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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May 29, 2010
Messages
36,745
One last slam dunk before next gen. :(

I liked the core gameplay of SR3 more than 2's so as long as they didn't fuck it up in their crunch it might still be worth it...
 

deuxhero

Arcane
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Messages
11,983
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Flowery Land
At the time the really insane missions start to appear you should be highly resistant / outright immune to most kinds of damage.

Like jumping out of an airplane and shooting people during freefall for several minutes? Raiding a national guard armory?
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
At the time the really insane missions start to appear you should be highly resistant / outright immune to most kinds of damage.

Like jumping out of an airplane and shooting people during freefall for several minutes? Raiding a national guard armory?
I'll give you the intro, but the National Guard raid didn't feel dangerous at all, more like robbing a 7/11.
 

deuxhero

Arcane
Joined
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Messages
11,983
Location
Flowery Land
At the time the really insane missions start to appear you should be highly resistant / outright immune to most kinds of damage.

Like jumping out of an airplane and shooting people during freefall for several minutes? Raiding a national guard armory?
I'll give you the intro, but the National Guard raid didn't feel dangerous at all, more like robbing a 7/11.

If it was the way it was portrayed in San Andreas, it would be one thing, but with the way it was done in SR3 was pretty dangerous feeling.
 

Fat Dragon

Arbiter
Joined
May 24, 2007
Messages
3,499
Location
local brothel
That national guard raid mission is really easy. Right outside the bunker is a huge truck with a minigun mounted on it, you can just roll right inside the bunker and mow everyone down with ease and not take a single hit. And I've never heard of anyone failing the first freefall mission.

Really, the game actually starts out pretty strong, but takes a nosedive right after you get your first homebase and never picks up again. Main story missions were very poorly paced and rushed, felt like there should have been more in there to flesh things out. None of the enemy gangs were given enough time to develop and become real antagonists, you even kill the city's highest ranking mob boss 1 hour into the game.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
If we didn't have expansions turned into full games, we wouldn't have Red Alert.

If we needed developers to start from scratch every time they start work on a new game, we wouldn't have Fallout 2.

If we didn't have developers hacking up games and twisting into something way better than the original, we wouldn't have New Vegas.

Creativity isn't always about creating something from scratch, it's also about finding new uses for existing creations.

Why none of your examples features an old map from a previous game?
Not that your examples are good to begin with since they are all inferior to originals.
 

Curious_Tongue

Larpfest
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Joined
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Messages
11,911
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Australia
Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
Why none of your examples features an old map from a previous game?

It was designed as a cash grab by an incredibly desperate publisher. A new map would take more than THQ could spend. Let's see if Volition have made something interesting under less than ideal circumstances.

Not that your examples are good to begin with since they are all inferior to originals.

New Vegas was a masterpiece. The fact that it was crafted from the remains of an abortion in such a short time is truly remarkable.
 

MetalCraze

Arcane
Joined
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Messages
21,104
Location
Urkanistan
It was designed as a cash grab by an incredibly desperate publisher.
Publishers now design games? Thanks for the heads up.

A new map would take more than THQ could spend.
But paying $50 or $60 for an old map is completely fine.

New Vegas was a masterpiece. The fact that it was crafted from the remains of an abortion in such a short time is truly remarkable.
True - ironsights were the only thing that Fallout 3 needed to become an outstanding game.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Do you think a money counting suit has any idea about how game mechanics work?
All suit sees is that it's a GTA clone, plays like GTA, doesn't look like a polish shooter and has some fanservice, he sees GTA sales numbers and he goes like - OK, here's the money.

I find the assumption that devs are poor little flowers who don't want to grab more money by dumbing down or exploiting (like in this case) their game funny as well.

Of course if you wear pink glasses a scene where a volition dev in dirty, torn clothes desperately defends selling a DLC for 10 bucks instead of 50-60 against publisher who is twisting his mustache and laughing maniacally - won't seem ridiculous.
 

RedScum

Arbiter
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Joined
Aug 20, 2011
Messages
846
Location
The prestigious north.
Divinity: Original Sin Project: Eternity
razor-91882222827.jpeg
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
How does one 'dumb down' a GTA clone? It's a GTA clone. Not as if Volition would otherwise be making turn based rpgs.
 

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